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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 16:01:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 17:43:14 +0300 |
commit | 901868a4b2fc6e70d9c74119d97c57de132859a3 (patch) | |
tree | 94f96b6fd5f8a1ec509c6551f504cad958c1688f /io_shape_mdd | |
parent | 2e5b7a4a044ab982af66def583ae16bb563a1357 (diff) |
Update for Depsgraph API changes
Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
Diffstat (limited to 'io_shape_mdd')
-rw-r--r-- | io_shape_mdd/export_mdd.py | 5 |
1 files changed, 4 insertions, 1 deletions
diff --git a/io_shape_mdd/export_mdd.py b/io_shape_mdd/export_mdd.py index 69b9dbe1..4ca22e91 100644 --- a/io_shape_mdd/export_mdd.py +++ b/io_shape_mdd/export_mdd.py @@ -68,7 +68,8 @@ def save(context, filepath="", frame_start=1, frame_end=300, fps=25.0, use_rest_ orig_frame = scene.frame_current scene.frame_set(frame_start) depsgraph = context.evaluated_depsgraph_get() - me = obj.evaluated_get(depsgraph).to_mesh() + obj_eval = obj.evaluated_get + me = obj_eval.to_mesh() #Flip y and z ''' @@ -118,4 +119,6 @@ def save(context, filepath="", frame_start=1, frame_end=300, fps=25.0, use_rest_ print('MDD Exported: %r frames:%d\n' % (filepath, numframes - 1)) scene.frame_set(orig_frame) + obj_eval.to_mesh_clear() + return {'FINISHED'} |