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authorBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 18:59:58 +0300
committerBrecht Van Lommel <brechtvanlommel@gmail.com>2018-10-19 19:12:29 +0300
commitd7d3233715503ecc15b8dd1973f7e73257e2cbda (patch)
treef9f9ab24b89fe574b3f972e45c8337bcd791a9b1 /io_scene_x3d
parent84b817117328b3193533324846ec389b1f5fe5c4 (diff)
Spelling fixes in comments and descriptions, patch by luzpaz.
Differential Revision: https://developer.blender.org/D3746
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/import_x3d.py28
1 files changed, 14 insertions, 14 deletions
diff --git a/io_scene_x3d/import_x3d.py b/io_scene_x3d/import_x3d.py
index 3416bf22..83dcc83d 100644
--- a/io_scene_x3d/import_x3d.py
+++ b/io_scene_x3d/import_x3d.py
@@ -54,7 +54,7 @@ def imageConvertCompat(path):
# notes
# transform are relative
-# order dosnt matter for loc/size/rot
+# order doesn't matter for loc/size/rot
# right handed rotation
# angles are in radians
# rotation first defines axis then amount in radians
@@ -105,7 +105,7 @@ def vrmlFormat(data):
"""
Keep this as a valid vrml file, but format in a way we can predict.
"""
- # Strip all commends - # not in strings - warning multiline strings are ignored.
+ # Strip all comments - # not in strings - warning multiline strings are ignored.
def strip_comment(l):
#l = ' '.join(l.split())
l = l.strip()
@@ -138,7 +138,7 @@ def vrmlFormat(data):
data = '\n'.join([strip_comment(l) for l in data.split('\n')]) # remove all whitespace
- EXTRACT_STRINGS = True # only needed when strings or filesnames containe ,[]{} chars :/
+ EXTRACT_STRINGS = True # only needed when strings or filename contains ,[]{} chars :/
if EXTRACT_STRINGS:
@@ -573,7 +573,7 @@ class vrmlNode(object):
# Only add this in a very special case
# where the parent of this object is not the real parent
# - In this case we have added the proto as a child to a node instancing it.
- # This is a bit arbitary, but its how Proto's are done with this importer.
+ # This is a bit arbitrary, but its how Proto's are done with this importer.
if child.getProtoName() is None and child.getExternprotoName() is None:
child.getSerialized(results, ancestry)
else:
@@ -621,7 +621,7 @@ class vrmlNode(object):
# proto settings are stored in "self.proto_node"
if node.proto_node:
- # Get the default value from the proto, this can be overwridden by the proto instace
+ # Get the default value from the proto, this can be overwritten by the proto instance
# 'field SFColor legColor .8 .4 .7'
if AS_CHILD:
for child in node.proto_node.children:
@@ -808,12 +808,12 @@ class vrmlNode(object):
child_array = self_real.getFieldName(field, ancestry, True, SPLIT_COMMAS=True)
- #if type(child_array)==list: # happens occasionaly
+ #if type(child_array)==list: # happens occasionally
# array_data = child_array
if child_array is None:
# For x3d, should work ok with vrml too
- # for x3d arrays are fields, vrml they are nodes, annoying but not tooo bad.
+ # for x3d arrays are fields, vrml they are nodes, annoying but not too bad.
data_split = self.getFieldName(field, ancestry, SPLIT_COMMAS=True)
if not data_split:
return []
@@ -1668,7 +1668,7 @@ def importMesh_ReadVertices(bpymesh, geom, ancestry):
# of vertices matches the source file.
# Relies upon texture coordinates in the X3D node; if a coordinate generation
# algorithm for a geometry is in the spec (e. g. for ElevationGrid), it needs
-# to be implemeted by the geometry handler.
+# to be implemented by the geometry handler.
#
# Texture transform is applied in ProcessObject.
def importMesh_ApplyTextureToTessfaces(bpymesh, geom, ancestry, bpyima):
@@ -2258,7 +2258,7 @@ def importMesh_Extrusion(geom, ancestry, bpyima):
(s + 1) * nc + c), ccw) for s in range(ns - 1) for c in range(ncf)]
if spine_closed:
- # The faces between the last and the first spine poins
+ # The faces between the last and the first spine points
b = (ns - 1) * nc
faces += [flip((
b + c,
@@ -2388,7 +2388,7 @@ def importMesh_IndexedLineSet(geom, ancestry, _):
lines.append(line)
# vcolor = geom.getChildByName('color')
- # blender dosnt have per vertex color
+ # blender doesn't have per vertex color
bpycurve = bpy.data.curves.new('IndexedCurve', 'CURVE')
bpycurve.dimensions = '3D'
@@ -2414,7 +2414,7 @@ def importMesh_PointSet(geom, ancestry, _):
points = []
# vcolor = geom.getChildByName('color')
- # blender dosnt have per vertex color
+ # blender doesn't have per vertex color
bpymesh = bpy.data.meshes.new("PointSet")
bpymesh.vertices.add(len(points))
@@ -2679,7 +2679,7 @@ def appearance_CreateMaterial(vrmlname, mat, ancestry, is_vcol):
ancestry)
bpymat.diffuse_color = diff_color
- # NOTE - blender dosnt support emmisive color
+ # NOTE - blender doesn't support emmisive color
# Store in mirror color and approximate with emit.
emit = mat.getFieldAsFloatTuple('emissiveColor', [0.0, 0.0, 0.0], ancestry)
bpymat.mirror_color = emit
@@ -2893,7 +2893,7 @@ def importShape_LoadAppearance(vrmlname, appr, ancestry, node, is_vcol):
It's probably an abuse of Blender of some level.
So here's the caching structure:
- For USE on apprearance, we store the material object
+ For USE on appearance, we store the material object
in the appearance node.
For USE on texture, we store the image object in the tex node.
@@ -3376,7 +3376,7 @@ def translateTimeSensor(node, action, ancestry):
loop = node.getFieldAsBool('loop', False, ancestry)
time_cu.append((1 + startTime, 0.0))
- time_cu.append((1 + stopTime, 1.0 / 10.0)) # anoying, the UI uses /10
+ time_cu.append((1 + stopTime, 1.0 / 10.0)) # annoying, the UI uses /10
if loop:
time_cu.extend = Blender.IpoCurve.ExtendTypes.CYCLIC # or - EXTRAP, CYCLIC_EXTRAP, CONST,