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authorHoward Trickey <howard.trickey@gmail.com>2022-02-11 02:27:33 +0300
committerHoward Trickey <howard.trickey@gmail.com>2022-02-11 02:27:33 +0300
commiteaf3ebb822bc4925665ac99917e8332bffa3d62f (patch)
tree992bacf0ff7f8b973e4c44fcbebe1f51b925fd1b /io_scene_obj
parentb2255348184a6fa6502ad156d748246b2f59913f (diff)
Revert "Split io_scene_obj into separate io_import_obj and io_export_obj."
This reverts commit a811876bc7f2ea7e42cfe2c2512ac5a95e40f006.
Diffstat (limited to 'io_scene_obj')
-rw-r--r--io_scene_obj/__init__.py516
-rw-r--r--io_scene_obj/export_obj.py793
-rw-r--r--io_scene_obj/import_obj.py1323
3 files changed, 2632 insertions, 0 deletions
diff --git a/io_scene_obj/__init__.py b/io_scene_obj/__init__.py
new file mode 100644
index 00000000..78c2314e
--- /dev/null
+++ b/io_scene_obj/__init__.py
@@ -0,0 +1,516 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8-80 compliant>
+
+bl_info = {
+ "name": "Wavefront OBJ format",
+ "author": "Campbell Barton, Bastien Montagne",
+ "version": (3, 9, 0),
+ "blender": (3, 0, 0),
+ "location": "File > Import-Export",
+ "description": "Import-Export OBJ, Import OBJ mesh, UV's, materials and textures",
+ "warning": "",
+ "doc_url": "{BLENDER_MANUAL_URL}/addons/import_export/scene_obj.html",
+ "support": 'OFFICIAL',
+ "category": "Import-Export",
+}
+
+if "bpy" in locals():
+ import importlib
+ if "import_obj" in locals():
+ importlib.reload(import_obj)
+ if "export_obj" in locals():
+ importlib.reload(export_obj)
+
+
+import bpy
+from bpy.props import (
+ BoolProperty,
+ FloatProperty,
+ StringProperty,
+ EnumProperty,
+)
+from bpy_extras.io_utils import (
+ ImportHelper,
+ ExportHelper,
+ orientation_helper,
+ path_reference_mode,
+ axis_conversion,
+)
+
+
+@orientation_helper(axis_forward='-Z', axis_up='Y')
+class ImportOBJ(bpy.types.Operator, ImportHelper):
+ """Load a Wavefront OBJ File"""
+ bl_idname = "import_scene.obj"
+ bl_label = "Import OBJ"
+ bl_options = {'PRESET', 'UNDO'}
+
+ filename_ext = ".obj"
+ filter_glob: StringProperty(
+ default="*.obj;*.mtl",
+ options={'HIDDEN'},
+ )
+
+ use_edges: BoolProperty(
+ name="Lines",
+ description="Import lines and faces with 2 verts as edge",
+ default=True,
+ )
+ use_smooth_groups: BoolProperty(
+ name="Smooth Groups",
+ description="Surround smooth groups by sharp edges",
+ default=True,
+ )
+
+ use_split_objects: BoolProperty(
+ name="Object",
+ description="Import OBJ Objects into Blender Objects",
+ default=True,
+ )
+ use_split_groups: BoolProperty(
+ name="Group",
+ description="Import OBJ Groups into Blender Objects",
+ default=False,
+ )
+
+ use_groups_as_vgroups: BoolProperty(
+ name="Poly Groups",
+ description="Import OBJ groups as vertex groups",
+ default=False,
+ )
+
+ use_image_search: BoolProperty(
+ name="Image Search",
+ description="Search subdirs for any associated images "
+ "(Warning, may be slow)",
+ default=True,
+ )
+
+ split_mode: EnumProperty(
+ name="Split",
+ items=(
+ ('ON', "Split", "Split geometry, omits vertices unused by edges or faces"),
+ ('OFF', "Keep Vert Order", "Keep vertex order from file"),
+ ),
+ )
+
+ global_clamp_size: FloatProperty(
+ name="Clamp Size",
+ description="Clamp bounds under this value (zero to disable)",
+ min=0.0, max=1000.0,
+ soft_min=0.0, soft_max=1000.0,
+ default=0.0,
+ )
+
+ def execute(self, context):
+ # print("Selected: " + context.active_object.name)
+ from . import import_obj
+
+ if self.split_mode == 'OFF':
+ self.use_split_objects = False
+ self.use_split_groups = False
+ else:
+ self.use_groups_as_vgroups = False
+
+ keywords = self.as_keywords(
+ ignore=(
+ "axis_forward",
+ "axis_up",
+ "filter_glob",
+ "split_mode",
+ ),
+ )
+
+ global_matrix = axis_conversion(
+ from_forward=self.axis_forward,
+ from_up=self.axis_up,
+ ).to_4x4()
+ keywords["global_matrix"] = global_matrix
+
+ if bpy.data.is_saved and context.preferences.filepaths.use_relative_paths:
+ import os
+ keywords["relpath"] = os.path.dirname(bpy.data.filepath)
+
+ return import_obj.load(context, **keywords)
+
+ def draw(self, context):
+ pass
+
+
+class OBJ_PT_import_include(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Include"
+ bl_parent_id = "FILE_PT_operator"
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "IMPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.prop(operator, 'use_image_search')
+ layout.prop(operator, 'use_smooth_groups')
+ layout.prop(operator, 'use_edges')
+
+
+class OBJ_PT_import_transform(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Transform"
+ bl_parent_id = "FILE_PT_operator"
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "IMPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.prop(operator, "global_clamp_size")
+ layout.prop(operator, "axis_forward")
+ layout.prop(operator, "axis_up")
+
+
+class OBJ_PT_import_geometry(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Geometry"
+ bl_parent_id = "FILE_PT_operator"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "IMPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.row().prop(operator, "split_mode", expand=True)
+
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ col = layout.column()
+ if operator.split_mode == 'ON':
+ col.prop(operator, "use_split_objects", text="Split by Object")
+ col.prop(operator, "use_split_groups", text="Split by Group")
+ else:
+ col.prop(operator, "use_groups_as_vgroups")
+
+
+@orientation_helper(axis_forward='-Z', axis_up='Y')
+class ExportOBJ(bpy.types.Operator, ExportHelper):
+ """Save a Wavefront OBJ File"""
+
+ bl_idname = "export_scene.obj"
+ bl_label = 'Export OBJ'
+ bl_options = {'PRESET'}
+
+ filename_ext = ".obj"
+ filter_glob: StringProperty(
+ default="*.obj;*.mtl",
+ options={'HIDDEN'},
+ )
+
+ # context group
+ use_selection: BoolProperty(
+ name="Selection Only",
+ description="Export selected objects only",
+ default=False,
+ )
+ use_animation: BoolProperty(
+ name="Animation",
+ description="Write out an OBJ for each frame",
+ default=False,
+ )
+
+ # object group
+ use_mesh_modifiers: BoolProperty(
+ name="Apply Modifiers",
+ description="Apply modifiers",
+ default=True,
+ )
+ # extra data group
+ use_edges: BoolProperty(
+ name="Include Edges",
+ description="",
+ default=True,
+ )
+ use_smooth_groups: BoolProperty(
+ name="Smooth Groups",
+ description="Write sharp edges as smooth groups",
+ default=False,
+ )
+ use_smooth_groups_bitflags: BoolProperty(
+ name="Bitflag Smooth Groups",
+ description="Same as 'Smooth Groups', but generate smooth groups IDs as bitflags "
+ "(produces at most 32 different smooth groups, usually much less)",
+ default=False,
+ )
+ use_normals: BoolProperty(
+ name="Write Normals",
+ description="Export one normal per vertex and per face, to represent flat faces and sharp edges",
+ default=True,
+ )
+ use_uvs: BoolProperty(
+ name="Include UVs",
+ description="Write out the active UV coordinates",
+ default=True,
+ )
+ use_materials: BoolProperty(
+ name="Write Materials",
+ description="Write out the MTL file",
+ default=True,
+ )
+ use_triangles: BoolProperty(
+ name="Triangulate Faces",
+ description="Convert all faces to triangles",
+ default=False,
+ )
+ use_nurbs: BoolProperty(
+ name="Write Nurbs",
+ description="Write nurbs curves as OBJ nurbs rather than "
+ "converting to geometry",
+ default=False,
+ )
+ use_vertex_groups: BoolProperty(
+ name="Polygroups",
+ description="",
+ default=False,
+ )
+
+ # grouping group
+ use_blen_objects: BoolProperty(
+ name="OBJ Objects",
+ description="Export Blender objects as OBJ objects",
+ default=True,
+ )
+ group_by_object: BoolProperty(
+ name="OBJ Groups",
+ description="Export Blender objects as OBJ groups",
+ default=False,
+ )
+ group_by_material: BoolProperty(
+ name="Material Groups",
+ description="Generate an OBJ group for each part of a geometry using a different material",
+ default=False,
+ )
+ keep_vertex_order: BoolProperty(
+ name="Keep Vertex Order",
+ description="",
+ default=False,
+ )
+
+ global_scale: FloatProperty(
+ name="Scale",
+ min=0.01, max=1000.0,
+ default=1.0,
+ )
+
+ path_mode: path_reference_mode
+
+ check_extension = True
+
+ def execute(self, context):
+ from . import export_obj
+
+ from mathutils import Matrix
+ keywords = self.as_keywords(
+ ignore=(
+ "axis_forward",
+ "axis_up",
+ "global_scale",
+ "check_existing",
+ "filter_glob",
+ ),
+ )
+
+ global_matrix = (
+ Matrix.Scale(self.global_scale, 4) @
+ axis_conversion(
+ to_forward=self.axis_forward,
+ to_up=self.axis_up,
+ ).to_4x4()
+ )
+
+ keywords["global_matrix"] = global_matrix
+ return export_obj.save(context, **keywords)
+
+ def draw(self, context):
+ pass
+
+
+class OBJ_PT_export_include(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Include"
+ bl_parent_id = "FILE_PT_operator"
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "EXPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ col = layout.column(heading="Limit to")
+ col.prop(operator, 'use_selection')
+
+ col = layout.column(heading="Objects as", align=True)
+ col.prop(operator, 'use_blen_objects')
+ col.prop(operator, 'group_by_object')
+ col.prop(operator, 'group_by_material')
+
+ layout.separator()
+
+ layout.prop(operator, 'use_animation')
+
+
+class OBJ_PT_export_transform(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Transform"
+ bl_parent_id = "FILE_PT_operator"
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "EXPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.prop(operator, 'global_scale')
+ layout.prop(operator, 'path_mode')
+ layout.prop(operator, 'axis_forward')
+ layout.prop(operator, 'axis_up')
+
+
+class OBJ_PT_export_geometry(bpy.types.Panel):
+ bl_space_type = 'FILE_BROWSER'
+ bl_region_type = 'TOOL_PROPS'
+ bl_label = "Geometry"
+ bl_parent_id = "FILE_PT_operator"
+ bl_options = {'DEFAULT_CLOSED'}
+
+ @classmethod
+ def poll(cls, context):
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ return operator.bl_idname == "EXPORT_SCENE_OT_obj"
+
+ def draw(self, context):
+ layout = self.layout
+ layout.use_property_split = True
+ layout.use_property_decorate = False # No animation.
+
+ sfile = context.space_data
+ operator = sfile.active_operator
+
+ layout.prop(operator, 'use_mesh_modifiers')
+ layout.prop(operator, 'use_smooth_groups')
+ layout.prop(operator, 'use_smooth_groups_bitflags')
+ layout.prop(operator, 'use_normals')
+ layout.prop(operator, 'use_uvs')
+ layout.prop(operator, 'use_materials')
+ layout.prop(operator, 'use_triangles')
+ layout.prop(operator, 'use_nurbs', text="Curves as NURBS")
+ layout.prop(operator, 'use_vertex_groups')
+ layout.prop(operator, 'keep_vertex_order')
+
+
+def menu_func_import(self, context):
+ self.layout.operator(ImportOBJ.bl_idname, text="Wavefront (.obj)")
+
+
+def menu_func_export(self, context):
+ self.layout.operator(ExportOBJ.bl_idname, text="Wavefront (.obj)")
+
+
+classes = (
+ ImportOBJ,
+ OBJ_PT_import_include,
+ OBJ_PT_import_transform,
+ OBJ_PT_import_geometry,
+ ExportOBJ,
+ OBJ_PT_export_include,
+ OBJ_PT_export_transform,
+ OBJ_PT_export_geometry,
+)
+
+
+def register():
+ for cls in classes:
+ bpy.utils.register_class(cls)
+
+ bpy.types.TOPBAR_MT_file_import.append(menu_func_import)
+ bpy.types.TOPBAR_MT_file_export.append(menu_func_export)
+
+
+def unregister():
+ bpy.types.TOPBAR_MT_file_import.remove(menu_func_import)
+ bpy.types.TOPBAR_MT_file_export.remove(menu_func_export)
+
+ for cls in classes:
+ bpy.utils.unregister_class(cls)
+
+
+if __name__ == "__main__":
+ register()
diff --git a/io_scene_obj/export_obj.py b/io_scene_obj/export_obj.py
new file mode 100644
index 00000000..e5466c76
--- /dev/null
+++ b/io_scene_obj/export_obj.py
@@ -0,0 +1,793 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+import os
+
+import bpy
+from mathutils import Matrix, Vector, Color
+from bpy_extras import io_utils, node_shader_utils
+
+from bpy_extras.wm_utils.progress_report import (
+ ProgressReport,
+ ProgressReportSubstep,
+)
+
+
+def name_compat(name):
+ if name is None:
+ return 'None'
+ else:
+ return name.replace(' ', '_')
+
+
+def mesh_triangulate(me):
+ import bmesh
+ bm = bmesh.new()
+ bm.from_mesh(me)
+ bmesh.ops.triangulate(bm, faces=bm.faces)
+ bm.to_mesh(me)
+ bm.free()
+
+
+def write_mtl(scene, filepath, path_mode, copy_set, mtl_dict):
+ source_dir = os.path.dirname(bpy.data.filepath)
+ dest_dir = os.path.dirname(filepath)
+
+ with open(filepath, "w", encoding="utf8", newline="\n") as f:
+ fw = f.write
+
+ fw('# Blender MTL File: %r\n' % (os.path.basename(bpy.data.filepath) or "None"))
+ fw('# Material Count: %i\n' % len(mtl_dict))
+
+ mtl_dict_values = list(mtl_dict.values())
+ mtl_dict_values.sort(key=lambda m: m[0])
+
+ # Write material/image combinations we have used.
+ # Using mtl_dict.values() directly gives un-predictable order.
+ for mtl_mat_name, mat in mtl_dict_values:
+ # Get the Blender data for the material and the image.
+ # Having an image named None will make a bug, dont do it :)
+
+ fw('\nnewmtl %s\n' % mtl_mat_name) # Define a new material: matname_imgname
+
+ mat_wrap = node_shader_utils.PrincipledBSDFWrapper(mat) if mat else None
+
+ if mat_wrap:
+ use_mirror = mat_wrap.metallic != 0.0
+ use_transparency = mat_wrap.alpha != 1.0
+
+ # XXX Totally empirical conversion, trying to adapt it
+ # (from 1.0 - 0.0 Principled BSDF range to 0.0 - 1000.0 OBJ specular exponent range):
+ # (1.0 - bsdf_roughness)^2 * 1000
+ spec = (1.0 - mat_wrap.roughness)
+ spec *= spec * 1000
+ fw('Ns %.6f\n' % spec)
+
+ # Ambient
+ if use_mirror:
+ fw('Ka %.6f %.6f %.6f\n' % (mat_wrap.metallic, mat_wrap.metallic, mat_wrap.metallic))
+ else:
+ fw('Ka %.6f %.6f %.6f\n' % (1.0, 1.0, 1.0))
+ fw('Kd %.6f %.6f %.6f\n' % mat_wrap.base_color[:3]) # Diffuse
+ # XXX TODO Find a way to handle tint and diffuse color, in a consistent way with import...
+ fw('Ks %.6f %.6f %.6f\n' % (mat_wrap.specular, mat_wrap.specular, mat_wrap.specular)) # Specular
+ # Emission, not in original MTL standard but seems pretty common, see T45766.
+ emission_strength = mat_wrap.emission_strength
+ emission = [emission_strength * c for c in mat_wrap.emission_color[:3]]
+ fw('Ke %.6f %.6f %.6f\n' % tuple(emission))
+ fw('Ni %.6f\n' % mat_wrap.ior) # Refraction index
+ fw('d %.6f\n' % mat_wrap.alpha) # Alpha (obj uses 'd' for dissolve)
+
+ # See http://en.wikipedia.org/wiki/Wavefront_.obj_file for whole list of values...
+ # Note that mapping is rather fuzzy sometimes, trying to do our best here.
+ if mat_wrap.specular == 0:
+ fw('illum 1\n') # no specular.
+ elif use_mirror:
+ if use_transparency:
+ fw('illum 6\n') # Reflection, Transparency, Ray trace
+ else:
+ fw('illum 3\n') # Reflection and Ray trace
+ elif use_transparency:
+ fw('illum 9\n') # 'Glass' transparency and no Ray trace reflection... fuzzy matching, but...
+ else:
+ fw('illum 2\n') # light normally
+
+ #### And now, the image textures...
+ image_map = {
+ "map_Kd": "base_color_texture",
+ "map_Ka": None, # ambient...
+ "map_Ks": "specular_texture",
+ "map_Ns": "roughness_texture",
+ "map_d": "alpha_texture",
+ "map_Tr": None, # transmission roughness?
+ "map_Bump": "normalmap_texture",
+ "disp": None, # displacement...
+ "refl": "metallic_texture",
+ "map_Ke": "emission_color_texture" if emission_strength != 0.0 else None,
+ }
+
+ for key, mat_wrap_key in sorted(image_map.items()):
+ if mat_wrap_key is None:
+ continue
+ tex_wrap = getattr(mat_wrap, mat_wrap_key, None)
+ if tex_wrap is None:
+ continue
+ image = tex_wrap.image
+ if image is None:
+ continue
+
+ filepath = io_utils.path_reference(image.filepath, source_dir, dest_dir,
+ path_mode, "", copy_set, image.library)
+ options = []
+ if key == "map_Bump":
+ if mat_wrap.normalmap_strength != 1.0:
+ options.append('-bm %.6f' % mat_wrap.normalmap_strength)
+ if tex_wrap.translation != Vector((0.0, 0.0, 0.0)):
+ options.append('-o %.6f %.6f %.6f' % tex_wrap.translation[:])
+ if tex_wrap.scale != Vector((1.0, 1.0, 1.0)):
+ options.append('-s %.6f %.6f %.6f' % tex_wrap.scale[:])
+ if options:
+ fw('%s %s %s\n' % (key, " ".join(options), repr(filepath)[1:-1]))
+ else:
+ fw('%s %s\n' % (key, repr(filepath)[1:-1]))
+
+ else:
+ # Write a dummy material here?
+ fw('Ns 500\n')
+ fw('Ka 0.8 0.8 0.8\n')
+ fw('Kd 0.8 0.8 0.8\n')
+ fw('Ks 0.8 0.8 0.8\n')
+ fw('d 1\n') # No alpha
+ fw('illum 2\n') # light normally
+
+
+def test_nurbs_compat(ob):
+ if ob.type != 'CURVE':
+ return False
+
+ for nu in ob.data.splines:
+ if nu.point_count_v == 1 and nu.type != 'BEZIER': # not a surface and not bezier
+ return True
+
+ return False
+
+
+def write_nurb(fw, ob, ob_mat):
+ tot_verts = 0
+ cu = ob.data
+
+ # use negative indices
+ for nu in cu.splines:
+ if nu.type == 'POLY':
+ DEG_ORDER_U = 1
+ else:
+ DEG_ORDER_U = nu.order_u - 1 # odd but tested to be correct
+
+ if nu.type == 'BEZIER':
+ print("\tWarning, bezier curve:", ob.name, "only poly and nurbs curves supported")
+ continue
+
+ if nu.point_count_v > 1:
+ print("\tWarning, surface:", ob.name, "only poly and nurbs curves supported")
+ continue
+
+ if len(nu.points) <= DEG_ORDER_U:
+ print("\tWarning, order_u is lower then vert count, skipping:", ob.name)
+ continue
+
+ pt_num = 0
+ do_closed = nu.use_cyclic_u
+ do_endpoints = (do_closed == 0) and nu.use_endpoint_u
+
+ for pt in nu.points:
+ fw('v %.6f %.6f %.6f\n' % (ob_mat @ pt.co.to_3d())[:])
+ pt_num += 1
+ tot_verts += pt_num
+
+ fw('g %s\n' % (name_compat(ob.name))) # name_compat(ob.getData(1)) could use the data name too
+ fw('cstype bspline\n') # not ideal, hard coded
+ fw('deg %d\n' % DEG_ORDER_U) # not used for curves but most files have it still
+
+ curve_ls = [-(i + 1) for i in range(pt_num)]
+
+ # 'curv' keyword
+ if do_closed:
+ if DEG_ORDER_U == 1:
+ pt_num += 1
+ curve_ls.append(-1)
+ else:
+ pt_num += DEG_ORDER_U
+ curve_ls = curve_ls + curve_ls[0:DEG_ORDER_U]
+
+ fw('curv 0.0 1.0 %s\n' % (" ".join([str(i) for i in curve_ls]))) # Blender has no U and V values for the curve
+
+ # 'parm' keyword
+ tot_parm = (DEG_ORDER_U + 1) + pt_num
+ tot_parm_div = float(tot_parm - 1)
+ parm_ls = [(i / tot_parm_div) for i in range(tot_parm)]
+
+ if do_endpoints: # end points, force param
+ for i in range(DEG_ORDER_U + 1):
+ parm_ls[i] = 0.0
+ parm_ls[-(1 + i)] = 1.0
+
+ fw("parm u %s\n" % " ".join(["%.6f" % i for i in parm_ls]))
+
+ fw('end\n')
+
+ return tot_verts
+
+
+def write_file(filepath, objects, depsgraph, scene,
+ EXPORT_TRI=False,
+ EXPORT_EDGES=False,
+ EXPORT_SMOOTH_GROUPS=False,
+ EXPORT_SMOOTH_GROUPS_BITFLAGS=False,
+ EXPORT_NORMALS=False,
+ EXPORT_UV=True,
+ EXPORT_MTL=True,
+ EXPORT_APPLY_MODIFIERS=True,
+ EXPORT_APPLY_MODIFIERS_RENDER=False,
+ EXPORT_BLEN_OBS=True,
+ EXPORT_GROUP_BY_OB=False,
+ EXPORT_GROUP_BY_MAT=False,
+ EXPORT_KEEP_VERT_ORDER=False,
+ EXPORT_POLYGROUPS=False,
+ EXPORT_CURVE_AS_NURBS=True,
+ EXPORT_GLOBAL_MATRIX=None,
+ EXPORT_PATH_MODE='AUTO',
+ progress=ProgressReport(),
+ ):
+ """
+ Basic write function. The context and options must be already set
+ This can be accessed externally
+ eg.
+ write( 'c:\\test\\foobar.obj', Blender.Object.GetSelected() ) # Using default options.
+ """
+ if EXPORT_GLOBAL_MATRIX is None:
+ EXPORT_GLOBAL_MATRIX = Matrix()
+
+ def veckey3d(v):
+ return round(v.x, 4), round(v.y, 4), round(v.z, 4)
+
+ def veckey2d(v):
+ return round(v[0], 4), round(v[1], 4)
+
+ def findVertexGroupName(face, vWeightMap):
+ """
+ Searches the vertexDict to see what groups is assigned to a given face.
+ We use a frequency system in order to sort out the name because a given vertex can
+ belong to two or more groups at the same time. To find the right name for the face
+ we list all the possible vertex group names with their frequency and then sort by
+ frequency in descend order. The top element is the one shared by the highest number
+ of vertices is the face's group
+ """
+ weightDict = {}
+ for vert_index in face.vertices:
+ vWeights = vWeightMap[vert_index]
+ for vGroupName, weight in vWeights:
+ weightDict[vGroupName] = weightDict.get(vGroupName, 0.0) + weight
+
+ if weightDict:
+ return max((weight, vGroupName) for vGroupName, weight in weightDict.items())[1]
+ else:
+ return '(null)'
+
+ with ProgressReportSubstep(progress, 2, "OBJ Export path: %r" % filepath, "OBJ Export Finished") as subprogress1:
+ with open(filepath, "w", encoding="utf8", newline="\n") as f:
+ fw = f.write
+
+ # Write Header
+ fw('# Blender v%s OBJ File: %r\n' % (bpy.app.version_string, os.path.basename(bpy.data.filepath)))
+ fw('# www.blender.org\n')
+
+ # Tell the obj file what material file to use.
+ if EXPORT_MTL:
+ mtlfilepath = os.path.splitext(filepath)[0] + ".mtl"
+ # filepath can contain non utf8 chars, use repr
+ fw('mtllib %s\n' % repr(os.path.basename(mtlfilepath))[1:-1])
+
+ # Initialize totals, these are updated each object
+ totverts = totuvco = totno = 1
+
+ face_vert_index = 1
+
+ # A Dict of Materials
+ # (material.name, image.name):matname_imagename # matname_imagename has gaps removed.
+ mtl_dict = {}
+ # Used to reduce the usage of matname_texname materials, which can become annoying in case of
+ # repeated exports/imports, yet keeping unique mat names per keys!
+ # mtl_name: (material.name, image.name)
+ mtl_rev_dict = {}
+
+ copy_set = set()
+
+ # Get all meshes
+ subprogress1.enter_substeps(len(objects))
+ for i, ob_main in enumerate(objects):
+ # ignore dupli children
+ if ob_main.parent and ob_main.parent.instance_type in {'VERTS', 'FACES'}:
+ subprogress1.step("Ignoring %s, dupli child..." % ob_main.name)
+ continue
+
+ obs = [(ob_main, ob_main.matrix_world)]
+ if ob_main.is_instancer:
+ obs += [(dup.instance_object.original, dup.matrix_world.copy())
+ for dup in depsgraph.object_instances
+ if dup.parent and dup.parent.original == ob_main]
+ # ~ print(ob_main.name, 'has', len(obs) - 1, 'dupli children')
+
+ subprogress1.enter_substeps(len(obs))
+ for ob, ob_mat in obs:
+ with ProgressReportSubstep(subprogress1, 6) as subprogress2:
+ uv_unique_count = no_unique_count = 0
+
+ # Nurbs curve support
+ if EXPORT_CURVE_AS_NURBS and test_nurbs_compat(ob):
+ ob_mat = EXPORT_GLOBAL_MATRIX @ ob_mat
+ totverts += write_nurb(fw, ob, ob_mat)
+ continue
+ # END NURBS
+
+ ob_for_convert = ob.evaluated_get(depsgraph) if EXPORT_APPLY_MODIFIERS else ob.original
+
+ try:
+ me = ob_for_convert.to_mesh()
+ except RuntimeError:
+ me = None
+
+ if me is None:
+ continue
+
+ # _must_ do this before applying transformation, else tessellation may differ
+ if EXPORT_TRI:
+ # _must_ do this first since it re-allocs arrays
+ mesh_triangulate(me)
+
+ me.transform(EXPORT_GLOBAL_MATRIX @ ob_mat)
+ # If negative scaling, we have to invert the normals...
+ if ob_mat.determinant() < 0.0:
+ me.flip_normals()
+
+ if EXPORT_UV:
+ faceuv = len(me.uv_layers) > 0
+ if faceuv:
+ uv_layer = me.uv_layers.active.data[:]
+ else:
+ faceuv = False
+
+ me_verts = me.vertices[:]
+
+ # Make our own list so it can be sorted to reduce context switching
+ face_index_pairs = [(face, index) for index, face in enumerate(me.polygons)]
+
+ if EXPORT_EDGES:
+ edges = me.edges
+ else:
+ edges = []
+
+ if not (len(face_index_pairs) + len(edges) + len(me.vertices)): # Make sure there is something to write
+ # clean up
+ ob_for_convert.to_mesh_clear()
+ continue # dont bother with this mesh.
+
+ if EXPORT_NORMALS and face_index_pairs:
+ me.calc_normals_split()
+ # No need to call me.free_normals_split later, as this mesh is deleted anyway!
+
+ loops = me.loops
+
+ if (EXPORT_SMOOTH_GROUPS or EXPORT_SMOOTH_GROUPS_BITFLAGS) and face_index_pairs:
+ smooth_groups, smooth_groups_tot = me.calc_smooth_groups(use_bitflags=EXPORT_SMOOTH_GROUPS_BITFLAGS)
+ if smooth_groups_tot <= 1:
+ smooth_groups, smooth_groups_tot = (), 0
+ else:
+ smooth_groups, smooth_groups_tot = (), 0
+
+ materials = me.materials[:]
+ material_names = [m.name if m else None for m in materials]
+
+ # avoid bad index errors
+ if not materials:
+ materials = [None]
+ material_names = [name_compat(None)]
+
+ # Sort by Material, then images
+ # so we dont over context switch in the obj file.
+ if EXPORT_KEEP_VERT_ORDER:
+ pass
+ else:
+ if len(materials) > 1:
+ if smooth_groups:
+ sort_func = lambda a: (a[0].material_index,
+ smooth_groups[a[1]] if a[0].use_smooth else False)
+ else:
+ sort_func = lambda a: (a[0].material_index,
+ a[0].use_smooth)
+ else:
+ # no materials
+ if smooth_groups:
+ sort_func = lambda a: smooth_groups[a[1] if a[0].use_smooth else False]
+ else:
+ sort_func = lambda a: a[0].use_smooth
+
+ face_index_pairs.sort(key=sort_func)
+
+ del sort_func
+
+ # Set the default mat to no material and no image.
+ contextMat = 0, 0 # Can never be this, so we will label a new material the first chance we get.
+ contextSmooth = None # Will either be true or false, set bad to force initialization switch.
+
+ if EXPORT_BLEN_OBS or EXPORT_GROUP_BY_OB:
+ name1 = ob.name
+ name2 = ob.data.name
+ if name1 == name2:
+ obnamestring = name_compat(name1)
+ else:
+ obnamestring = '%s_%s' % (name_compat(name1), name_compat(name2))
+
+ if EXPORT_BLEN_OBS:
+ fw('o %s\n' % obnamestring) # Write Object name
+ else: # if EXPORT_GROUP_BY_OB:
+ fw('g %s\n' % obnamestring)
+
+ subprogress2.step()
+
+ # Vert
+ for v in me_verts:
+ fw('v %.6f %.6f %.6f\n' % v.co[:])
+
+ subprogress2.step()
+
+ # UV
+ if faceuv:
+ # in case removing some of these dont get defined.
+ uv = f_index = uv_index = uv_key = uv_val = uv_ls = None
+
+ uv_face_mapping = [None] * len(face_index_pairs)
+
+ uv_dict = {}
+ uv_get = uv_dict.get
+ for f, f_index in face_index_pairs:
+ uv_ls = uv_face_mapping[f_index] = []
+ for uv_index, l_index in enumerate(f.loop_indices):
+ uv = uv_layer[l_index].uv
+ # include the vertex index in the key so we don't share UV's between vertices,
+ # allowed by the OBJ spec but can cause issues for other importers, see: T47010.
+
+ # this works too, shared UV's for all verts
+ #~ uv_key = veckey2d(uv)
+ uv_key = loops[l_index].vertex_index, veckey2d(uv)
+
+ uv_val = uv_get(uv_key)
+ if uv_val is None:
+ uv_val = uv_dict[uv_key] = uv_unique_count
+ fw('vt %.6f %.6f\n' % uv[:])
+ uv_unique_count += 1
+ uv_ls.append(uv_val)
+
+ del uv_dict, uv, f_index, uv_index, uv_ls, uv_get, uv_key, uv_val
+ # Only need uv_unique_count and uv_face_mapping
+
+ subprogress2.step()
+
+ # NORMAL, Smooth/Non smoothed.
+ if EXPORT_NORMALS:
+ no_key = no_val = None
+ normals_to_idx = {}
+ no_get = normals_to_idx.get
+ loops_to_normals = [0] * len(loops)
+ for f, f_index in face_index_pairs:
+ for l_idx in f.loop_indices:
+ no_key = veckey3d(loops[l_idx].normal)
+ no_val = no_get(no_key)
+ if no_val is None:
+ no_val = normals_to_idx[no_key] = no_unique_count
+ fw('vn %.4f %.4f %.4f\n' % no_key)
+ no_unique_count += 1
+ loops_to_normals[l_idx] = no_val
+ del normals_to_idx, no_get, no_key, no_val
+ else:
+ loops_to_normals = []
+
+ subprogress2.step()
+
+ # XXX
+ if EXPORT_POLYGROUPS:
+ # Retrieve the list of vertex groups
+ vertGroupNames = ob.vertex_groups.keys()
+ if vertGroupNames:
+ currentVGroup = ''
+ # Create a dictionary keyed by face id and listing, for each vertex, the vertex groups it belongs to
+ vgroupsMap = [[] for _i in range(len(me_verts))]
+ for v_idx, v_ls in enumerate(vgroupsMap):
+ v_ls[:] = [(vertGroupNames[g.group], g.weight) for g in me_verts[v_idx].groups]
+
+ for f, f_index in face_index_pairs:
+ f_smooth = f.use_smooth
+ if f_smooth and smooth_groups:
+ f_smooth = smooth_groups[f_index]
+ f_mat = min(f.material_index, len(materials) - 1)
+
+ # MAKE KEY
+ key = material_names[f_mat], None # No image, use None instead.
+
+ # Write the vertex group
+ if EXPORT_POLYGROUPS:
+ if vertGroupNames:
+ # find what vertext group the face belongs to
+ vgroup_of_face = findVertexGroupName(f, vgroupsMap)
+ if vgroup_of_face != currentVGroup:
+ currentVGroup = vgroup_of_face
+ fw('g %s\n' % vgroup_of_face)
+
+ # CHECK FOR CONTEXT SWITCH
+ if key == contextMat:
+ pass # Context already switched, dont do anything
+ else:
+ if key[0] is None and key[1] is None:
+ # Write a null material, since we know the context has changed.
+ if EXPORT_GROUP_BY_MAT:
+ # can be mat_image or (null)
+ fw("g %s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name)))
+ if EXPORT_MTL:
+ fw("usemtl (null)\n") # mat, image
+
+ else:
+ mat_data = mtl_dict.get(key)
+ if not mat_data:
+ # First add to global dict so we can export to mtl
+ # Then write mtl
+
+ # Make a new names from the mat and image name,
+ # converting any spaces to underscores with name_compat.
+
+ # If none image dont bother adding it to the name
+ # Try to avoid as much as possible adding texname (or other things)
+ # to the mtl name (see [#32102])...
+ mtl_name = "%s" % name_compat(key[0])
+ if mtl_rev_dict.get(mtl_name, None) not in {key, None}:
+ if key[1] is None:
+ tmp_ext = "_NONE"
+ else:
+ tmp_ext = "_%s" % name_compat(key[1])
+ i = 0
+ while mtl_rev_dict.get(mtl_name + tmp_ext, None) not in {key, None}:
+ i += 1
+ tmp_ext = "_%3d" % i
+ mtl_name += tmp_ext
+ mat_data = mtl_dict[key] = mtl_name, materials[f_mat]
+ mtl_rev_dict[mtl_name] = key
+
+ if EXPORT_GROUP_BY_MAT:
+ # can be mat_image or (null)
+ fw("g %s_%s_%s\n" % (name_compat(ob.name), name_compat(ob.data.name), mat_data[0]))
+ if EXPORT_MTL:
+ fw("usemtl %s\n" % mat_data[0]) # can be mat_image or (null)
+
+ contextMat = key
+ if f_smooth != contextSmooth:
+ if f_smooth: # on now off
+ if smooth_groups:
+ f_smooth = smooth_groups[f_index]
+ fw('s %d\n' % f_smooth)
+ else:
+ fw('s 1\n')
+ else: # was off now on
+ fw('s off\n')
+ contextSmooth = f_smooth
+
+ f_v = [(vi, me_verts[v_idx], l_idx)
+ for vi, (v_idx, l_idx) in enumerate(zip(f.vertices, f.loop_indices))]
+
+ fw('f')
+ if faceuv:
+ if EXPORT_NORMALS:
+ for vi, v, li in f_v:
+ fw(" %d/%d/%d" % (totverts + v.index,
+ totuvco + uv_face_mapping[f_index][vi],
+ totno + loops_to_normals[li],
+ )) # vert, uv, normal
+ else: # No Normals
+ for vi, v, li in f_v:
+ fw(" %d/%d" % (totverts + v.index,
+ totuvco + uv_face_mapping[f_index][vi],
+ )) # vert, uv
+
+ face_vert_index += len(f_v)
+
+ else: # No UV's
+ if EXPORT_NORMALS:
+ for vi, v, li in f_v:
+ fw(" %d//%d" % (totverts + v.index, totno + loops_to_normals[li]))
+ else: # No Normals
+ for vi, v, li in f_v:
+ fw(" %d" % (totverts + v.index))
+
+ fw('\n')
+
+ subprogress2.step()
+
+ # Write edges.
+ if EXPORT_EDGES:
+ for ed in edges:
+ if ed.is_loose:
+ fw('l %d %d\n' % (totverts + ed.vertices[0], totverts + ed.vertices[1]))
+
+ # Make the indices global rather then per mesh
+ totverts += len(me_verts)
+ totuvco += uv_unique_count
+ totno += no_unique_count
+
+ # clean up
+ ob_for_convert.to_mesh_clear()
+
+ subprogress1.leave_substeps("Finished writing geometry of '%s'." % ob_main.name)
+ subprogress1.leave_substeps()
+
+ subprogress1.step("Finished exporting geometry, now exporting materials")
+
+ # Now we have all our materials, save them
+ if EXPORT_MTL:
+ write_mtl(scene, mtlfilepath, EXPORT_PATH_MODE, copy_set, mtl_dict)
+
+ # copy all collected files.
+ io_utils.path_reference_copy(copy_set)
+
+
+def _write(context, filepath,
+ EXPORT_TRI, # ok
+ EXPORT_EDGES,
+ EXPORT_SMOOTH_GROUPS,
+ EXPORT_SMOOTH_GROUPS_BITFLAGS,
+ EXPORT_NORMALS, # ok
+ EXPORT_UV, # ok
+ EXPORT_MTL,
+ EXPORT_APPLY_MODIFIERS, # ok
+ EXPORT_APPLY_MODIFIERS_RENDER, # ok
+ EXPORT_BLEN_OBS,
+ EXPORT_GROUP_BY_OB,
+ EXPORT_GROUP_BY_MAT,
+ EXPORT_KEEP_VERT_ORDER,
+ EXPORT_POLYGROUPS,
+ EXPORT_CURVE_AS_NURBS,
+ EXPORT_SEL_ONLY, # ok
+ EXPORT_ANIMATION,
+ EXPORT_GLOBAL_MATRIX,
+ EXPORT_PATH_MODE, # Not used
+ ):
+
+ with ProgressReport(context.window_manager) as progress:
+ base_name, ext = os.path.splitext(filepath)
+ context_name = [base_name, '', '', ext] # Base name, scene name, frame number, extension
+
+ depsgraph = context.evaluated_depsgraph_get()
+ scene = context.scene
+
+ # Exit edit mode before exporting, so current object states are exported properly.
+ if bpy.ops.object.mode_set.poll():
+ bpy.ops.object.mode_set(mode='OBJECT')
+
+ orig_frame = scene.frame_current
+
+ # Export an animation?
+ if EXPORT_ANIMATION:
+ scene_frames = range(scene.frame_start, scene.frame_end + 1) # Up to and including the end frame.
+ else:
+ scene_frames = [orig_frame] # Dont export an animation.
+
+ # Loop through all frames in the scene and export.
+ progress.enter_substeps(len(scene_frames))
+ for frame in scene_frames:
+ if EXPORT_ANIMATION: # Add frame to the filepath.
+ context_name[2] = '_%.6d' % frame
+
+ scene.frame_set(frame, subframe=0.0)
+ if EXPORT_SEL_ONLY:
+ objects = context.selected_objects
+ else:
+ objects = scene.objects
+
+ full_path = ''.join(context_name)
+
+ # erm... bit of a problem here, this can overwrite files when exporting frames. not too bad.
+ # EXPORT THE FILE.
+ progress.enter_substeps(1)
+ write_file(full_path, objects, depsgraph, scene,
+ EXPORT_TRI,
+ EXPORT_EDGES,
+ EXPORT_SMOOTH_GROUPS,
+ EXPORT_SMOOTH_GROUPS_BITFLAGS,
+ EXPORT_NORMALS,
+ EXPORT_UV,
+ EXPORT_MTL,
+ EXPORT_APPLY_MODIFIERS,
+ EXPORT_APPLY_MODIFIERS_RENDER,
+ EXPORT_BLEN_OBS,
+ EXPORT_GROUP_BY_OB,
+ EXPORT_GROUP_BY_MAT,
+ EXPORT_KEEP_VERT_ORDER,
+ EXPORT_POLYGROUPS,
+ EXPORT_CURVE_AS_NURBS,
+ EXPORT_GLOBAL_MATRIX,
+ EXPORT_PATH_MODE,
+ progress,
+ )
+ progress.leave_substeps()
+
+ scene.frame_set(orig_frame, subframe=0.0)
+ progress.leave_substeps()
+
+
+"""
+Currently the exporter lacks these features:
+* multiple scene export (only active scene is written)
+* particles
+"""
+
+
+def save(context,
+ filepath,
+ *,
+ use_triangles=False,
+ use_edges=True,
+ use_normals=False,
+ use_smooth_groups=False,
+ use_smooth_groups_bitflags=False,
+ use_uvs=True,
+ use_materials=True,
+ use_mesh_modifiers=True,
+ use_mesh_modifiers_render=False,
+ use_blen_objects=True,
+ group_by_object=False,
+ group_by_material=False,
+ keep_vertex_order=False,
+ use_vertex_groups=False,
+ use_nurbs=True,
+ use_selection=True,
+ use_animation=False,
+ global_matrix=None,
+ path_mode='AUTO'
+ ):
+
+ _write(context, filepath,
+ EXPORT_TRI=use_triangles,
+ EXPORT_EDGES=use_edges,
+ EXPORT_SMOOTH_GROUPS=use_smooth_groups,
+ EXPORT_SMOOTH_GROUPS_BITFLAGS=use_smooth_groups_bitflags,
+ EXPORT_NORMALS=use_normals,
+ EXPORT_UV=use_uvs,
+ EXPORT_MTL=use_materials,
+ EXPORT_APPLY_MODIFIERS=use_mesh_modifiers,
+ EXPORT_APPLY_MODIFIERS_RENDER=use_mesh_modifiers_render,
+ EXPORT_BLEN_OBS=use_blen_objects,
+ EXPORT_GROUP_BY_OB=group_by_object,
+ EXPORT_GROUP_BY_MAT=group_by_material,
+ EXPORT_KEEP_VERT_ORDER=keep_vertex_order,
+ EXPORT_POLYGROUPS=use_vertex_groups,
+ EXPORT_CURVE_AS_NURBS=use_nurbs,
+ EXPORT_SEL_ONLY=use_selection,
+ EXPORT_ANIMATION=use_animation,
+ EXPORT_GLOBAL_MATRIX=global_matrix,
+ EXPORT_PATH_MODE=path_mode,
+ )
+
+ return {'FINISHED'}
diff --git a/io_scene_obj/import_obj.py b/io_scene_obj/import_obj.py
new file mode 100644
index 00000000..0ba4f898
--- /dev/null
+++ b/io_scene_obj/import_obj.py
@@ -0,0 +1,1323 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+# Script copyright (C) Campbell Barton
+# Contributors: Campbell Barton, Jiri Hnidek, Paolo Ciccone
+
+"""
+This script imports a Wavefront OBJ files to Blender.
+
+Usage:
+Run this script from "File->Import" menu and then load the desired OBJ file.
+Note, This loads mesh objects and materials only, nurbs and curves are not supported.
+
+http://wiki.blender.org/index.php/Scripts/Manual/Import/wavefront_obj
+"""
+
+import array
+import os
+import time
+import bpy
+import mathutils
+
+from bpy_extras.io_utils import unpack_list
+from bpy_extras.image_utils import load_image
+from bpy_extras.wm_utils.progress_report import ProgressReport
+
+
+def line_value(line_split):
+ """
+ Returns 1 string representing the value for this line
+ None will be returned if there's only 1 word
+ """
+ length = len(line_split)
+ if length == 1:
+ return None
+
+ elif length == 2:
+ return line_split[1]
+
+ elif length > 2:
+ return b' '.join(line_split[1:])
+
+
+def filenames_group_by_ext(line, ext):
+ """
+ Splits material libraries supporting spaces, so:
+ b'foo bar.mtl baz spam.MTL' -> (b'foo bar.mtl', b'baz spam.MTL')
+ Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic).
+ """
+ # Note that we assume that if there are some " in that line,
+ # then all filenames are properly enclosed within those...
+ start = line.find(b'"') + 1
+ if start != 0:
+ while start != 0:
+ end = line.find(b'"', start)
+ if end != -1:
+ yield line[start:end]
+ start = line.find(b'"', end + 1) + 1
+ else:
+ break
+ return
+
+ line_lower = line.lower()
+ i_prev = 0
+ while i_prev != -1 and i_prev < len(line):
+ i = line_lower.find(ext, i_prev)
+ if i != -1:
+ i += len(ext)
+ yield line[i_prev:i].strip()
+ i_prev = i
+
+
+def obj_image_load(img_data, context_imagepath_map, line, DIR, recursive, relpath):
+ """
+ Mainly uses comprehensiveImageLoad
+ But we try all space-separated items from current line when file is not found with last one
+ (users keep generating/using image files with spaces in a format that does not support them, sigh...)
+ Also tries to replace '_' with ' ' for Max's exporter replaces spaces with underscores.
+ Also handle " chars (some software use those to protect filenames with spaces, see T67266... sic).
+ Also corrects img_data (in case filenames with spaces have been split up in multiple entries, see T72148).
+ """
+ filepath_parts = line.split(b' ')
+
+ start = line.find(b'"') + 1
+ if start != 0:
+ end = line.find(b'"', start)
+ if end != 0:
+ filepath_parts = (line[start:end],)
+
+ image = None
+ for i in range(-1, -len(filepath_parts), -1):
+ imagepath = os.fsdecode(b" ".join(filepath_parts[i:]))
+ image = context_imagepath_map.get(imagepath, ...)
+ if image is ...:
+ image = load_image(imagepath, DIR, recursive=recursive, relpath=relpath)
+ if image is None and "_" in imagepath:
+ image = load_image(imagepath.replace("_", " "), DIR, recursive=recursive, relpath=relpath)
+ if image is not None:
+ context_imagepath_map[imagepath] = image
+ del img_data[i:]
+ img_data.append(imagepath)
+ break;
+ else:
+ del img_data[i:]
+ img_data.append(imagepath)
+ break;
+
+ if image is None:
+ imagepath = os.fsdecode(filepath_parts[-1])
+ image = load_image(imagepath, DIR, recursive=recursive, place_holder=True, relpath=relpath)
+ context_imagepath_map[imagepath] = image
+
+ return image
+
+
+def create_materials(filepath, relpath,
+ material_libs, unique_materials,
+ use_image_search, float_func):
+ """
+ Create all the used materials in this obj,
+ assign colors and images to the materials from all referenced material libs
+ """
+ from math import sqrt
+ from bpy_extras import node_shader_utils
+
+ DIR = os.path.dirname(filepath)
+ context_material_vars = set()
+
+ # Don't load the same image multiple times
+ context_imagepath_map = {}
+
+ nodal_material_wrap_map = {}
+
+ def load_material_image(blender_material, mat_wrap, context_material_name, img_data, line, type):
+ """
+ Set textures defined in .mtl file.
+ """
+ map_options = {}
+
+ # Absolute path - c:\.. etc would work here
+ image = obj_image_load(img_data, context_imagepath_map, line, DIR, use_image_search, relpath)
+
+ curr_token = []
+ for token in img_data[:-1]:
+ if token.startswith(b'-') and token[1:].isalpha():
+ if curr_token:
+ map_options[curr_token[0]] = curr_token[1:]
+ curr_token[:] = []
+ curr_token.append(token)
+ if curr_token:
+ map_options[curr_token[0]] = curr_token[1:]
+
+ map_offset = map_options.get(b'-o')
+ map_scale = map_options.get(b'-s')
+ if map_offset is not None:
+ map_offset = tuple(map(float_func, map_offset))
+ if map_scale is not None:
+ map_scale = tuple(map(float_func, map_scale))
+
+ def _generic_tex_set(nodetex, image, texcoords, translation, scale):
+ nodetex.image = image
+ nodetex.texcoords = texcoords
+ if translation is not None:
+ nodetex.translation = translation
+ if scale is not None:
+ nodetex.scale = scale
+
+ # Adds textures for materials (rendering)
+ if type == 'Kd':
+ _generic_tex_set(mat_wrap.base_color_texture, image, 'UV', map_offset, map_scale)
+
+ elif type == 'Ka':
+ # XXX Not supported?
+ print("WARNING, currently unsupported ambient texture, skipped.")
+
+ elif type == 'Ks':
+ _generic_tex_set(mat_wrap.specular_texture, image, 'UV', map_offset, map_scale)
+
+ elif type == 'Ke':
+ _generic_tex_set(mat_wrap.emission_color_texture, image, 'UV', map_offset, map_scale)
+ mat_wrap.emission_strength = 1.0
+
+ elif type == 'Bump':
+ bump_mult = map_options.get(b'-bm')
+ bump_mult = float(bump_mult[0]) if (bump_mult and len(bump_mult[0]) > 1) else 1.0
+ mat_wrap.normalmap_strength_set(bump_mult)
+
+ _generic_tex_set(mat_wrap.normalmap_texture, image, 'UV', map_offset, map_scale)
+
+ elif type == 'D':
+ _generic_tex_set(mat_wrap.alpha_texture, image, 'UV', map_offset, map_scale)
+
+ elif type == 'disp':
+ # XXX Not supported?
+ print("WARNING, currently unsupported displacement texture, skipped.")
+ # ~ mat_wrap.bump_image_set(image)
+ # ~ mat_wrap.bump_mapping_set(coords='UV', translation=map_offset, scale=map_scale)
+
+ elif type == 'refl':
+ map_type = map_options.get(b'-type')
+ if map_type and map_type != [b'sphere']:
+ print("WARNING, unsupported reflection type '%s', defaulting to 'sphere'"
+ "" % ' '.join(i.decode() for i in map_type))
+
+ _generic_tex_set(mat_wrap.base_color_texture, image, 'Reflection', map_offset, map_scale)
+ mat_wrap.base_color_texture.projection = 'SPHERE'
+
+ else:
+ raise Exception("invalid type %r" % type)
+
+ def finalize_material(context_material, context_material_vars, spec_colors,
+ do_highlight, do_reflection, do_transparency, do_glass):
+ # Finalize previous mat, if any.
+ if context_material:
+ if "specular" in context_material_vars:
+ # XXX This is highly approximated, not sure whether we can do better...
+ # TODO: Find a way to guesstimate best value from diffuse color...
+ # IDEA: Use standard deviation of both spec and diff colors (i.e. how far away they are
+ # from some grey), and apply the the proportion between those two as tint factor?
+ spec = sum(spec_colors) / 3.0
+ # ~ spec_var = math.sqrt(sum((c - spec) ** 2 for c in spec_color) / 3.0)
+ # ~ diff = sum(context_mat_wrap.base_color) / 3.0
+ # ~ diff_var = math.sqrt(sum((c - diff) ** 2 for c in context_mat_wrap.base_color) / 3.0)
+ # ~ tint = min(1.0, spec_var / diff_var)
+ context_mat_wrap.specular = spec
+ context_mat_wrap.specular_tint = 0.0
+ if "roughness" not in context_material_vars:
+ context_mat_wrap.roughness = 0.0
+
+ # FIXME, how else to use this?
+ if do_highlight:
+ if "specular" not in context_material_vars:
+ context_mat_wrap.specular = 1.0
+ if "roughness" not in context_material_vars:
+ context_mat_wrap.roughness = 0.0
+ else:
+ if "specular" not in context_material_vars:
+ context_mat_wrap.specular = 0.0
+ if "roughness" not in context_material_vars:
+ context_mat_wrap.roughness = 1.0
+
+ if do_reflection:
+ if "metallic" not in context_material_vars:
+ context_mat_wrap.metallic = 1.0
+ else:
+ # since we are (ab)using ambient term for metallic (which can be non-zero)
+ context_mat_wrap.metallic = 0.0
+
+ if do_transparency:
+ if "ior" not in context_material_vars:
+ context_mat_wrap.ior = 1.0
+ if "alpha" not in context_material_vars:
+ context_mat_wrap.alpha = 1.0
+ # EEVEE only
+ context_material.blend_method = 'BLEND'
+
+ if do_glass:
+ if "ior" not in context_material_vars:
+ context_mat_wrap.ior = 1.5
+
+ # Try to find a MTL with the same name as the OBJ if no MTLs are specified.
+ temp_mtl = os.path.splitext((os.path.basename(filepath)))[0] + ".mtl"
+ if os.path.exists(os.path.join(DIR, temp_mtl)):
+ material_libs.add(temp_mtl)
+ del temp_mtl
+
+ # Create new materials
+ for name in unique_materials: # .keys()
+ ma_name = "Default OBJ" if name is None else name.decode('utf-8', "replace")
+ ma = unique_materials[name] = bpy.data.materials.new(ma_name)
+ ma_wrap = node_shader_utils.PrincipledBSDFWrapper(ma, is_readonly=False)
+ nodal_material_wrap_map[ma] = ma_wrap
+ ma_wrap.use_nodes = True
+
+ for libname in sorted(material_libs):
+ # print(libname)
+ mtlpath = os.path.join(DIR, libname)
+ if not os.path.exists(mtlpath):
+ print("\tMaterial not found MTL: %r" % mtlpath)
+ else:
+ # Note: with modern Principled BSDF shader, things like ambient, raytrace or fresnel are always 'ON'
+ # (i.e. automatically controlled by other parameters).
+ do_highlight = False
+ do_reflection = False
+ do_transparency = False
+ do_glass = False
+ spec_colors = [0.0, 0.0, 0.0]
+
+ # print('\t\tloading mtl: %e' % mtlpath)
+ context_material = None
+ context_mat_wrap = None
+ mtl = open(mtlpath, 'rb')
+ for line in mtl: # .readlines():
+ line = line.strip()
+ if not line or line.startswith(b'#'):
+ continue
+
+ line_split = line.split()
+ line_id = line_split[0].lower()
+
+ if line_id == b'newmtl':
+ # Finalize previous mat, if any.
+ finalize_material(context_material, context_material_vars, spec_colors,
+ do_highlight, do_reflection, do_transparency, do_glass)
+
+ context_material_name = line_value(line_split)
+ context_material = unique_materials.get(context_material_name)
+ if context_material is not None:
+ context_mat_wrap = nodal_material_wrap_map[context_material]
+ context_material_vars.clear()
+
+ spec_colors[:] = [0.0, 0.0, 0.0]
+ do_highlight = False
+ do_reflection = False
+ do_transparency = False
+ do_glass = False
+
+
+ elif context_material:
+ def _get_colors(line_split):
+ # OBJ 'allows' one or two components values, treat single component as greyscale, and two as blue = 0.0.
+ ln = len(line_split)
+ if ln == 2:
+ return [float_func(line_split[1])] * 3
+ elif ln == 3:
+ return [float_func(line_split[1]), float_func(line_split[2]), 0.0]
+ else:
+ return [float_func(line_split[1]), float_func(line_split[2]), float_func(line_split[3])]
+
+ # we need to make a material to assign properties to it.
+ if line_id == b'ka':
+ refl = sum(_get_colors(line_split)) / 3.0
+ context_mat_wrap.metallic = refl
+ context_material_vars.add("metallic")
+ elif line_id == b'kd':
+ context_mat_wrap.base_color = _get_colors(line_split)
+ elif line_id == b'ks':
+ spec_colors[:] = _get_colors(line_split)
+ context_material_vars.add("specular")
+ elif line_id == b'ke':
+ # We cannot set context_material.emit right now, we need final diffuse color as well for this.
+ # XXX Unsupported currently
+ context_mat_wrap.emission_color = _get_colors(line_split)
+ context_mat_wrap.emission_strength = 1.0
+ elif line_id == b'ns':
+ # XXX Totally empirical conversion, trying to adapt it
+ # (from 0.0 - 1000.0 OBJ specular exponent range to 1.0 - 0.0 Principled BSDF range)...
+ val = max(0.0, min(1000.0, float_func(line_split[1])))
+ context_mat_wrap.roughness = 1.0 - (sqrt(val / 1000))
+ context_material_vars.add("roughness")
+ elif line_id == b'ni': # Refraction index (between 0.001 and 10).
+ context_mat_wrap.ior = float_func(line_split[1])
+ context_material_vars.add("ior")
+ elif line_id == b'd': # dissolve (transparency)
+ context_mat_wrap.alpha = float_func(line_split[1])
+ context_material_vars.add("alpha")
+ elif line_id == b'tr': # translucency
+ print("WARNING, currently unsupported 'tr' translucency option, skipped.")
+ elif line_id == b'tf':
+ # rgb, filter color, blender has no support for this.
+ print("WARNING, currently unsupported 'tf' filter color option, skipped.")
+ elif line_id == b'illum':
+ # Some MTL files incorrectly use a float for this value, see T60135.
+ illum = any_number_as_int(line_split[1])
+
+ # inline comments are from the spec, v4.2
+ if illum == 0:
+ # Color on and Ambient off
+ print("WARNING, Principled BSDF shader does not support illumination 0 mode "
+ "(colors with no ambient), skipped.")
+ elif illum == 1:
+ # Color on and Ambient on
+ pass
+ elif illum == 2:
+ # Highlight on
+ do_highlight = True
+ elif illum == 3:
+ # Reflection on and Ray trace on
+ do_reflection = True
+ elif illum == 4:
+ # Transparency: Glass on
+ # Reflection: Ray trace on
+ do_transparency = True
+ do_reflection = True
+ do_glass = True
+ elif illum == 5:
+ # Reflection: Fresnel on and Ray trace on
+ do_reflection = True
+ elif illum == 6:
+ # Transparency: Refraction on
+ # Reflection: Fresnel off and Ray trace on
+ do_transparency = True
+ do_reflection = True
+ elif illum == 7:
+ # Transparency: Refraction on
+ # Reflection: Fresnel on and Ray trace on
+ do_transparency = True
+ do_reflection = True
+ elif illum == 8:
+ # Reflection on and Ray trace off
+ do_reflection = True
+ elif illum == 9:
+ # Transparency: Glass on
+ # Reflection: Ray trace off
+ do_transparency = True
+ do_reflection = False
+ do_glass = True
+ elif illum == 10:
+ # Casts shadows onto invisible surfaces
+ print("WARNING, Principled BSDF shader does not support illumination 10 mode "
+ "(cast shadows on invisible surfaces), skipped.")
+ pass
+
+ elif line_id == b'map_ka':
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'Ka')
+ elif line_id == b'map_ks':
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'Ks')
+ elif line_id == b'map_kd':
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'Kd')
+ elif line_id == b'map_ke':
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'Ke')
+ elif line_id in {b'map_bump', b'bump'}: # 'bump' is incorrect but some files use it.
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'Bump')
+ elif line_id in {b'map_d', b'map_tr'}: # Alpha map - Dissolve
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'D')
+
+ elif line_id in {b'map_disp', b'disp'}: # displacementmap
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'disp')
+
+ elif line_id in {b'map_refl', b'refl'}: # reflectionmap
+ img_data = line.split()[1:]
+ if img_data:
+ load_material_image(context_material, context_mat_wrap,
+ context_material_name, img_data, line, 'refl')
+ else:
+ print("WARNING: %r:%r (ignored)" % (filepath, line))
+
+ # Finalize last mat, if any.
+ finalize_material(context_material, context_material_vars, spec_colors,
+ do_highlight, do_reflection, do_transparency, do_glass)
+ mtl.close()
+
+
+def face_is_edge(face):
+ """Simple check to test whether given (temp, working) data is an edge, and not a real face."""
+ face_vert_loc_indices = face[0]
+ face_vert_nor_indices = face[1]
+ return len(face_vert_nor_indices) == 1 or len(face_vert_loc_indices) == 2
+
+
+def split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ """
+ Takes vert_loc and faces, and separates into multiple sets of
+ (verts_loc, faces, unique_materials, dataname)
+ """
+
+ filename = os.path.splitext((os.path.basename(filepath)))[0]
+
+ if not SPLIT_OB_OR_GROUP or not faces:
+ use_verts_nor = any(f[1] for f in faces)
+ use_verts_tex = any(f[2] for f in faces)
+ # use the filename for the object name since we aren't chopping up the mesh.
+ return [(verts_loc, faces, unique_materials, filename, use_verts_nor, use_verts_tex)]
+
+ def key_to_name(key):
+ # if the key is a tuple, join it to make a string
+ if not key:
+ return filename # assume its a string. make sure this is true if the splitting code is changed
+ elif isinstance(key, bytes):
+ return key.decode('utf-8', 'replace')
+ else:
+ return "_".join(k.decode('utf-8', 'replace') for k in key)
+
+ # Return a key that makes the faces unique.
+ face_split_dict = {}
+
+ oldkey = -1 # initialize to a value that will never match the key
+
+ for face in faces:
+ (face_vert_loc_indices,
+ face_vert_nor_indices,
+ face_vert_tex_indices,
+ context_material,
+ _context_smooth_group,
+ context_object_key,
+ _face_invalid_blenpoly,
+ ) = face
+ key = context_object_key
+
+ if oldkey != key:
+ # Check the key has changed.
+ (verts_split, faces_split, unique_materials_split, vert_remap,
+ use_verts_nor, use_verts_tex) = face_split_dict.setdefault(key, ([], [], {}, {}, [], []))
+ oldkey = key
+
+ if not face_is_edge(face):
+ if not use_verts_nor and face_vert_nor_indices:
+ use_verts_nor.append(True)
+
+ if not use_verts_tex and face_vert_tex_indices:
+ use_verts_tex.append(True)
+
+ # Remap verts to new vert list and add where needed
+ for loop_idx, vert_idx in enumerate(face_vert_loc_indices):
+ map_index = vert_remap.get(vert_idx)
+ if map_index is None:
+ map_index = len(verts_split)
+ vert_remap[vert_idx] = map_index # set the new remapped index so we only add once and can reference next time.
+ verts_split.append(verts_loc[vert_idx]) # add the vert to the local verts
+
+ face_vert_loc_indices[loop_idx] = map_index # remap to the local index
+
+ if context_material not in unique_materials_split:
+ unique_materials_split[context_material] = unique_materials[context_material]
+
+ faces_split.append(face)
+
+ # remove one of the items and reorder
+ return [(verts_split, faces_split, unique_materials_split, key_to_name(key), bool(use_vnor), bool(use_vtex))
+ for key, (verts_split, faces_split, unique_materials_split, _, use_vnor, use_vtex)
+ in face_split_dict.items()]
+
+
+def create_mesh(new_objects,
+ use_edges,
+ verts_loc,
+ verts_nor,
+ verts_tex,
+ faces,
+ unique_materials,
+ unique_smooth_groups,
+ vertex_groups,
+ dataname,
+ ):
+ """
+ Takes all the data gathered and generates a mesh, adding the new object to new_objects
+ deals with ngons, sharp edges and assigning materials
+ """
+
+ if unique_smooth_groups:
+ sharp_edges = set()
+ smooth_group_users = {context_smooth_group: {} for context_smooth_group in unique_smooth_groups.keys()}
+ context_smooth_group_old = -1
+
+ fgon_edges = set() # Used for storing fgon keys when we need to tessellate/untessellate them (ngons with hole).
+ edges = []
+ tot_loops = 0
+
+ context_object_key = None
+
+ # reverse loop through face indices
+ for f_idx in range(len(faces) - 1, -1, -1):
+ face = faces[f_idx]
+
+ (face_vert_loc_indices,
+ face_vert_nor_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object_key,
+ face_invalid_blenpoly,
+ ) = face
+
+ len_face_vert_loc_indices = len(face_vert_loc_indices)
+
+ if len_face_vert_loc_indices == 1:
+ faces.pop(f_idx) # cant add single vert faces
+
+ # Face with a single item in face_vert_nor_indices is actually a polyline!
+ elif face_is_edge(face):
+ if use_edges:
+ edges.extend((face_vert_loc_indices[i], face_vert_loc_indices[i + 1])
+ for i in range(len_face_vert_loc_indices - 1))
+ faces.pop(f_idx)
+
+ else:
+ # Smooth Group
+ if unique_smooth_groups and context_smooth_group:
+ # Is a part of of a smooth group and is a face
+ if context_smooth_group_old is not context_smooth_group:
+ edge_dict = smooth_group_users[context_smooth_group]
+ context_smooth_group_old = context_smooth_group
+
+ prev_vidx = face_vert_loc_indices[-1]
+ for vidx in face_vert_loc_indices:
+ edge_key = (prev_vidx, vidx) if (prev_vidx < vidx) else (vidx, prev_vidx)
+ prev_vidx = vidx
+ edge_dict[edge_key] = edge_dict.get(edge_key, 0) + 1
+
+ # NGons into triangles
+ if face_invalid_blenpoly:
+ # ignore triangles with invalid indices
+ if len(face_vert_loc_indices) > 3:
+ from bpy_extras.mesh_utils import ngon_tessellate
+ ngon_face_indices = ngon_tessellate(verts_loc, face_vert_loc_indices, debug_print=bpy.app.debug)
+ faces.extend([([face_vert_loc_indices[ngon[0]],
+ face_vert_loc_indices[ngon[1]],
+ face_vert_loc_indices[ngon[2]],
+ ],
+ [face_vert_nor_indices[ngon[0]],
+ face_vert_nor_indices[ngon[1]],
+ face_vert_nor_indices[ngon[2]],
+ ] if face_vert_nor_indices else [],
+ [face_vert_tex_indices[ngon[0]],
+ face_vert_tex_indices[ngon[1]],
+ face_vert_tex_indices[ngon[2]],
+ ] if face_vert_tex_indices else [],
+ context_material,
+ context_smooth_group,
+ context_object_key,
+ [],
+ )
+ for ngon in ngon_face_indices]
+ )
+ tot_loops += 3 * len(ngon_face_indices)
+
+ # edges to make ngons
+ if len(ngon_face_indices) > 1:
+ edge_users = set()
+ for ngon in ngon_face_indices:
+ prev_vidx = face_vert_loc_indices[ngon[-1]]
+ for ngidx in ngon:
+ vidx = face_vert_loc_indices[ngidx]
+ if vidx == prev_vidx:
+ continue # broken OBJ... Just skip.
+ edge_key = (prev_vidx, vidx) if (prev_vidx < vidx) else (vidx, prev_vidx)
+ prev_vidx = vidx
+ if edge_key in edge_users:
+ fgon_edges.add(edge_key)
+ else:
+ edge_users.add(edge_key)
+
+ faces.pop(f_idx)
+ else:
+ tot_loops += len_face_vert_loc_indices
+
+ # Build sharp edges
+ if unique_smooth_groups:
+ for edge_dict in smooth_group_users.values():
+ for key, users in edge_dict.items():
+ if users == 1: # This edge is on the boundary of a group
+ sharp_edges.add(key)
+
+ # map the material names to an index
+ material_mapping = {name: i for i, name in enumerate(unique_materials)} # enumerate over unique_materials keys()
+
+ materials = [None] * len(unique_materials)
+
+ for name, index in material_mapping.items():
+ materials[index] = unique_materials[name]
+
+ me = bpy.data.meshes.new(dataname)
+
+ # make sure the list isn't too big
+ for material in materials:
+ me.materials.append(material)
+
+ me.vertices.add(len(verts_loc))
+ me.loops.add(tot_loops)
+ me.polygons.add(len(faces))
+
+ # verts_loc is a list of (x, y, z) tuples
+ me.vertices.foreach_set("co", unpack_list(verts_loc))
+
+ loops_vert_idx = tuple(vidx for (face_vert_loc_indices, _, _, _, _, _, _) in faces for vidx in face_vert_loc_indices)
+ faces_loop_start = []
+ lidx = 0
+ for f in faces:
+ face_vert_loc_indices = f[0]
+ nbr_vidx = len(face_vert_loc_indices)
+ faces_loop_start.append(lidx)
+ lidx += nbr_vidx
+ faces_loop_total = tuple(len(face_vert_loc_indices) for (face_vert_loc_indices, _, _, _, _, _, _) in faces)
+
+ me.loops.foreach_set("vertex_index", loops_vert_idx)
+ me.polygons.foreach_set("loop_start", faces_loop_start)
+ me.polygons.foreach_set("loop_total", faces_loop_total)
+
+ faces_ma_index = tuple(material_mapping[context_material] for (_, _, _, context_material, _, _, _) in faces)
+ me.polygons.foreach_set("material_index", faces_ma_index)
+
+ faces_use_smooth = tuple(bool(context_smooth_group) for (_, _, _, _, context_smooth_group, _, _) in faces)
+ me.polygons.foreach_set("use_smooth", faces_use_smooth)
+
+ if verts_nor and me.loops:
+ # Note: we store 'temp' normals in loops, since validate() may alter final mesh,
+ # we can only set custom lnors *after* calling it.
+ me.create_normals_split()
+ loops_nor = tuple(no for (_, face_vert_nor_indices, _, _, _, _, _) in faces
+ for face_noidx in face_vert_nor_indices
+ for no in verts_nor[face_noidx])
+ me.loops.foreach_set("normal", loops_nor)
+
+ if verts_tex and me.polygons:
+ # Some files Do not explicitly write the 'v' value when it's 0.0, see T68249...
+ verts_tex = [uv if len(uv) == 2 else uv + [0.0] for uv in verts_tex]
+ me.uv_layers.new(do_init=False)
+ loops_uv = tuple(uv for (_, _, face_vert_tex_indices, _, _, _, _) in faces
+ for face_uvidx in face_vert_tex_indices
+ for uv in verts_tex[face_uvidx])
+ me.uv_layers[0].data.foreach_set("uv", loops_uv)
+
+ use_edges = use_edges and bool(edges)
+ if use_edges:
+ me.edges.add(len(edges))
+ # edges should be a list of (a, b) tuples
+ me.edges.foreach_set("vertices", unpack_list(edges))
+
+ me.validate(clean_customdata=False) # *Very* important to not remove lnors here!
+ me.update(calc_edges=use_edges, calc_edges_loose=use_edges)
+
+ # Un-tessellate as much as possible, in case we had to triangulate some ngons...
+ if fgon_edges:
+ import bmesh
+ bm = bmesh.new()
+ bm.from_mesh(me)
+ verts = bm.verts[:]
+ get = bm.edges.get
+ edges = [get((verts[vidx1], verts[vidx2])) for vidx1, vidx2 in fgon_edges]
+ try:
+ bmesh.ops.dissolve_edges(bm, edges=edges, use_verts=False)
+ except:
+ # Possible dissolve fails for some edges, but don't fail silently in case this is a real bug.
+ import traceback
+ traceback.print_exc()
+
+ bm.to_mesh(me)
+ bm.free()
+
+ # XXX If validate changes the geometry, this is likely to be broken...
+ if unique_smooth_groups and sharp_edges:
+ for e in me.edges:
+ if e.key in sharp_edges:
+ e.use_edge_sharp = True
+
+ if verts_nor:
+ clnors = array.array('f', [0.0] * (len(me.loops) * 3))
+ me.loops.foreach_get("normal", clnors)
+
+ if not unique_smooth_groups:
+ me.polygons.foreach_set("use_smooth", [True] * len(me.polygons))
+
+ me.normals_split_custom_set(tuple(zip(*(iter(clnors),) * 3)))
+ me.use_auto_smooth = True
+
+ ob = bpy.data.objects.new(me.name, me)
+ new_objects.append(ob)
+
+ # Create the vertex groups. No need to have the flag passed here since we test for the
+ # content of the vertex_groups. If the user selects to NOT have vertex groups saved then
+ # the following test will never run
+ for group_name, group_indices in vertex_groups.items():
+ group = ob.vertex_groups.new(name=group_name.decode('utf-8', "replace"))
+ group.add(group_indices, 1.0, 'REPLACE')
+
+
+def create_nurbs(context_nurbs, vert_loc, new_objects):
+ """
+ Add nurbs object to blender, only support one type at the moment
+ """
+ deg = context_nurbs.get(b'deg', (3,))
+ curv_range = context_nurbs.get(b'curv_range')
+ curv_idx = context_nurbs.get(b'curv_idx', [])
+ parm_u = context_nurbs.get(b'parm_u', [])
+ parm_v = context_nurbs.get(b'parm_v', [])
+ name = context_nurbs.get(b'name', b'ObjNurb')
+ cstype = context_nurbs.get(b'cstype')
+
+ if cstype is None:
+ print('\tWarning, cstype not found')
+ return
+ if cstype != b'bspline':
+ print('\tWarning, cstype is not supported (only bspline)')
+ return
+ if not curv_idx:
+ print('\tWarning, curv argument empty or not set')
+ return
+ if len(deg) > 1 or parm_v:
+ print('\tWarning, surfaces not supported')
+ return
+
+ cu = bpy.data.curves.new(name.decode('utf-8', "replace"), 'CURVE')
+ cu.dimensions = '3D'
+
+ nu = cu.splines.new('NURBS')
+ nu.points.add(len(curv_idx) - 1) # a point is added to start with
+ nu.points.foreach_set("co", [co_axis for vt_idx in curv_idx for co_axis in (vert_loc[vt_idx] + [1.0])])
+
+ nu.order_u = deg[0] + 1
+
+ # get for endpoint flag from the weighting
+ if curv_range and len(parm_u) > deg[0] + 1:
+ do_endpoints = True
+ for i in range(deg[0] + 1):
+
+ if abs(parm_u[i] - curv_range[0]) > 0.0001:
+ do_endpoints = False
+ break
+
+ if abs(parm_u[-(i + 1)] - curv_range[1]) > 0.0001:
+ do_endpoints = False
+ break
+
+ else:
+ do_endpoints = False
+
+ if do_endpoints:
+ nu.use_endpoint_u = True
+
+ # close
+ '''
+ do_closed = False
+ if len(parm_u) > deg[0]+1:
+ for i in xrange(deg[0]+1):
+ #print curv_idx[i], curv_idx[-(i+1)]
+
+ if curv_idx[i]==curv_idx[-(i+1)]:
+ do_closed = True
+ break
+
+ if do_closed:
+ nu.use_cyclic_u = True
+ '''
+
+ ob = bpy.data.objects.new(name.decode('utf-8', "replace"), cu)
+
+ new_objects.append(ob)
+
+
+def strip_slash(line_split):
+ if line_split[-1][-1] == 92: # '\' char
+ if len(line_split[-1]) == 1:
+ line_split.pop() # remove the \ item
+ else:
+ line_split[-1] = line_split[-1][:-1] # remove the \ from the end last number
+ return True
+ return False
+
+
+def get_float_func(filepath):
+ """
+ find the float function for this obj file
+ - whether to replace commas or not
+ """
+ file = open(filepath, 'rb')
+ for line in file: # .readlines():
+ line = line.lstrip()
+ if line.startswith(b'v'): # vn vt v
+ if b',' in line:
+ file.close()
+ return lambda f: float(f.replace(b',', b'.'))
+ elif b'.' in line:
+ file.close()
+ return float
+
+ file.close()
+ # in case all vert values were ints
+ return float
+
+
+def any_number_as_int(svalue):
+ if b',' in svalue:
+ svalue = svalue.replace(b',', b'.')
+ return int(float(svalue))
+
+
+def load(context,
+ filepath,
+ *,
+ global_clamp_size=0.0,
+ use_smooth_groups=True,
+ use_edges=True,
+ use_split_objects=True,
+ use_split_groups=False,
+ use_image_search=True,
+ use_groups_as_vgroups=False,
+ relpath=None,
+ global_matrix=None
+ ):
+ """
+ Called by the user interface or another script.
+ load_obj(path) - should give acceptable results.
+ This function passes the file and sends the data off
+ to be split into objects and then converted into mesh objects
+ """
+ def unique_name(existing_names, name_orig):
+ i = 0
+ if name_orig is None:
+ name_orig = b"ObjObject"
+ name = name_orig
+ while name in existing_names:
+ name = b"%s.%03d" % (name_orig, i)
+ i += 1
+ existing_names.add(name)
+ return name
+
+ def handle_vec(line_start, context_multi_line, line_split, tag, data, vec, vec_len):
+ ret_context_multi_line = tag if strip_slash(line_split) else b''
+ if line_start == tag:
+ vec[:] = [float_func(v) for v in line_split[1:]]
+ elif context_multi_line == tag:
+ vec += [float_func(v) for v in line_split]
+ if not ret_context_multi_line:
+ data.append(tuple(vec[:vec_len]))
+ return ret_context_multi_line
+
+ def create_face(context_material, context_smooth_group, context_object_key):
+ face_vert_loc_indices = []
+ face_vert_nor_indices = []
+ face_vert_tex_indices = []
+ return (
+ face_vert_loc_indices,
+ face_vert_nor_indices,
+ face_vert_tex_indices,
+ context_material,
+ context_smooth_group,
+ context_object_key,
+ [], # If non-empty, that face is a Blender-invalid ngon (holes...), need a mutable object for that...
+ )
+
+ with ProgressReport(context.window_manager) as progress:
+ progress.enter_substeps(1, "Importing OBJ %r..." % filepath)
+
+ if global_matrix is None:
+ global_matrix = mathutils.Matrix()
+
+ if use_split_objects or use_split_groups:
+ use_groups_as_vgroups = False
+
+ verts_loc = []
+ verts_nor = []
+ verts_tex = []
+ faces = [] # tuples of the faces
+ material_libs = set() # filenames to material libs this OBJ uses
+ vertex_groups = {} # when use_groups_as_vgroups is true
+
+ # Get the string to float conversion func for this file- is 'float' for almost all files.
+ float_func = get_float_func(filepath)
+
+ # Context variables
+ context_material = None
+ context_smooth_group = None
+ context_object_key = None
+ context_object_obpart = None
+ context_vgroup = None
+
+ objects_names = set()
+
+ # Nurbs
+ context_nurbs = {}
+ nurbs = []
+ context_parm = b'' # used by nurbs too but could be used elsewhere
+
+ # Until we can use sets
+ use_default_material = False
+ unique_materials = {}
+ unique_smooth_groups = {}
+ # unique_obects= {} - no use for this variable since the objects are stored in the face.
+
+ # when there are faces that end with \
+ # it means they are multiline-
+ # since we use xreadline we cant skip to the next line
+ # so we need to know whether
+ context_multi_line = b''
+
+ # Per-face handling data.
+ face_vert_loc_indices = None
+ face_vert_nor_indices = None
+ face_vert_tex_indices = None
+ verts_loc_len = verts_nor_len = verts_tex_len = 0
+ face_items_usage = set()
+ face_invalid_blenpoly = None
+ prev_vidx = None
+ face = None
+ vec = []
+
+ quick_vert_failures = 0
+ skip_quick_vert = False
+
+ progress.enter_substeps(3, "Parsing OBJ file...")
+ with open(filepath, 'rb') as f:
+ for line in f:
+ line_split = line.split()
+
+ if not line_split:
+ continue
+
+ line_start = line_split[0] # we compare with this a _lot_
+
+ if len(line_split) == 1 and not context_multi_line and line_start != b'end':
+ print("WARNING, skipping malformatted line: %s" % line.decode('UTF-8', 'replace').rstrip())
+ continue
+
+ # Handling vertex data are pretty similar, factorize that.
+ # Also, most OBJ files store all those on a single line, so try fast parsing for that first,
+ # and only fallback to full multi-line parsing when needed, this gives significant speed-up
+ # (~40% on affected code).
+ if line_start == b'v':
+ vdata, vdata_len, do_quick_vert = verts_loc, 3, not skip_quick_vert
+ elif line_start == b'vn':
+ vdata, vdata_len, do_quick_vert = verts_nor, 3, not skip_quick_vert
+ elif line_start == b'vt':
+ vdata, vdata_len, do_quick_vert = verts_tex, 2, not skip_quick_vert
+ elif context_multi_line == b'v':
+ vdata, vdata_len, do_quick_vert = verts_loc, 3, False
+ elif context_multi_line == b'vn':
+ vdata, vdata_len, do_quick_vert = verts_nor, 3, False
+ elif context_multi_line == b'vt':
+ vdata, vdata_len, do_quick_vert = verts_tex, 2, False
+ else:
+ vdata_len = 0
+
+ if vdata_len:
+ if do_quick_vert:
+ try:
+ vdata.append(list(map(float_func, line_split[1:vdata_len + 1])))
+ except:
+ do_quick_vert = False
+ # In case we get too many failures on quick parsing, force fallback to full multi-line one.
+ # Exception handling can become costly...
+ quick_vert_failures += 1
+ if quick_vert_failures > 10000:
+ skip_quick_vert = True
+ if not do_quick_vert:
+ context_multi_line = handle_vec(line_start, context_multi_line, line_split,
+ context_multi_line or line_start,
+ vdata, vec, vdata_len)
+
+ elif line_start == b'f' or context_multi_line == b'f':
+ if not context_multi_line:
+ line_split = line_split[1:]
+ # Instantiate a face
+ face = create_face(context_material, context_smooth_group, context_object_key)
+ (face_vert_loc_indices, face_vert_nor_indices, face_vert_tex_indices,
+ _1, _2, _3, face_invalid_blenpoly) = face
+ faces.append(face)
+ face_items_usage.clear()
+ verts_loc_len = len(verts_loc)
+ verts_nor_len = len(verts_nor)
+ verts_tex_len = len(verts_tex)
+ if context_material is None:
+ use_default_material = True
+ # Else, use face_vert_loc_indices and face_vert_tex_indices previously defined and used the obj_face
+
+ context_multi_line = b'f' if strip_slash(line_split) else b''
+
+ for v in line_split:
+ obj_vert = v.split(b'/')
+ idx = int(obj_vert[0]) # Note that we assume here we cannot get OBJ invalid 0 index...
+ vert_loc_index = (idx + verts_loc_len) if (idx < 1) else idx - 1
+ # Add the vertex to the current group
+ # *warning*, this wont work for files that have groups defined around verts
+ if use_groups_as_vgroups and context_vgroup:
+ vertex_groups[context_vgroup].append(vert_loc_index)
+ # This a first round to quick-detect ngons that *may* use a same edge more than once.
+ # Potential candidate will be re-checked once we have done parsing the whole face.
+ if not face_invalid_blenpoly:
+ # If we use more than once a same vertex, invalid ngon is suspected.
+ if vert_loc_index in face_items_usage:
+ face_invalid_blenpoly.append(True)
+ else:
+ face_items_usage.add(vert_loc_index)
+ face_vert_loc_indices.append(vert_loc_index)
+
+ # formatting for faces with normals and textures is
+ # loc_index/tex_index/nor_index
+ if len(obj_vert) > 1 and obj_vert[1] and obj_vert[1] != b'0':
+ idx = int(obj_vert[1])
+ face_vert_tex_indices.append((idx + verts_tex_len) if (idx < 1) else idx - 1)
+ else:
+ face_vert_tex_indices.append(0)
+
+ if len(obj_vert) > 2 and obj_vert[2] and obj_vert[2] != b'0':
+ idx = int(obj_vert[2])
+ face_vert_nor_indices.append((idx + verts_nor_len) if (idx < 1) else idx - 1)
+ else:
+ face_vert_nor_indices.append(0)
+
+ if not context_multi_line:
+ # Means we have finished a face, we have to do final check if ngon is suspected to be blender-invalid...
+ if face_invalid_blenpoly:
+ face_invalid_blenpoly.clear()
+ face_items_usage.clear()
+ prev_vidx = face_vert_loc_indices[-1]
+ for vidx in face_vert_loc_indices:
+ edge_key = (prev_vidx, vidx) if (prev_vidx < vidx) else (vidx, prev_vidx)
+ if edge_key in face_items_usage:
+ face_invalid_blenpoly.append(True)
+ break
+ face_items_usage.add(edge_key)
+ prev_vidx = vidx
+
+ elif use_edges and (line_start == b'l' or context_multi_line == b'l'):
+ # very similar to the face load function above with some parts removed
+ if not context_multi_line:
+ line_split = line_split[1:]
+ # Instantiate a face
+ face = create_face(context_material, context_smooth_group, context_object_key)
+ face_vert_loc_indices = face[0]
+ # XXX A bit hackish, we use special 'value' of face_vert_nor_indices (a single True item) to tag this
+ # as a polyline, and not a regular face...
+ face[1][:] = [True]
+ faces.append(face)
+ if context_material is None:
+ use_default_material = True
+ # Else, use face_vert_loc_indices previously defined and used the obj_face
+
+ context_multi_line = b'l' if strip_slash(line_split) else b''
+
+ for v in line_split:
+ obj_vert = v.split(b'/')
+ idx = int(obj_vert[0]) - 1
+ face_vert_loc_indices.append((idx + len(verts_loc) + 1) if (idx < 0) else idx)
+
+ elif line_start == b's':
+ if use_smooth_groups:
+ context_smooth_group = line_value(line_split)
+ if context_smooth_group == b'off':
+ context_smooth_group = None
+ elif context_smooth_group: # is not None
+ unique_smooth_groups[context_smooth_group] = None
+
+ elif line_start == b'o':
+ if use_split_objects:
+ context_object_key = unique_name(objects_names, line_value(line_split))
+ context_object_obpart = context_object_key
+ # unique_objects[context_object_key]= None
+
+ elif line_start == b'g':
+ if use_split_groups:
+ grppart = line_value(line_split)
+ context_object_key = (context_object_obpart, grppart) if context_object_obpart else grppart
+ # print 'context_object_key', context_object_key
+ # unique_objects[context_object_key]= None
+ elif use_groups_as_vgroups:
+ context_vgroup = line_value(line.split())
+ if context_vgroup and context_vgroup != b'(null)':
+ vertex_groups.setdefault(context_vgroup, [])
+ else:
+ context_vgroup = None # dont assign a vgroup
+
+ elif line_start == b'usemtl':
+ context_material = line_value(line.split())
+ unique_materials[context_material] = None
+ elif line_start == b'mtllib': # usemap or usemat
+ # can have multiple mtllib filenames per line, mtllib can appear more than once,
+ # so make sure only occurrence of material exists
+ material_libs |= {os.fsdecode(f) for f in filenames_group_by_ext(line.lstrip()[7:].strip(), b'.mtl')
+ }
+
+ # Nurbs support
+ elif line_start == b'cstype':
+ context_nurbs[b'cstype'] = line_value(line.split()) # 'rat bspline' / 'bspline'
+ elif line_start == b'curv' or context_multi_line == b'curv':
+ curv_idx = context_nurbs[b'curv_idx'] = context_nurbs.get(b'curv_idx', []) # in case were multiline
+
+ if not context_multi_line:
+ context_nurbs[b'curv_range'] = float_func(line_split[1]), float_func(line_split[2])
+ line_split[0:3] = [] # remove first 3 items
+
+ if strip_slash(line_split):
+ context_multi_line = b'curv'
+ else:
+ context_multi_line = b''
+
+ for i in line_split:
+ vert_loc_index = int(i) - 1
+
+ if vert_loc_index < 0:
+ vert_loc_index = len(verts_loc) + vert_loc_index + 1
+
+ curv_idx.append(vert_loc_index)
+
+ elif line_start == b'parm' or context_multi_line == b'parm':
+ if context_multi_line:
+ context_multi_line = b''
+ else:
+ context_parm = line_split[1]
+ line_split[0:2] = [] # remove first 2
+
+ if strip_slash(line_split):
+ context_multi_line = b'parm'
+ else:
+ context_multi_line = b''
+
+ if context_parm.lower() == b'u':
+ context_nurbs.setdefault(b'parm_u', []).extend([float_func(f) for f in line_split])
+ elif context_parm.lower() == b'v': # surfaces not supported yet
+ context_nurbs.setdefault(b'parm_v', []).extend([float_func(f) for f in line_split])
+ # else: # may want to support other parm's ?
+
+ elif line_start == b'deg':
+ context_nurbs[b'deg'] = [int(i) for i in line.split()[1:]]
+ elif line_start == b'end':
+ # Add the nurbs curve
+ if context_object_key:
+ context_nurbs[b'name'] = context_object_key
+ nurbs.append(context_nurbs)
+ context_nurbs = {}
+ context_parm = b''
+
+ ''' # How to use usemap? deprecated?
+ elif line_start == b'usema': # usemap or usemat
+ context_image= line_value(line_split)
+ '''
+
+ progress.step("Done, loading materials and images...")
+
+ if use_default_material:
+ unique_materials[None] = None
+ create_materials(filepath, relpath, material_libs, unique_materials,
+ use_image_search, float_func)
+
+ progress.step("Done, building geometries (verts:%i faces:%i materials: %i smoothgroups:%i) ..." %
+ (len(verts_loc), len(faces), len(unique_materials), len(unique_smooth_groups)))
+
+ # deselect all
+ if bpy.ops.object.select_all.poll():
+ bpy.ops.object.select_all(action='DESELECT')
+
+ new_objects = [] # put new objects here
+
+ # Split the mesh by objects/materials, may
+ SPLIT_OB_OR_GROUP = bool(use_split_objects or use_split_groups)
+
+ for data in split_mesh(verts_loc, faces, unique_materials, filepath, SPLIT_OB_OR_GROUP):
+ verts_loc_split, faces_split, unique_materials_split, dataname, use_vnor, use_vtex = data
+ # Create meshes from the data, warning 'vertex_groups' wont support splitting
+ #~ print(dataname, use_vnor, use_vtex)
+ create_mesh(new_objects,
+ use_edges,
+ verts_loc_split,
+ verts_nor if use_vnor else [],
+ verts_tex if use_vtex else [],
+ faces_split,
+ unique_materials_split,
+ unique_smooth_groups,
+ vertex_groups,
+ dataname,
+ )
+
+ # nurbs support
+ for context_nurbs in nurbs:
+ create_nurbs(context_nurbs, verts_loc, new_objects)
+
+ view_layer = context.view_layer
+ collection = view_layer.active_layer_collection.collection
+
+ # Create new obj
+ for obj in new_objects:
+ collection.objects.link(obj)
+ obj.select_set(True)
+
+ # we could apply this anywhere before scaling.
+ obj.matrix_world = global_matrix
+
+ view_layer.update()
+
+ axis_min = [1000000000] * 3
+ axis_max = [-1000000000] * 3
+
+ if global_clamp_size:
+ # Get all object bounds
+ for ob in new_objects:
+ for v in ob.bound_box:
+ for axis, value in enumerate(v):
+ if axis_min[axis] > value:
+ axis_min[axis] = value
+ if axis_max[axis] < value:
+ axis_max[axis] = value
+
+ # Scale objects
+ max_axis = max(axis_max[0] - axis_min[0], axis_max[1] - axis_min[1], axis_max[2] - axis_min[2])
+ scale = 1.0
+
+ while global_clamp_size < max_axis * scale:
+ scale = scale / 10.0
+
+ for obj in new_objects:
+ obj.scale = scale, scale, scale
+
+ progress.leave_substeps("Done.")
+ progress.leave_substeps("Finished importing: %r" % filepath)
+
+ return {'FINISHED'}