diff options
author | NBurn <nbwashburn@gmail.com> | 2017-08-12 08:01:05 +0300 |
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committer | NBurn <nbwashburn@gmail.com> | 2017-08-12 08:01:05 +0300 |
commit | 6451d10ff48f0bf4d95b504da295f760f64df14e (patch) | |
tree | 5460754389e01ec69cd2e22456e0cfc9975fabf6 /measureit/measureit_geometry.py | |
parent | 8068085bda0192fff3bb28a27bdc3c269dd3bcef (diff) |
MeasureIt: Refactored code and added align options
Added option to rotate measurements to be align to specified angles in degrees
Added option to horizontally align text to left, center, or right
Added option to expand or collapse all measurement subpanels
Redesign of Number panel option so its easier to match colors with measurements
Hid various measurement adjustment options when disabled and would have no affect
Redesign of button layout to reduce text truncation and improve visibility
Minor cleanup of comments and code for better readability and pep8 compliance
Diffstat (limited to 'measureit/measureit_geometry.py')
-rw-r--r-- | measureit/measureit_geometry.py | 92 |
1 files changed, 59 insertions, 33 deletions
diff --git a/measureit/measureit_geometry.py b/measureit/measureit_geometry.py index 87b97a20..8a23d817 100644 --- a/measureit/measureit_geometry.py +++ b/measureit/measureit_geometry.py @@ -29,6 +29,7 @@ import bpy import bgl # noinspection PyUnresolvedReferences import blf +from blf import ROTATION from math import fabs, degrees, radians, sqrt, cos, sin, pi from mathutils import Vector, Matrix from bmesh import from_edit_mesh @@ -54,8 +55,11 @@ def draw_segments(context, myobj, op, region, rv3d): ovr = scene.measureit_ovr ovrcolor = scene.measureit_ovr_color ovrfsize = scene.measureit_ovr_font + ovrfang = get_angle_in_rad(scene.measureit_ovr_font_rotation) + ovrfaln = scene.measureit_ovr_font_align ovrline = scene.measureit_ovr_width units = scene.measureit_units + fang = get_angle_in_rad(scene.measureit_font_rotation) # -------------------- # Scene Scale # -------------------- @@ -66,7 +70,8 @@ def draw_segments(context, myobj, op, region, rv3d): tx_dsp = fmts % scene.measureit_scale_factor tx_scale = scene.measureit_gl_scaletxt + " 1:" + tx_dsp draw_text(myobj, pos_2d, - tx_scale, scene.measureit_scale_color, scene.measureit_scale_font) + tx_scale, scene.measureit_scale_color, scene.measureit_scale_font, + text_rot=fang) # -------------------- # Loop # -------------------- @@ -74,8 +79,12 @@ def draw_segments(context, myobj, op, region, rv3d): ms = op.measureit_segments[idx] if ovr is False: fsize = ms.glfont_size + fang = get_angle_in_rad(ms.glfont_rotat) + faln = ms.glfont_align else: fsize = ovrfsize + fang = ovrfang + faln = ovrfaln # ------------------------------ # only active and visible # ------------------------------ @@ -239,8 +248,8 @@ def draw_segments(context, myobj, op, region, rv3d): loc = get_location(myobj) midpoint3d = interpolate3d(a_p1, b_p1, fabs(dist / 2)) vn = Vector((midpoint3d[0] - loc[0], - midpoint3d[1] - loc[1], - midpoint3d[2] - loc[2])) + midpoint3d[1] - loc[1], + midpoint3d[2] - loc[2])) else: vn = Vector((ms.glnormalx, ms.glnormaly, ms.glnormalz)) @@ -308,7 +317,7 @@ def draw_segments(context, myobj, op, region, rv3d): screen_point_v22 = get_2d_point(region, rv3d, v22) screen_point_v11a = get_2d_point(region, rv3d, v11a) screen_point_v11b = get_2d_point(region, rv3d, v11b) - + # ------------------------------------ # colour + line setup # ------------------------------------ @@ -357,7 +366,7 @@ def draw_segments(context, myobj, op, region, rv3d): if scene.measureit_gl_show_n is True and ms.glnames is True: msg += ms.gltxt if scene.measureit_gl_show_d is True or scene.measureit_gl_show_n is True: - draw_text(myobj, txtpoint2d, msg, rgb, fsize) + draw_text(myobj, txtpoint2d, msg, rgb, fsize, faln, fang) # ------------------------------ # if axis loc, show a indicator @@ -372,7 +381,7 @@ def draw_segments(context, myobj, op, region, rv3d): if ms.glocz is True: txt += "Z" txt += "]" - draw_text(myobj, txtpoint2d, txt, rgb, fsize - 1) + draw_text(myobj, txtpoint2d, txt, rgb, fsize - 1, text_rot=fang) except: pass @@ -381,16 +390,13 @@ def draw_segments(context, myobj, op, region, rv3d): # ------------------------------------ # noinspection PyBroadException if ms.gltype == 2 or ms.gltype == 9 or ms.gltype == 11: - right = False tx_dist = "" # noinspection PyBroadException try: if ms.gltype == 2: tx_dist = ms.gltxt - right = False if ms.gltype == 9: # Angles ang = ang_1.angle(ang_2) - right = True if bpy.context.scene.unit_settings.system_rotation == "DEGREES": ang = degrees(ang) @@ -402,7 +408,6 @@ def draw_segments(context, myobj, op, region, rv3d): if scene.measureit_gl_show_n is True: tx_dist += " " + ms.gltxt if ms.gltype == 11: # arc - right = True # print length or arc and angle if ms.glarc_len is True: tx_dist = ms.glarc_txlen + format_distance(fmt, units, arc_length) @@ -424,14 +429,15 @@ def draw_segments(context, myobj, op, region, rv3d): msg = tx_dist + " " else: msg = " " + if scene.measureit_gl_show_n is True and ms.glnames is True: msg += ms.gltxt if scene.measureit_gl_show_d is True or scene.measureit_gl_show_n is True: # Normal vector vna = Vector((b_p1[0] - a_p1[0], - b_p1[1] - a_p1[1], - b_p1[2] - a_p1[2])) + b_p1[1] - a_p1[1], + b_p1[2] - a_p1[2])) vna.normalize() via = vna * ms.glspace @@ -439,9 +445,10 @@ def draw_segments(context, myobj, op, region, rv3d): tmp_point = get_2d_point(region, rv3d, gap3d) if tmp_point is not None: txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty - draw_text(myobj, txtpoint2d, msg, rgb, fsize, right) + draw_text(myobj, txtpoint2d, msg, rgb, fsize, faln, fang) # Radius - if scene.measureit_gl_show_d is True and ms.gldist is True and ms.glarc_rad is True: + if scene.measureit_gl_show_d is True and ms.gldist is True and \ + ms.glarc_rad is True: tx_dist = ms.glarc_txradio + format_distance(fmt, units, dist * scene.measureit_scale_factor) else: @@ -454,7 +461,7 @@ def draw_segments(context, myobj, op, region, rv3d): tmp_point = get_2d_point(region, rv3d, gap3d) if tmp_point is not None: txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty - draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize, right) + draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize, faln, fang) except: pass # ------------------------------------ @@ -468,7 +475,7 @@ def draw_segments(context, myobj, op, region, rv3d): tmp_point = get_2d_point(region, rv3d, gap3d) if tmp_point is not None: txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty - draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize) + draw_text(myobj, txtpoint2d, tx_dist, rgb, fsize, faln, fang) # ------------------------------------ # Draw lines @@ -517,8 +524,8 @@ def draw_segments(context, myobj, op, region, rv3d): draw_arrow(screen_point_ap1, screen_point_bp1, a_size, a_type, b_type) else: vne = Vector((b_p1[0] - a_p1[0], - b_p1[1] - a_p1[1], - b_p1[2] - a_p1[2])) + b_p1[1] - a_p1[1], + b_p1[2] - a_p1[2])) vne.normalize() vie = vne * ms.glspace pe = (b_p1[0] + vie[0], b_p1[1] + vie[1], b_p1[2] + vie[2]) @@ -534,14 +541,14 @@ def draw_segments(context, myobj, op, region, rv3d): step = arc_angle / n_step else: step = radians(360.0) / n_step - # + mat_rot1 = Matrix.Rotation(step, 4, vn) mat_trans2 = Matrix.Translation(c) p1 = Vector(an_p1) # first point of arc # Normal vector vn = Vector((p1[0] - a_p1[0], - p1[1] - a_p1[1], - p1[2] - a_p1[2])) + p1[1] - a_p1[1], + p1[2] - a_p1[2])) vn.normalize() vi = vn * ms.glspace @@ -560,8 +567,8 @@ def draw_segments(context, myobj, op, region, rv3d): # Normal vector vn = Vector((p2[0] - a_p1[0], - p2[1] - a_p1[1], - p2[2] - a_p1[2])) + p2[1] - a_p1[1], + p2[2] - a_p1[2])) vn.normalize() vi = vn * ms.glspace @@ -634,7 +641,8 @@ def draw_segments(context, myobj, op, region, rv3d): tmp_point = get_2d_point(region, rv3d, midpoint3d) if tmp_point is not None: txtpoint2d = tmp_point[0] + ms.glfontx, tmp_point[1] + ms.glfonty - draw_text(myobj, txtpoint2d, msg, ms.glcolorarea, fsize) + # todo: swap ms.glcolorarea with ms.glcolor ? + draw_text(myobj, txtpoint2d, msg, ms.glcolorarea, fsize, faln, fang) except IndexError: ms.glfree = True @@ -789,17 +797,17 @@ def get_group_sum(myobj, tag): # ------------------------------------------------------------- # Create OpenGL text # -# right: Align to right # ------------------------------------------------------------- -#def draw_text(myobj, x_pos, y_pos, display_text, rgb, fsize, right=False): -def draw_text(myobj, pos2d, display_text, rgb, fsize, right=False): +def draw_text(myobj, pos2d, display_text, rgb, fsize, align='L', text_rot=0.0): if pos2d is None: return - x_pos, y_pos = pos2d + # dpi = bpy.context.user_preferences.system.dpi gap = 12 + x_pos, y_pos = pos2d font_id = 0 blf.size(font_id, fsize, 72) + # blf.size(font_id, fsize, dpi) # height of one line mwidth, mheight = blf.dimensions(font_id, "Tp") # uses high/low letters @@ -823,10 +831,14 @@ def draw_text(myobj, pos2d, display_text, rgb, fsize, right=False): # ------------------- for line in mylines: text_width, text_height = blf.dimensions(font_id, line) - if right is True: + if align is 'C': + newx = x_pos - text_width / 2 + elif align is 'R': newx = x_pos - text_width - gap else: newx = x_pos + blf.enable(font_id, ROTATION) + blf.rotation(font_id, text_rot) # calculate new Y position new_y = y_pos + (mheight * idx) # Draw @@ -839,6 +851,9 @@ def draw_text(myobj, pos2d, display_text, rgb, fsize, right=False): if maxwidth < text_width: maxwidth = text_width + if align is 'L': + blf.disable(font_id, ROTATION) + return maxwidth, maxheight @@ -1043,7 +1058,7 @@ def draw_vertices(context, myobj, region, rv3d): if v.select is False: continue # noinspection PyBroadException - #try: + # try: a_p1 = get_point(v.co, myobj) # colour bgl.glColor4f(rgb[0], rgb[1], rgb[2], rgb[3]) @@ -1056,9 +1071,9 @@ def draw_vertices(context, myobj, region, rv3d): if scene.measureit_debug_vert_loc is True: txt += format_point(co_mult(v.co), precision) draw_text(myobj, txtpoint2d, txt, rgb, fsize) - #except: - # print("Unexpected error:" + str(exc_info())) - # pass + # except: + # print("Unexpected error:" + str(exc_info())) + # pass return @@ -1452,3 +1467,14 @@ def format_distance(fmt, units, value, factor=1): tx_dist = fmt % value return tx_dist + + +# ------------------------------------------------------------- +# Get radian float based on angle choice +# +# ------------------------------------------------------------- +def get_angle_in_rad(fangle): + if fangle == 0: + return 0.0 + else: + return radians(fangle) |