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authorBastien Montagne <montagne29@wanadoo.fr>2019-03-17 19:30:16 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-03-17 19:44:23 +0300
commit4ecd2f7a5f13f170ff578e8e0e59f271dd8e5ccd (patch)
tree8c905ac9351688ff0067d6e42a1687d2e43219e4 /io_scene_x3d/__init__.py
parent850dfa2aa0549eb6c556b302b897aaa225dd55ca (diff)
Fix T49420: X3D Exporter generates duplicate edges and splits the mesh when exporting with Triangulate.
No point in splitting vertices over small differences in UVs or Color values. Note that there will still be splits when those UVs or colors actually do not match, but this seems to be part of 'triangulated' export design (otherwise we could use indexed values as with regular polygons export). Based on investigation by Sebastian Ullrich (@souljedi), thanks.
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r--io_scene_x3d/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 54377704..94ed224a 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev",
- "version": (2, 2, 0),
+ "version": (2, 2, 1),
"blender": (2, 80, 0),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",