diff options
author | Seva Alekseyev <sevaa@nih.gov> | 2015-10-15 13:39:11 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-10-15 13:44:50 +0300 |
commit | 44cc56c92796cecb93506a33afff1c48f1ac39ee (patch) | |
tree | f56d3290dbcd607008ed79c018b3449667a1c5e1 /io_scene_x3d/__init__.py | |
parent | 2bb20f6129b05bbaddbe126c2dabb868107a0c23 (diff) |
X3D import: expanded support to a larger subset of the standard.
It supports:
- all geometry nodes from Rendering
- all geometry nodes from Geometry3D
- ImageTexture (including primitives)
- TextureTransform (needs careful testing)
- all lamp nodes from Lighting
- Viewpoint
I've been going by the standard as outlined here:
http://www.web3d.org/documents/specifications/19775-1/V3.3/index.html
When not sure, I'd compare to a reference implementation, X3DOM ( http://www.x3dom.org/ ).
The UI was left intact from the existing implementation.
Reviewed by campbellbarton and mont29
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r-- | io_scene_x3d/__init__.py | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py index 78851a62..4d2a401b 100644 --- a/io_scene_x3d/__init__.py +++ b/io_scene_x3d/__init__.py @@ -20,16 +20,16 @@ bl_info = { "name": "Web3D X3D/VRML2 format", - "author": "Campbell Barton, Bart, Bastien Montagne", - "version": (1, 1, 0), - "blender": (2, 74, 0), + "author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev", + "version": (1, 2, 0), + "blender": (2, 76, 0), "location": "File > Import-Export", "description": "Import-Export X3D, Import VRML2", "warning": "", - "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/" - "Scripts/Import-Export/Web3D", + "wiki_url": "http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Import-Export/Web3D", "support": 'OFFICIAL', - "category": "Import-Export"} + "category": "Import-Export", +} if "bpy" in locals(): import importlib |