diff options
author | Alexander N <alpha-beta-release@gmx.net> | 2013-08-18 02:21:17 +0400 |
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committer | Alexander N <alpha-beta-release@gmx.net> | 2013-08-18 02:21:17 +0400 |
commit | 91e25c8fe96ffcbd14076e09c0659cb753bcd6c3 (patch) | |
tree | cf23947d9a56f80d9c741dbda3124f3343a315c8 /io_scene_ms3d/ms3d_ui.py | |
parent | 78a1a609731d0501e0e17aa319e4e1e4c98c76e5 (diff) |
workaround for [#36443] Vertex to UV index doesn't match with 2.68a
- until the <BMesh>.faces.new(..) is scrambling the vertices order (input -> output), i use the workaround, that build a de-scramble dictionary.
i still thing it is a bug in blender 2.68.
- got rid of unneeded option 'io_scene_ms3d.set_sence_to_metric', Ms3dSetSceneToMetricOperator, set_sence_to_metric
Diffstat (limited to 'io_scene_ms3d/ms3d_ui.py')
-rw-r--r-- | io_scene_ms3d/ms3d_ui.py | 31 |
1 files changed, 0 insertions, 31 deletions
diff --git a/io_scene_ms3d/ms3d_ui.py b/io_scene_ms3d/ms3d_ui.py index 5a3431c1..bde05713 100644 --- a/io_scene_ms3d/ms3d_ui.py +++ b/io_scene_ms3d/ms3d_ui.py @@ -46,7 +46,6 @@ from io_scene_ms3d.ms3d_spec import ( from io_scene_ms3d.ms3d_utils import ( enable_edit_mode, get_edge_split_modifier_add_if, - set_sence_to_metric, ) @@ -1706,36 +1705,7 @@ class Ms3dSmoothingGroupPanel(Panel): ############################################################################### -class Ms3dSetSceneToMetricOperator(Operator): - """ . """ - bl_idname = 'io_scene_ms3d.set_sence_to_metric' - bl_label = ms3d_str['BL_LABEL_SET_SCENE_TO_METRIC'] - bl_description = ms3d_str['BL_DESC_SET_SCENE_TO_METRIC'] - - - # - @classmethod - def poll(cls, blender_context): - return True - - # entrypoint for option - def execute(self, blender_context): - return self.set_sence_to_metric(blender_context) - - # entrypoint for option via UI - def invoke(self, blender_context, event): - return blender_context.window_manager.invoke_props_dialog(self) - - - ########################################################################### - def set_sence_to_metric(self, blender_context): - set_sence_to_metric(blender_context) - return {"FINISHED"} - - -############################################################################### def register(): - register_class(Ms3dSetSceneToMetricOperator) register_class(Ms3dGroupProperties) register_class(Ms3dModelProperties) register_class(Ms3dArmatureProperties) @@ -1754,7 +1724,6 @@ def unregister(): unregister_class(Ms3dArmatureProperties) unregister_class(Ms3dModelProperties) unregister_class(Ms3dGroupProperties) - unregister_class(Ms3dSetSceneToMetricOperator) def inject_properties(): Mesh.ms3d = PointerProperty(type=Ms3dModelProperties) |