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authorSeva Alekseyev <sevaa@nih.gov>2015-10-15 13:39:11 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-10-15 13:44:50 +0300
commit44cc56c92796cecb93506a33afff1c48f1ac39ee (patch)
treef56d3290dbcd607008ed79c018b3449667a1c5e1 /io_scene_x3d/__init__.py
parent2bb20f6129b05bbaddbe126c2dabb868107a0c23 (diff)
X3D import: expanded support to a larger subset of the standard.
It supports: - all geometry nodes from Rendering - all geometry nodes from Geometry3D - ImageTexture (including primitives) - TextureTransform (needs careful testing) - all lamp nodes from Lighting - Viewpoint I've been going by the standard as outlined here: http://www.web3d.org/documents/specifications/19775-1/V3.3/index.html When not sure, I'd compare to a reference implementation, X3DOM ( http://www.x3dom.org/ ). The UI was left intact from the existing implementation. Reviewed by campbellbarton and mont29
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r--io_scene_x3d/__init__.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 78851a62..4d2a401b 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -20,16 +20,16 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
- "author": "Campbell Barton, Bart, Bastien Montagne",
- "version": (1, 1, 0),
- "blender": (2, 74, 0),
+ "author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev",
+ "version": (1, 2, 0),
+ "blender": (2, 76, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",
"warning": "",
- "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/"
- "Scripts/Import-Export/Web3D",
+ "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Web3D",
"support": 'OFFICIAL',
- "category": "Import-Export"}
+ "category": "Import-Export",
+}
if "bpy" in locals():
import importlib