Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2012-11-13 19:00:34 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-11-13 19:00:34 +0400
commitc52466848c85092a010853ca729f1a964a79cc22 (patch)
treefd9c854a0016cf95c156757a5520f2710dabcc04 /io_scene_x3d/export_x3d.py
parent089b22f449bd43c7a2f8e328815a2e575ce20ef1 (diff)
apply patch from [#33138] X3D export: honour "Auto Smooth" checkbox
un-modified, my own change didnt match up with the x3d spec.
Diffstat (limited to 'io_scene_x3d/export_x3d.py')
-rw-r--r--io_scene_x3d/export_x3d.py6
1 files changed, 4 insertions, 2 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index 1b9711b5..5e6afc3a 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -852,8 +852,10 @@ def export(file,
# --- Write IndexedFaceSet Attributes (same as IndexedTriangleSet)
fw('solid="%s"\n' % ('true' if material and material.game_settings.use_backface_culling else 'false'))
- if is_smooth and mesh.use_auto_smooth:
- fw(ident_step + 'creaseAngle="%.4f"\n' % mesh.auto_smooth_angle)
+ if is_smooth:
+ # use Auto-Smooth angle, if enabled. Otherwise make
+ # the mesh perfectly smooth by creaseAngle > pi.
+ fw(ident_step + 'creaseAngle="%.4f"\n' % (mesh.auto_smooth_angle if mesh.use_auto_smooth else 4.0))
if use_normals:
# currently not optional, could be made so: