diff options
author | Julien Duroure <julien.duroure@gmail.com> | 2020-10-08 20:16:57 +0300 |
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committer | Julien Duroure <julien.duroure@gmail.com> | 2020-10-08 20:16:57 +0300 |
commit | d3100f5f71ce71691b6d72bdc70ae3698a5e86ac (patch) | |
tree | ecba5a6093736b4711784af84b73dc88494623d2 /io_scene_gltf2 | |
parent | e6cd87286b033aeb22e2abeffc7510886a4792b1 (diff) |
glTF exporter: Don't mess with normals when doing Apply Modifiers
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-x | io_scene_gltf2/__init__.py | 2 | ||||
-rwxr-xr-x | io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py | 20 |
2 files changed, 1 insertions, 21 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py index d6d44f11..a13ef211 100755 --- a/io_scene_gltf2/__init__.py +++ b/io_scene_gltf2/__init__.py @@ -15,7 +15,7 @@ bl_info = { 'name': 'glTF 2.0 format', 'author': 'Julien Duroure, Scurest, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors', - "version": (1, 4, 32), + "version": (1, 4, 33), 'blender': (2, 91, 0), 'location': 'File > Import-Export', 'description': 'Import-Export as glTF 2.0', diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py index 1a1abcd0..b1317097 100755 --- a/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py +++ b/io_scene_gltf2/blender/exp/gltf2_blender_gather_nodes.py @@ -253,12 +253,6 @@ def __gather_mesh(blender_object, library, export_settings): if blender_object.type != "MESH": return None - modifier_normal_types = [ - "NORMAL_EDIT", - "WEIGHTED_NORMAL", - "BEVEL" - ] - # If not using vertex group, they are irrelevant for caching --> ensure that they do not trigger a cache miss vertex_groups = blender_object.vertex_groups modifiers = blender_object.modifiers @@ -268,16 +262,6 @@ def __gather_mesh(blender_object, library, export_settings): modifiers = None if export_settings[gltf2_blender_export_keys.APPLY]: - auto_smooth = blender_object.data.use_auto_smooth - edge_split = None - some_normals_modifier = any([m in modifier_normal_types for m in [mod.type for mod in blender_object.modifiers]]) - if auto_smooth and not some_normals_modifier: - edge_split = blender_object.modifiers.new('Temporary_Auto_Smooth', 'EDGE_SPLIT') - edge_split.split_angle = blender_object.data.auto_smooth_angle - edge_split.use_edge_angle = not blender_object.data.has_custom_normals - blender_object.data.use_auto_smooth = some_normals_modifier - bpy.context.view_layer.update() - armature_modifiers = {} if export_settings[gltf2_blender_export_keys.SKINS]: # temporarily disable Armature modifiers if exporting skins @@ -297,10 +281,6 @@ def __gather_mesh(blender_object, library, export_settings): # restore Armature modifiers for idx, show_viewport in armature_modifiers.items(): blender_object.modifiers[idx].show_viewport = show_viewport - - if auto_smooth and not some_normals_modifier: - blender_object.data.use_auto_smooth = True - blender_object.modifiers.remove(edge_split) else: blender_mesh = blender_object.data skip_filter = False |