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authorBastien Montagne <montagne29@wanadoo.fr>2019-09-19 19:28:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2019-09-19 19:28:38 +0300
commitc06154e38ac8c754f118b74befc8380b9a00e7ae (patch)
treea5cee03514bdaff4e181aa5dcfe1f6ba912d0b01 /io_scene_x3d/__init__.py
parentd5af86076fd411724e631243e430125ddb840c3c (diff)
Fix T69895: X3D Import and Export returns error on meshes with vertex colors.
2.8x materials don't have any indication they should use vcols anymore, that should be handled at node-based shader level now. For now just ignore, and always export/import active vcols.
Diffstat (limited to 'io_scene_x3d/__init__.py')
-rw-r--r--io_scene_x3d/__init__.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 4aec9750..ee7dab6d 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -21,7 +21,7 @@
bl_info = {
"name": "Web3D X3D/VRML2 format",
"author": "Campbell Barton, Bart, Bastien Montagne, Seva Alekseyev",
- "version": (2, 2, 4),
+ "version": (2, 2, 5),
"blender": (2, 81, 6),
"location": "File > Import-Export",
"description": "Import-Export X3D, Import VRML2",