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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-25 15:56:53 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-25 15:56:53 +0300
commit4c1e06612962e4dcd36c77582f2da258f6760680 (patch)
tree140e8bb33f7197d68ca142591e2cd817c48ff748 /io_scene_x3d/__init__.py
parent107df683a03280ed9cdeb329b7766bef2943991c (diff)
Fix T45184: OBJ importer would add UV or clnor layers to all objects in split-import case.
In case some parts have UVs and others not, when doing split import we have to avoid creating empty dummy UV layers for meshes that have no 'tex' data in .obj. Same goes for clnors.
Diffstat (limited to 'io_scene_x3d/__init__.py')
0 files changed, 0 insertions, 0 deletions