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authorPhilipp Oeser <info@graphics-engineer.com>2018-11-15 19:51:35 +0300
committerPhilipp Oeser <info@graphics-engineer.com>2018-11-15 19:51:35 +0300
commita0e769eeb3603a30caf663c97f833f569e757b5f (patch)
tree274e3901580f27f5ad7af697393faf971257630a /io_scene_obj/import_obj.py
parentb424215f53e81338a7ba057a1d8d372104b7d335 (diff)
OBJ import: Fix spec
Diffstat (limited to 'io_scene_obj/import_obj.py')
-rw-r--r--io_scene_obj/import_obj.py5
1 files changed, 3 insertions, 2 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 5980a0b2..176a5a99 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -227,7 +227,7 @@ def create_materials(filepath, relpath,
# TODO: Find a way to guesstimate best value from diffuse color...
# IDEA: Use standard deviation of both spec and diff colors (i.e. how far away they are
# from some grey), and apply the the proportion between those two as tint factor?
- spec = sum(spec_color) / 3.0
+ spec = sum(spec_colors) / 3.0
# ~ spec_var = math.sqrt(sum((c - spec) ** 2 for c in spec_color) / 3.0)
# ~ diff = sum(context_mat_wrap.base_color) / 3.0
# ~ diff_var = math.sqrt(sum((c - diff) ** 2 for c in context_mat_wrap.base_color) / 3.0)
@@ -297,7 +297,8 @@ def create_materials(filepath, relpath,
col = (float_func(line_split[1]), float_func(line_split[2]), float_func(line_split[3]))
context_mat_wrap.base_color = col
elif line_id == b'ks':
- spec_color = (float_func(line_split[1]) + float_func(line_split[2]) + float_func(line_split[3]))
+ spec_colors[:] = [
+ float_func(line_split[1]), float_func(line_split[2]), float_func(line_split[3])]
context_material_vars.add("specular")
elif line_id == b'ke':
# We cannot set context_material.emit right now, we need final diffuse color as well for this.