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authorJulien Duroure <julien.duroure@gmail.com>2019-09-05 23:12:53 +0300
committerJulien Duroure <julien.duroure@gmail.com>2019-09-05 23:12:53 +0300
commitd8e78e3cdcd2adba905b1729c859753df90a9632 (patch)
tree922ef0b35c02e6e4c3418cb8b2265cc4805142fb /io_scene_gltf2
parent19819fb1ce7e3a3a603a32e6eac7f548cfbcf866 (diff)
glTF importer & exporter: fix texture transform after recent API change
Diffstat (limited to 'io_scene_gltf2')
-rwxr-xr-xio_scene_gltf2/__init__.py2
-rwxr-xr-xio_scene_gltf2/blender/exp/gltf2_blender_get.py10
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py43
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py11
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_normal.py11
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py11
-rwxr-xr-xio_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py33
7 files changed, 66 insertions, 55 deletions
diff --git a/io_scene_gltf2/__init__.py b/io_scene_gltf2/__init__.py
index dedbce30..0cf417c8 100755
--- a/io_scene_gltf2/__init__.py
+++ b/io_scene_gltf2/__init__.py
@@ -15,7 +15,7 @@
bl_info = {
'name': 'glTF 2.0 format',
'author': 'Julien Duroure, Norbert Nopper, Urs Hanselmann, Moritz Becher, Benjamin Schmithüsen, Jim Eckerlein, and many external contributors',
- "version": (0, 9, 58),
+ "version": (0, 9, 59),
'blender': (2, 81, 6),
'location': 'File > Import-Export',
'description': 'Import-Export as glTF 2.0',
diff --git a/io_scene_gltf2/blender/exp/gltf2_blender_get.py b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
index 4916d5af..a16811d8 100755
--- a/io_scene_gltf2/blender/exp/gltf2_blender_get.py
+++ b/io_scene_gltf2/blender/exp/gltf2_blender_get.py
@@ -133,7 +133,9 @@ def get_texture_transform_from_texture_node(texture_node):
)
return None
- if mapping_node.rotation[0] or mapping_node.rotation[1]:
+
+ rotation_0, rotation_1 = mapping_node.inputs['Rotation'].default_value[0], mapping_node.inputs['Rotation'].default_value[1]
+ if rotation_0 or rotation_1:
# TODO: can we handle this?
gltf2_io_debug.print_console("WARNING",
"Skipping exporting texture transform because it had non-zero "
@@ -142,9 +144,9 @@ def get_texture_transform_from_texture_node(texture_node):
return None
mapping_transform = {}
- mapping_transform["offset"] = [mapping_node.translation[0], mapping_node.translation[1]]
- mapping_transform["rotation"] = mapping_node.rotation[2]
- mapping_transform["scale"] = [mapping_node.scale[0], mapping_node.scale[1]]
+ mapping_transform["offset"] = [mapping_node.inputs['Location'].default_value[0], mapping_node.inputs['Location'].default_value[1]]
+ mapping_transform["rotation"] = mapping_node.inputs['Rotation'].default_value[2]
+ mapping_transform["scale"] = [mapping_node.inputs['Scale'].default_value[0], mapping_node.inputs['Scale'].default_value[1]]
if mapping_node.vector_type == "TEXTURE":
# This means use the inverse of the TRS transform.
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
index d5cf8c14..95427ccd 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_KHR_materials_pbrSpecularGlossiness.py
@@ -125,11 +125,11 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
uvmap.location = -2000, 500
@@ -219,11 +219,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
mapping.location = -1500, 500
mapping.vector_type = 'POINT'
tex_transform = text_node.image['tex_transform'][str(pbrSG['diffuseTexture']['index'])]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color:
@@ -293,11 +294,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
spec_mapping.location = -1000, 0
spec_mapping.vector_type = 'POINT'
tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
- spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
spec_uvmap.location = -1500, 0
@@ -337,11 +339,12 @@ class BlenderKHR_materials_pbrSpecularGlossiness():
spec_mapping.location = -1000, 0
spec_mapping.vector_type = 'POINT'
tex_transform = spec_text.image['tex_transform'][str(pbrSG['specularGlossinessTexture']['index'])]
- spec_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- spec_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- spec_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- spec_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- spec_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ spec_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ spec_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ spec_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ spec_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ spec_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
spec_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
index 11fae883..4214d340 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_emissive.py
@@ -85,11 +85,12 @@ class BlenderEmissiveMap():
text.location = -1000, 1000
if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
tex_transform = text.image['tex_transform'][str(pymaterial.emissive_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
# create links
node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
index 631c68d1..ce7336ab 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_normal.py
@@ -72,11 +72,12 @@ class BlenderNormalMap():
text.location = -500, -500
if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
tex_transform = text.image['tex_transform'][str(pymaterial.normal_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
normalmap_node = node_tree.nodes.new('ShaderNodeNormalMap')
normalmap_node.location = -250, -500
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
index 0426ca54..376010fc 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_map_occlusion.py
@@ -102,11 +102,12 @@ class BlenderOcclusionMap():
text.label = 'OCCLUSION'
if text.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
tex_transform = text.image['tex_transform'][str(pymaterial.occlusion_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
# Links
node_tree.links.new(mapping.inputs[0], uvmap.outputs[0])
diff --git a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
index e60a557c..86eb4be4 100755
--- a/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
+++ b/io_scene_gltf2/blender/imp/gltf2_blender_pbrMetallicRoughness.py
@@ -130,11 +130,12 @@ class BlenderPbr():
mapping.vector_type = 'POINT'
if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
@@ -196,11 +197,12 @@ class BlenderPbr():
mapping.vector_type = 'POINT'
if text_node.image is not None: # Sometimes images can't be retrieved (bad gltf file ...)
tex_transform = text_node.image['tex_transform'][str(pypbr.base_color_texture.index)]
- mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
uvmap = node_tree.nodes.new('ShaderNodeUVMap')
if vertex_color:
@@ -251,11 +253,12 @@ class BlenderPbr():
metallic_mapping.location = -1000, 0
metallic_mapping.vector_type = 'POINT'
tex_transform = metallic_text.image['tex_transform'][str(pypbr.metallic_roughness_texture.index)]
- metallic_mapping.translation[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
- metallic_mapping.translation[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
- metallic_mapping.rotation[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
- metallic_mapping.scale[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
- metallic_mapping.scale[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+ metallic_mapping.inputs['Location'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['offset'][0]
+ metallic_mapping.inputs['Location'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['offset'][1]
+ metallic_mapping.inputs['Rotation'].default_value[2] = texture_transform_gltf_to_blender(tex_transform)['rotation']
+ metallic_mapping.inputs['Scale'].default_value[0] = texture_transform_gltf_to_blender(tex_transform)['scale'][0]
+ metallic_mapping.inputs['Scale'].default_value[1] = texture_transform_gltf_to_blender(tex_transform)['scale'][1]
+
metallic_uvmap = node_tree.nodes.new('ShaderNodeUVMap')
metallic_uvmap.location = -1500, 0