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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /io_scene_x3d
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/__init__.py22
1 files changed, 11 insertions, 11 deletions
diff --git a/io_scene_x3d/__init__.py b/io_scene_x3d/__init__.py
index 06a9a122..8115f72e 100644
--- a/io_scene_x3d/__init__.py
+++ b/io_scene_x3d/__init__.py
@@ -62,7 +62,7 @@ class ImportX3D(bpy.types.Operator, ImportHelper):
bl_options = {'PRESET', 'UNDO'}
filename_ext = ".x3d"
- filter_glob = StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
+ filter_glob: StringProperty(default="*.x3d;*.wrl", options={'HIDDEN'})
def execute(self, context):
from . import import_x3d
@@ -87,51 +87,51 @@ class ExportX3D(bpy.types.Operator, ExportHelper):
bl_options = {'PRESET'}
filename_ext = ".x3d"
- filter_glob = StringProperty(default="*.x3d", options={'HIDDEN'})
+ filter_glob: StringProperty(default="*.x3d", options={'HIDDEN'})
- use_selection = BoolProperty(
+ use_selection: BoolProperty(
name="Selection Only",
description="Export selected objects only",
default=False,
)
- use_mesh_modifiers = BoolProperty(
+ use_mesh_modifiers: BoolProperty(
name="Apply Modifiers",
description="Use transformed mesh data from each object",
default=True,
)
- use_triangulate = BoolProperty(
+ use_triangulate: BoolProperty(
name="Triangulate",
description="Write quads into 'IndexedTriangleSet'",
default=False,
)
- use_normals = BoolProperty(
+ use_normals: BoolProperty(
name="Normals",
description="Write normals with geometry",
default=False,
)
- use_compress = BoolProperty(
+ use_compress: BoolProperty(
name="Compress",
description="Compress the exported file",
default=False,
)
- use_hierarchy = BoolProperty(
+ use_hierarchy: BoolProperty(
name="Hierarchy",
description="Export parent child relationships",
default=True,
)
- name_decorations = BoolProperty(
+ name_decorations: BoolProperty(
name="Name decorations",
description=("Add prefixes to the names of exported nodes to "
"indicate their type"),
default=True,
)
- use_h3d = BoolProperty(
+ use_h3d: BoolProperty(
name="H3D Extensions",
description="Export shaders for H3D",
default=False,
)
- global_scale = FloatProperty(
+ global_scale: FloatProperty(
name="Scale",
min=0.01, max=1000.0,
default=1.0,