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author | Alexander N <alpha-beta-release@gmx.net> | 2013-02-10 03:20:32 +0400 |
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committer | Alexander N <alpha-beta-release@gmx.net> | 2013-02-10 03:20:32 +0400 |
commit | 110da24b010ce2f56f30dce60adadc103903c4bf (patch) | |
tree | c118f0dbdbdbc519e3f2d1412583fd9660707a0c /io_scene_ms3d/__init__.py | |
parent | bb428363a66f4442b00b555d2d6f408e18d20100 (diff) |
fix: now, using 'object.matrix_basis' instead of 'object.matrix_local' during export for applying transform.
that will calculate parented object correctly.
related to issue reported by Shadoh.
http://www.blender.org/forum/viewtopic.php?t=26251
Diffstat (limited to 'io_scene_ms3d/__init__.py')
-rw-r--r-- | io_scene_ms3d/__init__.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_ms3d/__init__.py b/io_scene_ms3d/__init__.py index 1d231a11..4f51ef69 100644 --- a/io_scene_ms3d/__init__.py +++ b/io_scene_ms3d/__init__.py @@ -23,7 +23,7 @@ bl_info = { 'description': "Import / Export MilkShape3D MS3D files"\ " (conform with MilkShape3D v1.8.4)", 'author': "Alexander Nussbaumer", - 'version': (0, 94, 0), + 'version': (0, 95, 0), 'blender': (2, 65, 3), 'location': "File > Import & File > Export", 'warning': "", |