Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorJulien Duroure <julien.duroure@gmail.com>2020-09-18 19:55:57 +0300
committerJulien Duroure <julien.duroure@gmail.com>2020-09-18 19:55:57 +0300
commit1f043682f9568fed02e3b877b31e8244b1b7a5c2 (patch)
tree69ec40cb2a9905db8f78749d7275b336d77dbf24 /io_scene_gltf2
parentdf0fa2341e1a7bb69ee52f13d89f656f362cb426 (diff)
glTF exporter: support KHR_materials_unlit
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py53
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py4
-rw-r--r--io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py147
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py3
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py21
6 files changed, 206 insertions, 24 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 3e09c58f..ab73a475 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 4, 30),
+ "version": (1, 4, 31),
'blender': (2, 90, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
index c346a831..f1260940 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials.py
@@ -21,6 +21,7 @@ from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture_info, gltf2_
from io_scene_gltf2.blender.exp import gltf2_blender_search_node_tree
from io_scene_gltf2.blender.exp import gltf2_blender_gather_materials_pbr_metallic_roughness
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_materials_unlit
from ..com.gltf2_blender_extras import generate_extras
from io_scene_gltf2.blender.exp import gltf2_blender_get
from io_scene_gltf2.io.exp.gltf2_io_user_extensions import export_user_extensions
@@ -28,7 +29,7 @@ from io_scene_gltf2.io.com.gltf2_io_debug import print_console
@cached
-def gather_material(blender_material, mesh_double_sided, export_settings):
+def gather_material(blender_material, export_settings):
"""
Gather the material used by the blender primitive.
@@ -39,12 +40,16 @@ def gather_material(blender_material, mesh_double_sided, export_settings):
if not __filter_material(blender_material, export_settings):
return None
+ mat_unlit = __gather_material_unlit(blender_material, export_settings)
+ if mat_unlit is not None:
+ return mat_unlit
+
orm_texture = __gather_orm_texture(blender_material, export_settings)
material = gltf2_io.Material(
alpha_cutoff=__gather_alpha_cutoff(blender_material, export_settings),
alpha_mode=__gather_alpha_mode(blender_material, export_settings),
- double_sided=__gather_double_sided(blender_material, mesh_double_sided, export_settings),
+ double_sided=__gather_double_sided(blender_material, export_settings),
emissive_factor=__gather_emissive_factor(blender_material, export_settings),
emissive_texture=__gather_emissive_texture(blender_material, export_settings),
extensions=__gather_extensions(blender_material, export_settings),
@@ -92,8 +97,8 @@ def __gather_alpha_mode(blender_material, export_settings):
return None
-def __gather_double_sided(blender_material, mesh_double_sided, export_settings):
- if mesh_double_sided:
+def __gather_double_sided(blender_material, export_settings):
+ if not blender_material.use_backface_culling:
return True
old_double_sided_socket = gltf2_blender_get.get_socket_old(blender_material, "DoubleSided")
@@ -152,11 +157,6 @@ def __gather_emissive_texture(blender_material, export_settings):
def __gather_extensions(blender_material, export_settings):
extensions = {}
- # KHR_materials_unlit
-
- if gltf2_blender_get.get_socket(blender_material, "Background") is not None:
- extensions["KHR_materials_unlit"] = Extension("KHR_materials_unlit", {}, False)
-
# KHR_materials_clearcoat
clearcoat_extension = __gather_clearcoat_extension(blender_material, export_settings)
@@ -351,3 +351,38 @@ def __gather_transmission_extension(blender_material, export_settings):
transmission_extension['transmissionTexture'] = combined_texture
return Extension('KHR_materials_transmission', transmission_extension, False)
+
+
+def __gather_material_unlit(blender_material, export_settings):
+ gltf2_unlit = gltf2_blender_gather_materials_unlit
+
+ info = gltf2_unlit.detect_shadeless_material(blender_material, export_settings)
+ if info is None:
+ return None
+
+ material = gltf2_io.Material(
+ alpha_cutoff=__gather_alpha_cutoff(blender_material, export_settings),
+ alpha_mode=__gather_alpha_mode(blender_material, export_settings),
+ double_sided=__gather_double_sided(blender_material, export_settings),
+ extensions={"KHR_materials_unlit": Extension("KHR_materials_unlit", {}, required=False)},
+ extras=__gather_extras(blender_material, export_settings),
+ name=__gather_name(blender_material, export_settings),
+ emissive_factor=None,
+ emissive_texture=None,
+ normal_texture=None,
+ occlusion_texture=None,
+
+ pbr_metallic_roughness=gltf2_io.MaterialPBRMetallicRoughness(
+ base_color_factor=gltf2_unlit.gather_base_color_factor(info, export_settings),
+ base_color_texture=gltf2_unlit.gather_base_color_texture(info, export_settings),
+ metallic_factor=0.0,
+ roughness_factor=0.9,
+ metallic_roughness_texture=None,
+ extensions=None,
+ extras=None,
+ )
+ )
+
+ export_user_extensions('gather_material_unlit_hook', export_settings, material, blender_material)
+
+ return material
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
index a89b0ca1..a6a28fc4 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_pbr_metallic_roughness.py
@@ -61,8 +61,6 @@ def __gather_base_color_factor(blender_material, export_settings):
base_color_socket = gltf2_blender_get.get_socket(blender_material, "BaseColor")
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket_old(blender_material, "BaseColorFactor")
- if base_color_socket is None:
- base_color_socket = gltf2_blender_get.get_socket(blender_material, "Background")
if isinstance(base_color_socket, bpy.types.NodeSocket):
rgb = gltf2_blender_get.get_factor_from_socket(base_color_socket, kind='RGB')
@@ -81,8 +79,6 @@ def __gather_base_color_texture(blender_material, export_settings):
base_color_socket = gltf2_blender_get.get_socket(blender_material, "BaseColor")
if base_color_socket is None:
base_color_socket = gltf2_blender_get.get_socket_old(blender_material, "BaseColor")
- if base_color_socket is None:
- base_color_socket = gltf2_blender_get.get_socket(blender_material, "Background")
alpha_socket = gltf2_blender_get.get_socket(blender_material, "Alpha")
if alpha_socket is not None and alpha_socket.is_linked:
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py
new file mode 100644
index 00000000..b3012ea0
--- /dev/null
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_materials_unlit.py
@@ -0,0 +1,147 @@
+# Copyright 2018-2019 The glTF-Blender-IO authors.
+#
+# Licensed under the Apache License, Version 2.0 (the "License");
+# you may not use this file except in compliance with the License.
+# You may obtain a copy of the License at
+#
+# http://www.apache.org/licenses/LICENSE-2.0
+#
+# Unless required by applicable law or agreed to in writing, software
+# distributed under the License is distributed on an "AS IS" BASIS,
+# WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+# See the License for the specific language governing permissions and
+# limitations under the License.
+
+from io_scene_gltf2.io.com import gltf2_io
+from io_scene_gltf2.blender.exp import gltf2_blender_gather_texture_info
+from io_scene_gltf2.blender.exp import gltf2_blender_get
+
+
+def detect_shadeless_material(blender_material, export_settings):
+ """Detect if this material is "shadeless" ie. should be exported
+ with KHR_materials_unlit. Returns None if not. Otherwise, returns
+ a dict with info from parsing the node tree.
+ """
+ if not blender_material.use_nodes: return None
+
+ # Old Background node detection (unlikely to happen)
+ bg_socket = gltf2_blender_get.get_socket(blender_material, "Background")
+ if bg_socket is not None:
+ return {'rgb_socket': bg_socket}
+
+ # Look for
+ # * any color socket, connected to...
+ # * optionally, the lightpath trick, connected to...
+ # * optionally, a mix-with-transparent (for alpha), connected to...
+ # * the output node
+
+ info = {}
+
+ for node in blender_material.node_tree.nodes:
+ if node.type == 'OUTPUT_MATERIAL':
+ socket = node.inputs[0]
+ break
+ else:
+ return None
+
+ # Be careful not to misidentify a lightpath trick as mix-alpha.
+ result = __detect_lightpath_trick(socket)
+ if result is not None:
+ socket = result['next_socket']
+ else:
+ result = __detect_mix_alpha(socket)
+ if result is not None:
+ socket = result['next_socket']
+ info['alpha_socket'] = result['alpha_socket']
+
+ result = __detect_lightpath_trick(socket)
+ if result is not None:
+ socket = result['next_socket']
+
+ # Check if a color socket, or connected to a color socket
+ if socket.type != 'RGBA':
+ from_socket = gltf2_blender_get.previous_socket(socket)
+ if from_socket is None: return None
+ if from_socket.type != 'RGBA': return None
+
+ info['rgb_socket'] = socket
+ return info
+
+
+def __detect_mix_alpha(socket):
+ # Detects this (used for an alpha hookup)
+ #
+ # [ Mix ]
+ # alpha_socket => [Factor ] => socket
+ # [Transparent] => [Shader ]
+ # next_socket => [Shader ]
+ #
+ # Returns None if not detected. Otherwise, a dict containing alpha_socket
+ # and next_socket.
+ prev = gltf2_blender_get.previous_node(socket)
+ if prev is None or prev.type != 'MIX_SHADER': return None
+ in1 = gltf2_blender_get.previous_node(prev.inputs[1])
+ if in1 is None or in1.type != 'BSDF_TRANSPARENT': return None
+ return {
+ 'alpha_socket': prev.inputs[0],
+ 'next_socket': prev.inputs[2],
+ }
+
+
+def __detect_lightpath_trick(socket):
+ # Detects this (used to prevent casting light on other objects) See ex.
+ # https://blender.stackexchange.com/a/21535/88681
+ #
+ # [ Lightpath ] [ Mix ]
+ # [ Is Camera Ray] => [Factor ] => socket
+ # (don't care) => [Shader ]
+ # next_socket => [ Emission ] => [Shader ]
+ #
+ # The Emission node can be omitted.
+ # Returns None if not detected. Otherwise, a dict containing
+ # next_socket.
+ prev = gltf2_blender_get.previous_node(socket)
+ if prev is None or prev.type != 'MIX_SHADER': return None
+ in0 = gltf2_blender_get.previous_socket(prev.inputs[0])
+ if in0 is None or in0.node.type != 'LIGHT_PATH': return None
+ if in0.name != 'Is Camera Ray': return None
+ next_socket = prev.inputs[2]
+
+ # Detect emission
+ prev = gltf2_blender_get.previous_node(next_socket)
+ if prev is not None and prev.type == 'EMISSION':
+ next_socket = prev.inputs[0]
+
+ return {'next_socket': next_socket}
+
+
+def gather_base_color_factor(info, export_settings):
+ rgb, alpha = None, None
+
+ if 'rgb_socket' in info:
+ rgb = gltf2_blender_get.get_factor_from_socket(info['rgb_socket'], kind='RGB')
+ if 'alpha_socket' in info:
+ alpha = gltf2_blender_get.get_factor_from_socket(info['alpha_socket'], kind='VALUE')
+
+ if rgb is None: rgb = [1.0, 1.0, 1.0]
+ if alpha is None: alpha = 1.0
+
+ rgba = [*rgb, alpha]
+ if rgba == [1, 1, 1, 1]: return None
+ return rgba
+
+
+def gather_base_color_texture(info, export_settings):
+ sockets = (info.get('rgb_socket'), info.get('alpha_socket'))
+ sockets = tuple(s for s in sockets if s is not None)
+ if sockets:
+ # NOTE: separate RGB and Alpha textures will not get combined
+ # because gather_image determines how to pack images based on the
+ # names of sockets, and the names are hard-coded to a Principled
+ # style graph.
+ return gltf2_blender_gather_texture_info.gather_texture_info(
+ sockets[0],
+ sockets,
+ export_settings,
+ )
+ return None
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
index fd325d48..a87a9db3 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_primitives.py
@@ -52,15 +52,12 @@ def gather_primitives(
for internal_primitive in blender_primitives:
material_idx = internal_primitive['material']
- double_sided = False
material = None
if export_settings['gltf_materials'] == "EXPORT":
try:
blender_material = bpy.data.materials[material_names[material_idx]]
- double_sided = not blender_material.use_backface_culling
material = gltf2_blender_gather_materials.gather_material(blender_material,
- double_sided,
export_settings)
except IndexError:
# no material at that index
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 6a5152a6..58b835c0 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -231,7 +231,7 @@ def get_factor_from_socket(socket, kind):
if fac is not None:
return fac
- node = __previous_node(socket)
+ node = previous_node(socket)
if node is not None:
x1, x2 = None, None
if kind == 'RGB':
@@ -259,7 +259,7 @@ def get_const_from_socket(socket, kind):
return socket.default_value
# Handle connection to a constant RGB/Value node
- prev_node = __previous_node(socket)
+ prev_node = previous_node(socket)
if prev_node is not None:
if kind == 'RGB' and prev_node.type == 'RGB':
return list(prev_node.outputs[0].default_value)[:3]
@@ -269,16 +269,23 @@ def get_const_from_socket(socket, kind):
return None
-def __previous_node(socket):
+def previous_socket(socket):
while True:
if not socket.is_linked:
return None
- node = socket.links[0].from_node
+ from_socket = socket.links[0].from_socket
# Skip over reroute nodes
- if node.type == 'REROUTE':
- socket = node.inputs[0]
+ if from_socket.node.type == 'REROUTE':
+ socket = from_socket.node.inputs[0]
continue
- return node
+ return from_socket
+
+
+def previous_node(socket):
+ prev_socket = previous_socket(socket)
+ if prev_socket is not None:
+ return prev_socket.node
+ return None