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authorCampbell Barton <ideasman42@gmail.com>2016-03-07 23:43:26 +0300
committerCampbell Barton <ideasman42@gmail.com>2016-03-07 23:43:26 +0300
commitd8c57973ae38a7588e12232cd1906f0719e1914c (patch)
treec53d67ad0a05e415c25d71af2759912d436938c8 /io_scene_x3d
parentac48e91b44e15bae81c50b03d838f7eee145f718 (diff)
Cleanup: trailing space
Diffstat (limited to 'io_scene_x3d')
-rw-r--r--io_scene_x3d/export_x3d.py11
1 files changed, 6 insertions, 5 deletions
diff --git a/io_scene_x3d/export_x3d.py b/io_scene_x3d/export_x3d.py
index 4ae33d5f..c2ebfca7 100644
--- a/io_scene_x3d/export_x3d.py
+++ b/io_scene_x3d/export_x3d.py
@@ -592,13 +592,13 @@ def export(file,
# same as face_groups.items() but sorted so we can get predictable output.
face_groups_items = list(face_groups.items())
face_groups_items.sort(key=lambda m: (m[0][0], getattr(m[0][1], 'name', '')))
-
+
is_col = (mesh.tessface_vertex_colors.active and (material is None or material.use_vertex_color_paint))
mesh_faces_col = mesh.tessface_vertex_colors.active.data if is_col else None
-
+
# Check if vertex colors can be exported in per-vertex mode.
# Do we have just one color per vertex in every face that uses the vertex?
- if is_col:
+ if is_col:
def calc_vertex_color():
vert_color = [None] * len(mesh.vertices)
@@ -935,12 +935,13 @@ def export(file,
if is_col:
# Need better logic here, dynamic determination
# which of the X3D coloring models fits better this mesh - per face
- # or per vertex. Probably with an explicit fallback mode parameter.
+ # or per vertex. Probably with an explicit fallback mode parameter.
fw('%s<Color color="' % ident)
if is_col_per_vertex:
for i in range(len(mesh.vertices)):
+ # may be None,
fw('%.3f %.3f %.3f ' % (vert_color[i] or (0.0, 0.0, 0.0)))
- else: # Export as colors per face.
+ else: # Export as colors per face.
# TODO: average them rather than using the first one!
for i in face_group:
fw('%.3f %.3f %.3f ' % mesh_faces_col[i].color1[:])