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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:27:19 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2019-07-31 14:28:52 +0300
commit4e1cda9885a6ef508396a8f60c292350af8f3f3d (patch)
treee3051b0a0710fd83e241531426e263c6c8542f6c /io_scene_x3d
parent2176c8f2aaac6eb1fb6d1e159100396f1c500f22 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz
Differential Revision: https://developer.blender.org/D5240
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/import_x3d.py2
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index e2f79ad0..ea591d7a 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -2896,7 +2896,7 @@ def importShape_LoadAppearance(vrmlname, appr, ancestry, node, is_vcol):
USE on an Appearance node and USE on a Material node
call for different approaches.
- Tools generate repeating, idential material definitions.
+ Tools generate repeating, identical material definitions.
Can't rely on USE alone. Repeating texture definitions
are entirely possible, too.