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authorBastien Montagne <montagne29@wanadoo.fr>2018-10-16 17:34:37 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2018-10-16 17:43:33 +0300
commit0f84063c580811e14241bda234508a2622f0fcae (patch)
tree72ddf0c955df577ed3cb9f6cb02f2c1fae064329 /io_scene_obj/export_obj.py
parent295cdaa5c7ddb8e99994f2ae9d3de732fcb01014 (diff)
OBJ IO: Change specular IO conversion.
Conversion from phong exponent to Principled BSDF is expected to be quadratic afaik, not linear.
Diffstat (limited to 'io_scene_obj/export_obj.py')
-rw-r--r--io_scene_obj/export_obj.py8
1 files changed, 5 insertions, 3 deletions
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
index f3b92afd..a147a493 100644
--- a/io_scene_obj/export_obj.py
+++ b/io_scene_obj/export_obj.py
@@ -73,9 +73,11 @@ def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
use_mirror = mat_wrap.metallic != 0.0
use_transparency = mat_wrap.transmission != 0.0
- # Convert from principled roughness to 0 - 1000 specular range.
- # XXX Basic linear conversion, what would be best-matching formula here?
- fw('Ns %.6f\n' % ((1.0 - mat_wrap.roughness) * 1000))
+ # XXX Totally empirical conversion, trying to adapt it
+ # (from 1.0 - 0.0 Principled BSDF range to 0.0 - 900.0 OBJ specular exponent range)...
+ spec = (1.0 - mat_wrap.roughness) * 30
+ spec *= spec
+ fw('Ns %.6f\n' % spec)
# Ambient
if use_mirror: