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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-25 15:56:53 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-25 15:56:53 +0300 |
commit | 4c1e06612962e4dcd36c77582f2da258f6760680 (patch) | |
tree | 140e8bb33f7197d68ca142591e2cd817c48ff748 /io_scene_x3d/__init__.py | |
parent | 107df683a03280ed9cdeb329b7766bef2943991c (diff) |
Fix T45184: OBJ importer would add UV or clnor layers to all objects in split-import case.
In case some parts have UVs and others not, when doing split import we have to
avoid creating empty dummy UV layers for meshes that have no 'tex' data in .obj.
Same goes for clnors.
Diffstat (limited to 'io_scene_x3d/__init__.py')
0 files changed, 0 insertions, 0 deletions