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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-06 20:59:17 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-07-06 20:59:17 +0300
commit6aa8e130eff59059886e203ff95221609f63b222 (patch)
treefe478c4920c5b2f602349eb2c216d2b653b5176b /io_scene_x3d
parent7216192171a35c56523f9abcb279eb8a0a33577b (diff)
Update for renaming lamp to light.
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/export_x3d.py128
-rw-r--r--io_scene_x3d/import_x3d.py10
2 files changed, 69 insertions, 69 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index c2ebfca7..d6c4a293 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -48,7 +48,7 @@ H3D_CAMERA_FOLLOW = 'CAMERA_FOLLOW_TRANSFORM'
H3D_VIEW_MATRIX = 'view_matrix'
-def clamp_color(col):
+def clight_color(col):
return tuple([max(min(c, 1.0), 0.0) for c in col])
@@ -164,14 +164,14 @@ def h3d_shader_glsl_frag_patch(filepath, scene, global_vars, frag_uniform_var_ma
lines.append("%s\n" % v)
lines.append("// h3d custom vars end\n")
lines.append("\n")
- elif l.lstrip().startswith("lamp_visibility_other("):
+ elif l.lstrip().startswith("light_visibility_other("):
w = l.split(', ')
last_transform = w[1] + "_transform" # XXX - HACK!!!
w[1] = '(view_matrix * %s_transform * vec4(%s.x, %s.y, %s.z, 1.0)).xyz' % (w[1], w[1], w[1], w[1])
l = ", ".join(w)
- elif l.lstrip().startswith("lamp_visibility_sun_hemi("):
+ elif l.lstrip().startswith("light_visibility_sun_hemi("):
w = l.split(', ')
- w[0] = w[0][len("lamp_visibility_sun_hemi(") + 1:]
+ w[0] = w[0][len("light_visibility_sun_hemi(") + 1:]
if not h3d_is_object_view(scene, frag_uniform_var_map[w[0]]):
w[0] = '(mat3(normalize(view_matrix[0].xyz), normalize(view_matrix[1].xyz), normalize(view_matrix[2].xyz)) * -%s)' % w[0]
@@ -179,10 +179,10 @@ def h3d_shader_glsl_frag_patch(filepath, scene, global_vars, frag_uniform_var_ma
w[0] = ('(mat3(normalize((view_matrix*%s)[0].xyz), normalize((view_matrix*%s)[1].xyz), normalize((view_matrix*%s)[2].xyz)) * -%s)' %
(last_transform, last_transform, last_transform, w[0]))
- l = "\tlamp_visibility_sun_hemi(" + ", ".join(w)
- elif l.lstrip().startswith("lamp_visibility_spot_circle("):
+ l = "\tlight_visibility_sun_hemi(" + ", ".join(w)
+ elif l.lstrip().startswith("light_visibility_spot_circle("):
w = l.split(', ')
- w[0] = w[0][len("lamp_visibility_spot_circle(") + 1:]
+ w[0] = w[0][len("light_visibility_spot_circle(") + 1:]
if not h3d_is_object_view(scene, frag_uniform_var_map[w[0]]):
w[0] = '(mat3(normalize(view_matrix[0].xyz), normalize(view_matrix[1].xyz), normalize(view_matrix[2].xyz)) * -%s)' % w[0]
@@ -190,7 +190,7 @@ def h3d_shader_glsl_frag_patch(filepath, scene, global_vars, frag_uniform_var_ma
w[0] = ('(mat3(normalize((view_matrix*%s)[0].xyz), normalize((view_matrix*%s)[1].xyz), normalize((view_matrix*%s)[2].xyz)) * %s)' %
(last_transform, last_transform, last_transform, w[0]))
- l = "\tlamp_visibility_spot_circle(" + ", ".join(w)
+ l = "\tlight_visibility_spot_circle(" + ", ".join(w)
lines.append(l)
@@ -241,7 +241,7 @@ def export(file,
# since objects of different types will always have
# different decorated names.
uuid_cache_object = {} # object
- uuid_cache_lamp = {} # 'LA_' + object.name
+ uuid_cache_light = {} # 'LA_' + object.name
uuid_cache_view = {} # object, different namespace
uuid_cache_mesh = {} # mesh
uuid_cache_material = {} # material
@@ -261,7 +261,7 @@ def export(file,
# prevent uuid collisions.
uuid_cache = {}
uuid_cache_object = uuid_cache # object
- uuid_cache_lamp = uuid_cache # 'LA_' + object.name
+ uuid_cache_light = uuid_cache # 'LA_' + object.name
uuid_cache_view = uuid_cache # object, different namespace
uuid_cache_mesh = uuid_cache # mesh
uuid_cache_material = uuid_cache # material
@@ -370,16 +370,16 @@ def export(file,
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<Fog ' % ident)))
fw('fogType="%s"\n' % ('LINEAR' if (mtype == 'LINEAR') else 'EXPONENTIAL'))
- fw(ident_step + 'color="%.3f %.3f %.3f"\n' % clamp_color(world.horizon_color))
+ fw(ident_step + 'color="%.3f %.3f %.3f"\n' % clight_color(world.horizon_color))
fw(ident_step + 'visibilityRange="%.3f"\n' % mparam.depth)
fw(ident_step + '/>\n')
else:
return
- def writeNavigationInfo(ident, scene, has_lamp):
+ def writeNavigationInfo(ident, scene, has_light):
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<NavigationInfo ' % ident)))
- fw('headlight="%s"\n' % bool_as_str(not has_lamp))
+ fw('headlight="%s"\n' % bool_as_str(not has_light))
fw(ident_step + 'visibilityLimit="0.0"\n')
fw(ident_step + 'type=\'"EXAMINE", "ANY"\'\n')
fw(ident_step + 'avatarSize="0.25, 1.75, 0.75"\n')
@@ -411,8 +411,8 @@ def export(file,
return ident
def writeSpotLight(ident, obj, matrix, lamp, world):
- # note, lamp_id is not re-used
- lamp_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
+ # note, light_id is not re-used
+ light_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_light, clean_func=clean_def, sep="_"))
if world:
ambi = world.ambient_color
@@ -435,11 +435,11 @@ def export(file,
# radius = lamp.dist*math.cos(beamWidth)
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<SpotLight ' % ident)))
- fw('DEF=%s\n' % lamp_id)
+ fw('DEF=%s\n' % light_id)
fw(ident_step + 'radius="%.4f"\n' % radius)
fw(ident_step + 'ambientIntensity="%.4f"\n' % amb_intensity)
fw(ident_step + 'intensity="%.4f"\n' % intensity)
- fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clamp_color(lamp.color))
+ fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clight_color(lamp.color))
fw(ident_step + 'beamWidth="%.4f"\n' % beamWidth)
fw(ident_step + 'cutOffAngle="%.4f"\n' % cutOffAngle)
fw(ident_step + 'direction="%.4f %.4f %.4f"\n' % orientation)
@@ -447,8 +447,8 @@ def export(file,
fw(ident_step + '/>\n')
def writeDirectionalLight(ident, obj, matrix, lamp, world):
- # note, lamp_id is not re-used
- lamp_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
+ # note, light_id is not re-used
+ light_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_light, clean_func=clean_def, sep="_"))
if world:
ambi = world.ambient_color
@@ -464,16 +464,16 @@ def export(file,
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<DirectionalLight ' % ident)))
- fw('DEF=%s\n' % lamp_id)
+ fw('DEF=%s\n' % light_id)
fw(ident_step + 'ambientIntensity="%.4f"\n' % amb_intensity)
- fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clamp_color(lamp.color))
+ fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clight_color(lamp.color))
fw(ident_step + 'intensity="%.4f"\n' % intensity)
fw(ident_step + 'direction="%.4f %.4f %.4f"\n' % orientation)
fw(ident_step + '/>\n')
def writePointLight(ident, obj, matrix, lamp, world):
- # note, lamp_id is not re-used
- lamp_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
+ # note, light_id is not re-used
+ light_id = quoteattr(unique_name(obj, LA_ + obj.name, uuid_cache_light, clean_func=clean_def, sep="_"))
if world:
ambi = world.ambient_color
@@ -488,9 +488,9 @@ def export(file,
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<PointLight ' % ident)))
- fw('DEF=%s\n' % lamp_id)
+ fw('DEF=%s\n' % light_id)
fw(ident_step + 'ambientIntensity="%.4f"\n' % amb_intensity)
- fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clamp_color(lamp.color))
+ fw(ident_step + 'color="%.4f %.4f %.4f"\n' % clight_color(lamp.color))
fw(ident_step + 'intensity="%.4f"\n' % intensity)
fw(ident_step + 'radius="%.4f" \n' % lamp.distance)
@@ -1002,9 +1002,9 @@ def export(file,
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<Material ' % ident)))
fw('DEF=%s\n' % material_id)
- fw(ident_step + 'diffuseColor="%.3f %.3f %.3f"\n' % clamp_color(diffuseColor))
- fw(ident_step + 'specularColor="%.3f %.3f %.3f"\n' % clamp_color(specColor))
- fw(ident_step + 'emissiveColor="%.3f %.3f %.3f"\n' % clamp_color(emitColor))
+ fw(ident_step + 'diffuseColor="%.3f %.3f %.3f"\n' % clight_color(diffuseColor))
+ fw(ident_step + 'specularColor="%.3f %.3f %.3f"\n' % clight_color(specColor))
+ fw(ident_step + 'emissiveColor="%.3f %.3f %.3f"\n' % clight_color(emitColor))
fw(ident_step + 'ambientIntensity="%.3f"\n' % ambient)
fw(ident_step + 'shininess="%.3f"\n' % shininess)
fw(ident_step + 'transparency="%s"\n' % transp)
@@ -1035,12 +1035,12 @@ def export(file,
#~ GPU_DATA_4F 5
#~ GPU_DATA_4UB 8
#~ GPU_DATA_9F 6
- #~ GPU_DYNAMIC_LAMP_DYNCO 7
- #~ GPU_DYNAMIC_LAMP_DYNCOL 11
- #~ GPU_DYNAMIC_LAMP_DYNENERGY 10
- #~ GPU_DYNAMIC_LAMP_DYNIMAT 8
- #~ GPU_DYNAMIC_LAMP_DYNPERSMAT 9
- #~ GPU_DYNAMIC_LAMP_DYNVEC 6
+ #~ GPU_DYNAMIC_LIGHT_DYNCO 7
+ #~ GPU_DYNAMIC_LIGHT_DYNCOL 11
+ #~ GPU_DYNAMIC_LIGHT_DYNENERGY 10
+ #~ GPU_DYNAMIC_LIGHT_DYNIMAT 8
+ #~ GPU_DYNAMIC_LIGHT_DYNPERSMAT 9
+ #~ GPU_DYNAMIC_LIGHT_DYNVEC 6
#~ GPU_DYNAMIC_OBJECT_COLOR 5
#~ GPU_DYNAMIC_OBJECT_IMAT 4
#~ GPU_DYNAMIC_OBJECT_MAT 2
@@ -1134,45 +1134,45 @@ def export(file,
writeImageTexture(ident + '\t', uniform['image'])
fw('%s</field>\n' % ident)
- elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNCO:
- lamp_obj = uniform['lamp']
- frag_uniform_var_map[uniform['varname']] = lamp_obj
+ elif uniform['type'] == gpu.GPU_DYNAMIC_LIGHT_DYNCO:
+ light_obj = uniform['lamp']
+ frag_uniform_var_map[uniform['varname']] = light_obj
if uniform['datatype'] == gpu.GPU_DATA_3F: # should always be true!
- lamp_obj_id = quoteattr(unique_name(lamp_obj, LA_ + lamp_obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
- lamp_obj_transform_id = quoteattr(unique_name(lamp_obj, lamp_obj.name, uuid_cache_object, clean_func=clean_def, sep="_"))
+ light_obj_id = quoteattr(unique_name(light_obj, LA_ + light_obj.name, uuid_cache_light, clean_func=clean_def, sep="_"))
+ light_obj_transform_id = quoteattr(unique_name(light_obj, light_obj.name, uuid_cache_object, clean_func=clean_def, sep="_"))
- value = '%.6f %.6f %.6f' % (global_matrix * lamp_obj.matrix_world).to_translation()[:]
- field_descr = " <!--- Lamp DynCo '%s' -->" % lamp_obj.name
+ value = '%.6f %.6f %.6f' % (global_matrix * light_obj.matrix_world).to_translation()[:]
+ field_descr = " <!--- Lamp DynCo '%s' -->" % light_obj.name
fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
# ------------------------------------------------------
# shader-patch
- field_descr = " <!--- Lamp DynCo '%s' (shader patch) -->" % lamp_obj.name
+ field_descr = " <!--- Lamp DynCo '%s' (shader patch) -->" % light_obj.name
fw('%s<field name="%s_transform" type="SFMatrix4f" accessType="inputOutput" />%s\n' % (ident, uniform['varname'], field_descr))
# transform
frag_vars.append("uniform mat4 %s_transform;" % uniform['varname'])
h3d_material_route.append(
'<ROUTE fromNode=%s fromField="accumulatedForward" toNode=%s toField="%s_transform" />%s' %
- (suffix_quoted_str(lamp_obj_transform_id, _TRANSFORM), material_id, uniform['varname'], field_descr))
+ (suffix_quoted_str(light_obj_transform_id, _TRANSFORM), material_id, uniform['varname'], field_descr))
h3d_material_route.append(
'<ROUTE fromNode=%s fromField="location" toNode=%s toField="%s" /> %s' %
- (lamp_obj_id, material_id, uniform['varname'], field_descr))
+ (light_obj_id, material_id, uniform['varname'], field_descr))
# ------------------------------------------------------
else:
assert(0)
- elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNCOL:
+ elif uniform['type'] == gpu.GPU_DYNAMIC_LIGHT_DYNCOL:
# odd we have both 3, 4 types.
- lamp_obj = uniform['lamp']
- frag_uniform_var_map[uniform['varname']] = lamp_obj
+ light_obj = uniform['lamp']
+ frag_uniform_var_map[uniform['varname']] = light_obj
- lamp = lamp_obj.data
+ lamp = light_obj.data
value = '%.6f %.6f %.6f' % (lamp.color * lamp.energy)[:]
- field_descr = " <!--- Lamp DynColor '%s' -->" % lamp_obj.name
+ field_descr = " <!--- Lamp DynColor '%s' -->" % light_obj.name
if uniform['datatype'] == gpu.GPU_DATA_3F:
fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
elif uniform['datatype'] == gpu.GPU_DATA_4F:
@@ -1180,26 +1180,26 @@ def export(file,
else:
assert(0)
- elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNENERGY:
+ elif uniform['type'] == gpu.GPU_DYNAMIC_LIGHT_DYNENERGY:
# not used ?
assert(0)
- elif uniform['type'] == gpu.GPU_DYNAMIC_LAMP_DYNVEC:
- lamp_obj = uniform['lamp']
- frag_uniform_var_map[uniform['varname']] = lamp_obj
+ elif uniform['type'] == gpu.GPU_DYNAMIC_LIGHT_DYNVEC:
+ light_obj = uniform['lamp']
+ frag_uniform_var_map[uniform['varname']] = light_obj
if uniform['datatype'] == gpu.GPU_DATA_3F:
- lamp_obj = uniform['lamp']
- value = '%.6f %.6f %.6f' % ((global_matrix * lamp_obj.matrix_world).to_quaternion() * mathutils.Vector((0.0, 0.0, 1.0))).normalized()[:]
- field_descr = " <!--- Lamp DynDirection '%s' -->" % lamp_obj.name
+ light_obj = uniform['lamp']
+ value = '%.6f %.6f %.6f' % ((global_matrix * light_obj.matrix_world).to_quaternion() * mathutils.Vector((0.0, 0.0, 1.0))).normalized()[:]
+ field_descr = " <!--- Lamp DynDirection '%s' -->" % light_obj.name
fw('%s<field name="%s" type="SFVec3f" accessType="inputOutput" value="%s" />%s\n' % (ident, uniform['varname'], value, field_descr))
# route so we can have the lamp update the view
- if h3d_is_object_view(scene, lamp_obj):
- lamp_id = quoteattr(unique_name(lamp_obj, LA_ + lamp_obj.name, uuid_cache_lamp, clean_func=clean_def, sep="_"))
+ if h3d_is_object_view(scene, light_obj):
+ light_id = quoteattr(unique_name(light_obj, LA_ + light_obj.name, uuid_cache_light, clean_func=clean_def, sep="_"))
h3d_material_route.append(
'<ROUTE fromNode=%s fromField="direction" toNode=%s toField="%s" />%s' %
- (lamp_id, material_id, uniform['varname'], field_descr))
+ (light_id, material_id, uniform['varname'], field_descr))
else:
assert(0)
@@ -1330,9 +1330,9 @@ def export(file,
blending = world.use_sky_blend, world.use_sky_paper, world.use_sky_real
- grd_triple = clamp_color(world.horizon_color)
- sky_triple = clamp_color(world.zenith_color)
- mix_triple = clamp_color((grd_triple[i] + sky_triple[i]) / 2.0 for i in range(3))
+ grd_triple = clight_color(world.horizon_color)
+ sky_triple = clight_color(world.zenith_color)
+ mix_triple = clight_color((grd_triple[i] + sky_triple[i]) / 2.0 for i in range(3))
ident_step = ident + (' ' * (-len(ident) + \
fw('%s<Background ' % ident)))
@@ -1469,7 +1469,7 @@ def export(file,
if do_remove:
bpy.data.meshes.remove(me)
- elif obj_type == 'LAMP':
+ elif obj_type == 'LIGHT':
data = obj.data
datatype = data.type
if datatype == 'POINT':
@@ -1521,7 +1521,7 @@ def export(file,
ident = ''
ident = writeHeader(ident)
- writeNavigationInfo(ident, scene, any(obj.type == 'LAMP' for obj in objects))
+ writeNavigationInfo(ident, scene, any(obj.type == 'LIGHT' for obj in objects))
writeBackground(ident, world)
writeFog(ident, world)
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 3416bf22..cffdabfe 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -2790,9 +2790,9 @@ def appearance_LoadTexture(tex_node, ancestry, node):
if bpyima: # Loading can still fail
repeat_s = tex_node.getFieldAsBool('repeatS', True, ancestry)
- bpyima.use_clamp_x = not repeat_s
+ bpyima.use_clight_x = not repeat_s
repeat_t = tex_node.getFieldAsBool('repeatT', True, ancestry)
- bpyima.use_clamp_y = not repeat_t
+ bpyima.use_clight_y = not repeat_t
# Update the desc-based cache
if desc:
@@ -3148,7 +3148,7 @@ def importLamp_PointLight(node, ancestry):
# is_on = node.getFieldAsBool('on', True, ancestry) # TODO
radius = node.getFieldAsFloat('radius', 100.0, ancestry)
- bpylamp = bpy.data.lamps.new(vrmlname, 'POINT')
+ bpylamp = bpy.data.lights.new(vrmlname, 'POINT')
bpylamp.energy = intensity
bpylamp.distance = radius
bpylamp.color = color
@@ -3169,7 +3169,7 @@ def importLamp_DirectionalLight(node, ancestry):
intensity = node.getFieldAsFloat('intensity', 1.0, ancestry) # max is documented to be 1.0 but some files have higher.
# is_on = node.getFieldAsBool('on', True, ancestry) # TODO
- bpylamp = bpy.data.lamps.new(vrmlname, 'SUN')
+ bpylamp = bpy.data.lights.new(vrmlname, 'SUN')
bpylamp.energy = intensity
bpylamp.color = color
@@ -3197,7 +3197,7 @@ def importLamp_SpotLight(node, ancestry):
# is_on = node.getFieldAsBool('on', True, ancestry) # TODO
radius = node.getFieldAsFloat('radius', 100.0, ancestry)
- bpylamp = bpy.data.lamps.new(vrmlname, 'SPOT')
+ bpylamp = bpy.data.lights.new(vrmlname, 'SPOT')
bpylamp.energy = intensity
bpylamp.distance = radius
bpylamp.color = color