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author | Jacques Lucke <mail@jlucke.com> | 2020-06-03 11:54:49 +0300 |
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committer | Jacques Lucke <mail@jlucke.com> | 2020-06-03 11:54:49 +0300 |
commit | 084eec36977c9a084aa020031f4a1aa0f0352170 (patch) | |
tree | 842aea62a5ea88d7466921e958c8ac3bd9b648b1 /lighting_tri_lights.py | |
parent | 36cc6368b7abee3bc1a47759107797117eb7d539 (diff) |
Fix T76900: Tri-lighting addon broken when there was no camera
Reviewers: lichtwerk
Differential Revision: https://developer.blender.org/D7861
Diffstat (limited to 'lighting_tri_lights.py')
-rw-r--r-- | lighting_tri_lights.py | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/lighting_tri_lights.py b/lighting_tri_lights.py index a5478974..f86972ed 100644 --- a/lighting_tri_lights.py +++ b/lighting_tri_lights.py @@ -142,7 +142,8 @@ class OBJECT_OT_TriLighting(Operator): scene.camera = cam_obj bpy.ops.view3d.camera_to_view() camera = cam_obj - bpy.ops.view3d.view_axis(type='TOP') + # Leave camera view again, otherwise redo does not work correctly. + bpy.ops.view3d.view_camera() obj = bpy.context.view_layer.objects.active |