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authorBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-10-14 20:52:42 +0300
commit99d2c979a9bd4b38d618696c83cb02fd6d8083ae (patch)
treefab66f8a3bb0854c4403e3335b253357cf3fb54c /materials_utils
parenta2e69343eb0893f4e4d404d20ba4c2f66d01f40a (diff)
Cleanup: fix typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D16234
Diffstat (limited to 'materials_utils')
-rw-r--r--materials_utils/functions.py2
-rw-r--r--materials_utils/operators.py2
2 files changed, 2 insertions, 2 deletions
diff --git a/materials_utils/functions.py b/materials_utils/functions.py
index 93d700d8..e771fc6b 100644
--- a/materials_utils/functions.py
+++ b/materials_utils/functions.py
@@ -272,7 +272,7 @@ def mu_select_by_material_name(self, find_material_name, extend_selection = Fals
if active_object.type == 'MESH':
# if not extending the selection, deselect all first
# (Without this, edges/faces were still selected
- # while the faces were deselcted)
+ # while the faces were deselected)
if not extend_selection:
bpy.ops.mesh.select_all(action = 'DESELECT')
diff --git a/materials_utils/operators.py b/materials_utils/operators.py
index 98eab763..dbb5de6a 100644
--- a/materials_utils/operators.py
+++ b/materials_utils/operators.py
@@ -720,7 +720,7 @@ class MATERIAL_OT_materialutilities_auto_smooth_angle(bpy.types.Operator):
set_smooth_shading: BoolProperty(
name = "Set Smooth",
description = "Set Smooth shading for the affected objects\n"
- "This overrides the currenth smooth/flat shading that might be set to different parts of the object",
+ "This overrides the current smooth/flat shading that might be set to different parts of the object",
default = True
)