diff options
author | Antonioya <blendergit@gmail.com> | 2016-09-30 22:42:51 +0300 |
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committer | Antonioya <blendergit@gmail.com> | 2016-09-30 22:42:51 +0300 |
commit | b13fa5d81cb68c375e2e0ab3776dcdedc501eb25 (patch) | |
tree | fe01bb9643208da9169150b7daf77a05c5c45f96 /measureit/__init__.py | |
parent | 5929cc941927b9d8feac092c799cdb9ff2e93641 (diff) |
MeasureIt: Cleanup code
Clean and reformat code for better reading
Diffstat (limited to 'measureit/__init__.py')
-rw-r--r-- | measureit/__init__.py | 351 |
1 files changed, 176 insertions, 175 deletions
diff --git a/measureit/__init__.py b/measureit/__init__.py index 1a2aa37e..abafcd80 100644 --- a/measureit/__init__.py +++ b/measureit/__init__.py @@ -34,7 +34,7 @@ bl_info = { "description": "Tools for measuring objects.", "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/3D_interaction/Measureit", "category": "3D View" - } +} import sys import os @@ -57,15 +57,15 @@ import bpy from bpy.types import Scene, WindowManager from bpy.props import FloatVectorProperty, IntProperty, BoolProperty, StringProperty, FloatProperty, EnumProperty - # -------------------------------------------------------------- # Register all operators and panels # -------------------------------------------------------------- ## Addons Preferences Update Panel from bpy.types import ( - AddonPreferences, - ) + AddonPreferences, +) + def update_panel(self, context): try: @@ -84,24 +84,25 @@ def update_panel(self, context): measureit_main.MeasureitRenderPanel.bl_category = context.user_preferences.addons[__name__].preferences.category bpy.utils.register_class(measureit_main.MeasureitRenderPanel) + class Measure_Pref(AddonPreferences): bl_idname = __name__ category = StringProperty( - name="Tab Category", - description="Choose a name for the category of the panel", - default="Measureit", - update=update_panel - ) + name="Tab Category", + description="Choose a name for the category of the panel", + default="Measureit", + update=update_panel + ) def draw(self, context): - layout = self.layout row = layout.row() col = row.column() col.label(text="Tab Category:") col.prop(self, "category", text="") + # Define menu # noinspection PyUnusedLocal def register(): @@ -135,220 +136,220 @@ def register(): subtype='COLOR', size=4) Scene.measureit_font_size = IntProperty(name="Text Size", - description="Default text size", - default=14, min=10, max=150) + description="Default text size", + default=14, min=10, max=150) Scene.measureit_hint_space = FloatProperty(name='Separation', min=0, max=100, default=0.1, - precision=3, - description="Default distance to display measure") + precision=3, + description="Default distance to display measure") Scene.measureit_gl_ghost = BoolProperty(name="All", - description="Display measures for all objects," - " not only selected", - default=True) + description="Display measures for all objects," + " not only selected", + default=True) Scene.measureit_gl_txt = StringProperty(name="Text", maxlen=256, - description="Short description (use | for line break)") + description="Short description (use | for line break)") Scene.measureit_gl_precision = IntProperty(name='Precision', min=0, max=5, default=2, - description="Number of decimal precision") + description="Number of decimal precision") Scene.measureit_gl_show_d = BoolProperty(name="ShowDist", - description="Display distances", - default=True) + description="Display distances", + default=True) Scene.measureit_gl_show_n = BoolProperty(name="ShowName", - description="Display texts", - default=False) + description="Display texts", + default=False) Scene.measureit_scale = BoolProperty(name="Scale", - description="Use scale factor", - default=False) + description="Use scale factor", + default=False) Scene.measureit_scale_factor = FloatProperty(name='Factor', min=0.001, max=9999999, - default=1.0, - precision=3, - description="Scale factor 1:x") + default=1.0, + precision=3, + description="Scale factor 1:x") Scene.measureit_scale_color = FloatVectorProperty(name="Scale color", - description="Scale Color", - default=(1, 1, 0, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Scale Color", + default=(1, 1, 0, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_scale_font = IntProperty(name="Font", - description="Text size", - default=14, min=10, max=150) + description="Text size", + default=14, min=10, max=150) Scene.measureit_scale_pos_x = IntProperty(name="Position X", - description="Margin on the X axis", - default=5, - min=0, - max=100) + description="Margin on the X axis", + default=5, + min=0, + max=100) Scene.measureit_scale_pos_y = IntProperty(name="Position Y", - description="Margin on the Y axis", - default=5, - min=0, - max=100) + description="Margin on the Y axis", + default=5, + min=0, + max=100) Scene.measureit_gl_scaletxt = StringProperty(name="ScaleText", maxlen=48, - description="Scale title", - default="Scale:") + description="Scale title", + default="Scale:") Scene.measureit_scale_precision = IntProperty(name='Precision', min=0, max=5, default=0, - description="Number of decimal precision") + description="Number of decimal precision") Scene.measureit_ovr = BoolProperty(name="Override", - description="Override colors and fonts", - default=False) + description="Override colors and fonts", + default=False) Scene.measureit_ovr_font = IntProperty(name="Font", - description="Override text size", - default=14, min=10, max=150) + description="Override text size", + default=14, min=10, max=150) Scene.measureit_ovr_color = FloatVectorProperty(name="Override color", - description="Override Color", - default=(1, 0, 0, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Override Color", + default=(1, 0, 0, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_ovr_width = IntProperty(name='Override width', min=1, max=10, default=1, - description='override line width') + description='override line width') Scene.measureit_units = EnumProperty(items=(('1', "Automatic", "Use scene units"), - ('2', "Meters", ""), - ('3', "Centimeters", ""), - ('4', "Milimiters", ""), - ('5', "Feet", ""), - ('6', "Inches", "")), - name="Units", - default="2", - description="Units") + ('2', "Meters", ""), + ('3', "Centimeters", ""), + ('4', "Milimiters", ""), + ('5', "Feet", ""), + ('6', "Inches", "")), + name="Units", + default="2", + description="Units") Scene.measureit_render = BoolProperty(name="Render", - description="Save an image with measures over" - " render image", - default=False) + description="Save an image with measures over" + " render image", + default=False) Scene.measureit_render_type = EnumProperty(items=(('1', "*Current", "Use current render"), - ('2', "OpenGL", ""), - ('3', "Animation OpenGL", ""), - ('4', "Image", ""), - ('5', "Animation", "")), - name="Render type", - description="Type of render image") + ('2', "OpenGL", ""), + ('3', "Animation OpenGL", ""), + ('4', "Image", ""), + ('5', "Animation", "")), + name="Render type", + description="Type of render image") Scene.measureit_sum = EnumProperty(items=(('99', "-", "Select a group for sum"), - ('0', "A", ""), - ('1', "B", ""), - ('2', "C", ""), - ('3', "D", ""), - ('4', "E", ""), - ('5', "F", ""), - ('6', "G", ""), - ('7', "H", ""), - ('8', "I", ""), - ('9', "J", ""), - ('10', "K", ""), - ('11', "L", ""), - ('12', "M", ""), - ('13', "N", ""), - ('14', "O", ""), - ('15', "P", ""), - ('16', "Q", ""), - ('17', "R", ""), - ('18', "S", ""), - ('19', "T", ""), - ('20', "U", ""), - ('21', "V", ""), - ('22', "W", ""), - ('23', "X", ""), - ('24', "Y", ""), - ('25', "Z", "")), - name="Sum in Group", - description="Add segment length in selected group") + ('0', "A", ""), + ('1', "B", ""), + ('2', "C", ""), + ('3', "D", ""), + ('4', "E", ""), + ('5', "F", ""), + ('6', "G", ""), + ('7', "H", ""), + ('8', "I", ""), + ('9', "J", ""), + ('10', "K", ""), + ('11', "L", ""), + ('12', "M", ""), + ('13', "N", ""), + ('14', "O", ""), + ('15', "P", ""), + ('16', "Q", ""), + ('17', "R", ""), + ('18', "S", ""), + ('19', "T", ""), + ('20', "U", ""), + ('21', "V", ""), + ('22', "W", ""), + ('23', "X", ""), + ('24', "Y", ""), + ('25', "Z", "")), + name="Sum in Group", + description="Add segment length in selected group") Scene.measureit_rf = BoolProperty(name="render_frame", - description="Add a frame in render output", - default=False) + description="Add a frame in render output", + default=False) Scene.measureit_rf_color = FloatVectorProperty(name="Fcolor", - description="Frame Color", - default=(0.9, 0.9, 0.9, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Frame Color", + default=(0.9, 0.9, 0.9, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_rf_border = IntProperty(name='fborder ', min=1, max=1000, default=10, - description='Frame space from border') + description='Frame space from border') Scene.measureit_rf_line = IntProperty(name='fline', min=1, max=10, default=1, - description='Line width for border') + description='Line width for border') Scene.measureit_glarrow_a = EnumProperty(items=(('99', "--", "No arrow"), - ('1', "Line", - "The point of the arrow are lines"), - ('2', "Triangle", - "The point of the arrow is triangle"), - ('3', "TShape", - "The point of the arrow is a T")), - name="A end", - description="Add arrows to point A") + ('1', "Line", + "The point of the arrow are lines"), + ('2', "Triangle", + "The point of the arrow is triangle"), + ('3', "TShape", + "The point of the arrow is a T")), + name="A end", + description="Add arrows to point A") Scene.measureit_glarrow_b = EnumProperty(items=(('99', "--", "No arrow"), - ('1', "Line", - "The point of the arrow are lines"), - ('2', "Triangle", - "The point of the arrow is triangle"), - ('3', "TShape", - "The point of the arrow is a T")), - name="B end", - description="Add arrows to point B") + ('1', "Line", + "The point of the arrow are lines"), + ('2', "Triangle", + "The point of the arrow is triangle"), + ('3', "TShape", + "The point of the arrow is a T")), + name="B end", + description="Add arrows to point B") Scene.measureit_glarrow_s = IntProperty(name="Size", - description="Arrow size", - default=15, min=6, max=500) + description="Arrow size", + default=15, min=6, max=500) Scene.measureit_debug = BoolProperty(name="Debug", - description="Display information for debuging" - " (expand/collapse for enabling or disabling)" - " this information is only renderered for " - "selected objects", - default=False) + description="Display information for debuging" + " (expand/collapse for enabling or disabling)" + " this information is only renderered for " + "selected objects", + default=False) Scene.measureit_debug_select = BoolProperty(name="Selected", - description="Display information " - "for selected vertices/faces", - default=False) + description="Display information " + "for selected vertices/faces", + default=False) Scene.measureit_debug_vertices = BoolProperty(name="Vertices", - description="Display vertex number", - default=True) + description="Display vertex number", + default=True) Scene.measureit_debug_location = BoolProperty(name="Location", - description="Display vertex location", - default=False) + description="Display vertex location", + default=False) Scene.measureit_debug_faces = BoolProperty(name="Faces", - description="Display face number", - default=False) + description="Display face number", + default=False) Scene.measureit_debug_normals = BoolProperty(name="Normals", - description="Display face normal " - "vector and creation order", - default=False) + description="Display face normal " + "vector and creation order", + default=False) Scene.measureit_debug_normal_details = BoolProperty(name="Details", - description="Display face normal details", - default=True) + description="Display face normal details", + default=True) Scene.measureit_debug_font = IntProperty(name="Font", - description="Debug text size", - default=14, min=10, max=150) + description="Debug text size", + default=14, min=10, max=150) Scene.measureit_debug_color = FloatVectorProperty(name="Debug color", - description="Debug Color", - default=(1, 0, 0, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Debug Color", + default=(1, 0, 0, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_debug_color2 = FloatVectorProperty(name="Debug face color", - description="Debug face Color", - default=(0, 1, 0, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Debug face Color", + default=(0, 1, 0, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_debug_color3 = FloatVectorProperty(name="Debug vector color", - description="Debug vector Color", - default=(1.0, 1.0, 0.1, 1.0), - min=0.1, - max=1, - subtype='COLOR', - size=4) + description="Debug vector Color", + default=(1.0, 1.0, 0.1, 1.0), + min=0.1, + max=1, + subtype='COLOR', + size=4) Scene.measureit_debug_normal_size = FloatProperty(name='Len', min=0.001, max=9, - default=0.5, - precision=2, - description="Normal arrow size") + default=0.5, + precision=2, + description="Normal arrow size") Scene.measureit_debug_width = IntProperty(name='Debug width', min=1, max=10, default=2, - description='Vector line thickness') + description='Vector line thickness') Scene.measureit_debug_precision = IntProperty(name='Precision', min=0, max=5, default=1, - description="Number of decimal precision") + description="Number of decimal precision") # OpenGL flag wm = WindowManager |