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authorJulien Duroure <julien.duroure@gmail.com>2021-04-18 20:14:12 +0300
committerJulien Duroure <julien.duroure@gmail.com>2021-04-18 20:14:12 +0300
commit5ef60cb44a0cdf1e19a8a327995504d5f54ed157 (patch)
tree3fb4461b2dc4df307e0c75bf2eb1aabe6f8a7f07 /io_scene_gltf2
parentd04ee04c457335781863ca17175da323e0f65ff1 (diff)
glTF exporter: fix shapekey export in some cases
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/__init__.py4
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_extract.py13
2 files changed, 11 insertions, 6 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index 8c1fb947..b1be1a1a 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,8 +15,8 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (1, 7, 0),
- 'blender': (2, 93, 0),
+ "version": (1, 6, 10),
+ 'blender': (2, 91, 0),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
'warning': '',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
index 0492c901..dc508d18 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_extract.py
@@ -374,7 +374,8 @@ def extract_primitives(glTF, blender_mesh, library, blender_object, blender_vert
def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_settings):
locs = np.empty(len(blender_mesh.vertices) * 3, dtype=np.float32)
- blender_mesh.vertices.foreach_get('co', locs)
+ source = key_blocks[0].relative_key.data if key_blocks else blender_mesh.vertices
+ source.foreach_get('co', locs)
locs = locs.reshape(len(blender_mesh.vertices), 3)
morph_locs = []
@@ -408,10 +409,14 @@ def __get_positions(blender_mesh, key_blocks, armature, blender_object, export_s
def __get_normals(blender_mesh, key_blocks, armature, blender_object, export_settings):
"""Get normal for each loop."""
- blender_mesh.calc_normals_split()
+ if key_blocks:
+ normals = key_blocks[0].relative_key.normals_split_get()
+ normals = np.array(normals, dtype=np.float32)
+ else:
+ normals = np.empty(len(blender_mesh.loops) * 3, dtype=np.float32)
+ blender_mesh.calc_normals_split()
+ blender_mesh.loops.foreach_get('normal', normals)
- normals = np.empty(len(blender_mesh.loops) * 3, dtype=np.float32)
- blender_mesh.loops.foreach_get('normal', normals)
normals = normals.reshape(len(blender_mesh.loops), 3)
morph_normals = []