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authorCampbell Barton <ideasman42@gmail.com>2011-02-11 15:09:15 +0300
committerCampbell Barton <ideasman42@gmail.com>2011-02-11 15:09:15 +0300
commita2f135e7d725d3a9232dfef1ee19ecae2efb9e31 (patch)
tree9523e898ac2162a9a167740cec314cec8a1ab813 /io_scene_obj
parent914ac4194f3070cc12338e533b6e29610faeb3aa (diff)
use mesh.validate() to ensure all meshes of imported data is ok and wont crash blender.
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/import_obj.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
index 37c8df3d..1056fde0 100644
--- a/io_scene_obj/import_obj.py
+++ b/io_scene_obj/import_obj.py
@@ -842,8 +842,8 @@ def create_mesh(new_objects, has_ngons, CREATE_FGONS, CREATE_EDGES, verts_loc, v
# me_edges[ed].flag |= SHARP
# del SHARP
+ me.validate()
me.update(calc_edges=CREATE_EDGES)
-# me.calcNormals()
ob = bpy.data.objects.new("Mesh", me)
new_objects.append(ob)