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authorNutti <nutti.metro@gmail.com>2019-05-19 10:45:14 +0300
committerNutti <nutti.metro@gmail.com>2019-05-19 10:45:14 +0300
commitd2808959bb845ec945aa7fac494db42a9228021b (patch)
treec102b9c079a22491de7c60e562ad87124838785c /magic_uv/op/texture_lock.py
parent2ce7a5d85cfb21b5832a533af551bfb01502b168 (diff)
Magic UV: Release v6.1
[Update features] - World Scale UV - Add option "Texture" to allow the user to specify the texture for the density calculation [Other updates] - Fix bugs
Diffstat (limited to 'magic_uv/op/texture_lock.py')
-rw-r--r--magic_uv/op/texture_lock.py12
1 files changed, 6 insertions, 6 deletions
diff --git a/magic_uv/op/texture_lock.py b/magic_uv/op/texture_lock.py
index 791a7ae6..9f69e259 100644
--- a/magic_uv/op/texture_lock.py
+++ b/magic_uv/op/texture_lock.py
@@ -20,8 +20,8 @@
__author__ = "Nutti <nutti.metro@gmail.com>"
__status__ = "production"
-__version__ = "6.0"
-__date__ = "26 Jan 2019"
+__version__ = "6.1"
+__date__ = "19 May 2019"
import math
from math import atan2, cos, sqrt, sin, fabs
@@ -226,7 +226,7 @@ class _Properties:
pass
def update_func(_, __):
- bpy.ops.uv.muv_ot_texture_lock_intr('INVOKE_REGION_WIN')
+ bpy.ops.uv.muv_texture_lock_intr('INVOKE_REGION_WIN')
scene.muv_texture_lock_enabled = BoolProperty(
name="Texture Lock Enabled",
@@ -260,7 +260,7 @@ class MUV_OT_TextureLock_Lock(bpy.types.Operator):
Operation class: Lock Texture
"""
- bl_idname = "uv.muv_ot_texture_lock_lock"
+ bl_idname = "uv.muv_texture_lock_lock"
bl_label = "Lock Texture"
bl_description = "Lock Texture"
bl_options = {'REGISTER', 'UNDO'}
@@ -307,7 +307,7 @@ class MUV_OT_TextureLock_Unlock(bpy.types.Operator):
Operation class: Unlock Texture
"""
- bl_idname = "uv.muv_ot_texture_lock_unlock"
+ bl_idname = "uv.muv_texture_lock_unlock"
bl_label = "Unlock Texture"
bl_description = "Unlock Texture"
bl_options = {'REGISTER', 'UNDO'}
@@ -392,7 +392,7 @@ class MUV_OT_TextureLock_Intr(bpy.types.Operator):
Operation class: Texture Lock (Interactive mode)
"""
- bl_idname = "uv.muv_ot_texture_lock_intr"
+ bl_idname = "uv.muv_texture_lock_intr"
bl_label = "Texture Lock (Interactive mode)"
bl_description = "Internal operation for Texture Lock (Interactive mode)"