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author | Campbell Barton <ideasman42@gmail.com> | 2012-11-12 05:34:18 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-11-12 05:34:18 +0400 |
commit | 896011aebe86beb164c53a4ad88220e9c33adef9 (patch) | |
tree | 818c224970eeb0fc8f99731ca9b090d22f0f20bf /io_scene_x3d | |
parent | ad777e6b54106d891539eef23fd58fec64e0de77 (diff) |
only write crease angle if auto-smooth is enabled.
Diffstat (limited to 'io_scene_x3d')
-rw-r--r-- | io_scene_x3d/export_x3d.py | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py index ddc07132..5a8d6a24 100644 --- a/io_scene_x3d/export_x3d.py +++ b/io_scene_x3d/export_x3d.py @@ -852,7 +852,7 @@ def export(file, # --- Write IndexedFaceSet Attributes (same as IndexedTriangleSet) fw('solid="%s"\n' % ('true' if material and material.game_settings.use_backface_culling else 'false')) - if is_smooth: + if is_smooth and mesh.use_auto_smooth: fw(ident_step + 'creaseAngle="%.4f"\n' % mesh.auto_smooth_angle) if use_normals: |