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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /io_scene_x
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'io_scene_x')
-rw-r--r--io_scene_x/__init__.py40
1 files changed, 20 insertions, 20 deletions
diff --git a/io_scene_x/__init__.py b/io_scene_x/__init__.py
index 404d9dc2..c8e2bc73 100644
--- a/io_scene_x/__init__.py
+++ b/io_scene_x/__init__.py
@@ -43,112 +43,112 @@ class ExportDirectX(bpy.types.Operator):
bl_idname = "export_scene.x"
bl_label = "Export DirectX"
- filepath = StringProperty(subtype='FILE_PATH')
+ filepath: StringProperty(subtype='FILE_PATH')
# Export options
- SelectedOnly = BoolProperty(
+ SelectedOnly: BoolProperty(
name="Export Selected Objects Only",
description="Export only selected objects",
default=True)
- CoordinateSystem = EnumProperty(
+ CoordinateSystem: EnumProperty(
name="Coordinate System",
description="Use the selected coordinate system for export",
items=(('LEFT_HANDED', "Left-Handed", "Use a Y up, Z forward system or a Z up, -Y forward system"),
('RIGHT_HANDED', "Right-Handed", "Use a Y up, -Z forward system or a Z up, Y forward system")),
default='LEFT_HANDED')
- UpAxis = EnumProperty(
+ UpAxis: EnumProperty(
name="Up Axis",
description="The selected axis points upward",
items=(('Y', "Y", "The Y axis points up"),
('Z', "Z", "The Z axis points up")),
default='Y')
- ExportMeshes = BoolProperty(
+ ExportMeshes: BoolProperty(
name="Export Meshes",
description="Export mesh objects",
default=True)
- ExportNormals = BoolProperty(
+ ExportNormals: BoolProperty(
name=" Export Normals",
description="Export mesh normals",
default=True)
- FlipNormals = BoolProperty(
+ FlipNormals: BoolProperty(
name=" Flip Normals",
description="Flip mesh normals before export",
default=False)
- ExportUVCoordinates = BoolProperty(
+ ExportUVCoordinates: BoolProperty(
name=" Export UV Coordinates",
description="Export mesh UV coordinates, if any",
default=True)
- ExportMaterials = BoolProperty(
+ ExportMaterials: BoolProperty(
name=" Export Materials",
description="Export material properties and reference image textures",
default=True)
- ExportActiveImageMaterials = BoolProperty(
+ ExportActiveImageMaterials: BoolProperty(
name=" Reference Active Images as Textures",
description="Reference the active image of each face as a texture, "\
"as opposed to the image assigned to the material",
default=False)
- ExportVertexColors = BoolProperty(
+ ExportVertexColors: BoolProperty(
name=" Export Vertex Colors",
description="Export mesh vertex colors, if any",
default=False)
- ExportSkinWeights = BoolProperty(
+ ExportSkinWeights: BoolProperty(
name=" Export Skin Weights",
description="Bind mesh vertices to armature bones",
default=False)
- ApplyModifiers = BoolProperty(
+ ApplyModifiers: BoolProperty(
name=" Apply Modifiers",
description="Apply the effects of object modifiers before export",
default=False)
- ExportArmatureBones = BoolProperty(
+ ExportArmatureBones: BoolProperty(
name="Export Armature Bones",
description="Export armatures bones",
default=False)
- ExportRestBone = BoolProperty(
+ ExportRestBone: BoolProperty(
name=" Export Rest Position",
description="Export bones in their rest position (recommended for "\
"animation)",
default=False)
- ExportAnimation = BoolProperty(
+ ExportAnimation: BoolProperty(
name="Export Animations",
description="Export object and bone animations. Data is exported for "\
"every frame",
default=False)
- IncludeFrameRate = BoolProperty(
+ IncludeFrameRate: BoolProperty(
name=" Include Frame Rate",
description="Include the AnimTicksPerSecond template which is "\
"used by some engines to control animation speed",
default=False)
- ExportActionsAsSets = BoolProperty(
+ ExportActionsAsSets: BoolProperty(
name=" Export Actions as AnimationSets",
description="Export each action of each object as a separate "\
"AnimationSet. Otherwise all current actions are lumped "\
"together into a single set",
default=False)
- AttachToFirstArmature = BoolProperty(
+ AttachToFirstArmature: BoolProperty(
name=" Attach Unused Actions to First Armature",
description="Export each unused action as if used by the first "\
"armature object",
default=False)
- Verbose = BoolProperty(
+ Verbose: BoolProperty(
name="Verbose",
description="Run the exporter in debug mode. Check the console for "\
"output",