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authorCampbell Barton <ideasman42@gmail.com>2011-07-25 12:48:58 +0400
committerCampbell Barton <ideasman42@gmail.com>2011-07-25 12:48:58 +0400
commit48c9da843c40ff8a97b462d8539185b662ba1567 (patch)
tree5ef66e3398e8a8b852e405cd29ba26ce3f617404 /io_shape_mdd
parent7690c2a38db02317d7ad289a16b8c55b5ec0ed3a (diff)
swap vector multiplication order, also some style changes
Diffstat (limited to 'io_shape_mdd')
-rw-r--r--io_shape_mdd/export_mdd.py10
1 files changed, 5 insertions, 5 deletions
diff --git a/io_shape_mdd/export_mdd.py b/io_shape_mdd/export_mdd.py
index 2a8980cd..9b0ad8b6 100644
--- a/io_shape_mdd/export_mdd.py
+++ b/io_shape_mdd/export_mdd.py
@@ -70,11 +70,11 @@ def save(operator, context, filepath="", frame_start=1, frame_end=300, fps=25):
me = obj.to_mesh(scene, True, 'PREVIEW')
#Flip y and z
- mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0), \
- (0.0, 0.0, 1.0, 0.0), \
- (0.0, 1.0, 0.0, 0.0), \
- (0.0, 0.0, 0.0, 1.0), \
- ))
+ mat_flip = mathutils.Matrix(((1.0, 0.0, 0.0, 0.0),
+ (0.0, 0.0, 1.0, 0.0),
+ (0.0, 1.0, 0.0, 0.0),
+ (0.0, 0.0, 0.0, 1.0),
+ ))
numverts = len(me.vertices)