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authorlijenstina <lijenstina@gmail.com>2017-07-13 20:50:22 +0300
committerlijenstina <lijenstina@gmail.com>2017-07-13 20:50:22 +0300
commit527932454e078bd7a90078858c17f600d9ec8a1d (patch)
tree7595eebd7c20f158af754e978fbf3f50145bd46d /mesh_auto_mirror.py
parent7ec7282e728dc51be67adc7d8ff74a4d58aacb74 (diff)
Auto Mirror: Cleanup, use a property group
Bumped version to 2.4.2 Pep8 cleanup Moved scene properties to a property group access it through context.scene.auto_mirror remove the properties upon unregister Add poll checks for Mesh objects to operators Add missing operator description Remove the draw function from the AutoMirror operator since it is not used and enabling Undo will not work in this case, since depending on the initial settings it can produce unwanted results
Diffstat (limited to 'mesh_auto_mirror.py')
-rw-r--r--mesh_auto_mirror.py327
1 files changed, 181 insertions, 146 deletions
diff --git a/mesh_auto_mirror.py b/mesh_auto_mirror.py
index 84128072..032bff37 100644
--- a/mesh_auto_mirror.py
+++ b/mesh_auto_mirror.py
@@ -1,208 +1,182 @@
-######################################################################################################
-# An simple add-on to auto cut in two and mirror an object #
-# Actualy partialy uncommented (see further version) #
-# Author: Lapineige #
-# License: GPL v3 #
-######################################################################################################
-
-
-############# Add-on description (used by Blender)
+# ########################################################### #
+# An simple add-on to auto cut in two and mirror an object #
+# Actualy partialy uncommented (see further version) #
+# Author: Lapineige #
+# License: GPL v3 #
+# ########################################################### #
bl_info = {
"name": "Auto Mirror",
- "description": "Super fast cutting and mirroring for mesh",
+ "description": "Super fast cutting and mirroring for Mesh objects",
"author": "Lapineige",
- "version": (2, 4, 1),
+ "version": (2, 4, 2),
"blender": (2, 7, 1),
"location": "View 3D > Toolbar > Tools tab > AutoMirror (panel)",
"warning": "",
- "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts/Modeling/AutoMirror",
- "tracker_url": "https://developer.blender.org/maniphest/task/edit/form/2/",
+ "wiki_url": "https://wiki.blender.org/index.php/Extensions:2.6/"
+ "Py/Scripts/Modeling/AutoMirror",
"category": "Mesh"}
import bpy
+from bpy.props import (
+ BoolProperty,
+ EnumProperty,
+ FloatProperty,
+ PointerProperty,
+ )
+from bpy.types import (
+ Operator,
+ Panel,
+ PropertyGroup,
+ )
from mathutils import Vector
-bpy.types.Scene.AutoMirror_axis = bpy.props.EnumProperty(
- items = [
- ("x", "X", "", 1),
- ("y", "Y", "", 2),
- ("z", "Z", "", 3)],
- description="Axis used by the mirror modifier"
- )
-bpy.types.Scene.AutoMirror_orientation = bpy.props.EnumProperty(
- items = [
- ("positive","Positive", "", 1),
- ("negative", "Negative", "", 2)],
- description="Choose the side along the axis of the editable part (+/- coordinates)"
- )
-bpy.types.Scene.AutoMirror_threshold = bpy.props.FloatProperty(
- default= 0.001,
- min= 0.001,
- description="Vertices closer than this distance are merged on the loopcut"
- )
-bpy.types.Scene.AutoMirror_toggle_edit = bpy.props.BoolProperty(
- default= True,
- description="If not in edit mode, change mode to edit"
- )
-bpy.types.Scene.AutoMirror_cut = bpy.props.BoolProperty(
- default= True,
- description="If enabeled, cut the mesh in two parts and mirror it. If not, just make a loopcut"
- )
-bpy.types.Scene.AutoMirror_clipping = bpy.props.BoolProperty(
- default=True
- )
-bpy.types.Scene.AutoMirror_use_clip = bpy.props.BoolProperty(
- default=True,
- description="Use clipping for the mirror modifier"
- )
-bpy.types.Scene.AutoMirror_show_on_cage = bpy.props.BoolProperty(
- default=True,
- description="Enable to edit the cage (it's the classical modifier's option)"
- )
-bpy.types.Scene.AutoMirror_apply_mirror = bpy.props.BoolProperty(
- description="Apply the mirror modifier (useful to symmetrise the mesh)"
- )
-
-############### Operator
-class AlignVertices(bpy.types.Operator):
- """ """
+# Operators
+class AlignVertices(Operator):
bl_idname = "object.align_vertices"
- bl_label = "Align Vertices on 1 Axis"
+ bl_label = "Align Vertices on an Axis"
+ bl_description = ("Align Vertices on an Axis\n"
+ "Needs an Active Mesh Object")
@classmethod
def poll(cls, context):
- return True
+ obj = context.active_object
+ return obj and obj.type == "MESH"
def execute(self, context):
- bpy.ops.object.mode_set(mode = 'OBJECT')
+ auto_m = context.scene.auto_mirror
+ bpy.ops.object.mode_set(mode='OBJECT')
- x1,y1,z1 = bpy.context.scene.cursor_location
+ x1, y1, z1 = bpy.context.scene.cursor_location
bpy.ops.view3d.snap_cursor_to_selected()
- x2,y2,z2 = bpy.context.scene.cursor_location
+ x2, y2, z2 = bpy.context.scene.cursor_location
- bpy.context.scene.cursor_location[0],bpy.context.scene.cursor_location[1],bpy.context.scene.cursor_location[2] = 0,0,0
+ bpy.context.scene.cursor_location[0], \
+ bpy.context.scene.cursor_location[1], \
+ bpy.context.scene.cursor_location[2] = 0, 0, 0
- #Vertices coordinate to 0 (local coordinate, so on the origin)
+ # Vertices coordinate to 0 (local coordinate, so on the origin)
for vert in bpy.context.object.data.vertices:
if vert.select:
- if bpy.context.scene.AutoMirror_axis == 'x':
+ if auto_m.axis == 'x':
axis = 0
- elif bpy.context.scene.AutoMirror_axis == 'y':
+ elif auto_m.axis == 'y':
axis = 1
- elif bpy.context.scene.AutoMirror_axis == 'z':
+ elif auto_m.axis == 'z':
axis = 2
vert.co[axis] = 0
- #
- bpy.context.scene.cursor_location = x2,y2,z2
+ bpy.context.scene.cursor_location = x2, y2, z2
bpy.ops.object.origin_set(type='ORIGIN_CURSOR')
- bpy.context.scene.cursor_location = x1,y1,z1
+ bpy.context.scene.cursor_location = x1, y1, z1
+ bpy.ops.object.mode_set(mode='EDIT')
- bpy.ops.object.mode_set(mode = 'EDIT')
return {'FINISHED'}
-class AutoMirror(bpy.types.Operator):
- """ Automatically cut an object along an axis """
+
+class AutoMirror(Operator):
bl_idname = "object.automirror"
bl_label = "AutoMirror"
- bl_options = {'REGISTER'} # 'UNDO' ?
+ bl_description = ("Automatically cut an object along an axis\n"
+ "Needs an Active Mesh Object")
+ bl_options = {'REGISTER'}
@classmethod
def poll(cls, context):
- return True
-
- def draw(self, context):
- layout = self.layout
- if bpy.context.object and bpy.context.object.type == 'MESH':
- layout.prop(context.scene, "AutoMirror_axis", text="Mirror axis")
- layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
- layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
- layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle edit")
- layout.prop(context.scene, "AutoMirror_cut", text="Cut and mirror")
- if bpy.context.scene.AutoMirror_cut:
- layout.prop(context.scene, "AutoMirror_clipping", text="Clipping")
- layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply mirror")
- else:
- layout.label(icon="ERROR", text="No mesh selected")
+ obj = context.active_object
+ return obj and obj.type == "MESH"
def get_local_axis_vector(self, context, X, Y, Z, orientation):
loc = context.object.location
- bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
+ bpy.ops.object.mode_set(mode="OBJECT") # Needed to avoid to translate vertices
- v1 = Vector((loc[0],loc[1],loc[2]))
+ v1 = Vector((loc[0], loc[1], loc[2]))
bpy.ops.transform.translate(
- value=(X*orientation, Y*orientation, Z*orientation),
- constraint_axis=((X==1), (Y==1), (Z==1)),
- constraint_orientation='LOCAL')
- v2 = Vector((loc[0],loc[1],loc[2]))
+ value=(X * orientation, Y * orientation, Z * orientation),
+ constraint_axis=((X == 1), (Y == 1), (Z == 1)),
+ constraint_orientation='LOCAL'
+ )
+ v2 = Vector((loc[0], loc[1], loc[2]))
bpy.ops.transform.translate(
- value=(-X*orientation, -Y*orientation, -Z*orientation),
- constraint_axis=((X==1), (Y==1), (Z==1)),
- constraint_orientation='LOCAL')
+ value=(-X * orientation, -Y * orientation, -Z * orientation),
+ constraint_axis=((X == 1), (Y == 1), (Z == 1)),
+ constraint_orientation='LOCAL'
+ )
bpy.ops.object.mode_set(mode="EDIT")
- return v2-v1
+ return v2 - v1
def execute(self, context):
- X,Y,Z = 0,0,0
- if bpy.context.scene.AutoMirror_axis == 'x':
+ auto_m = context.scene.auto_mirror
+
+ X, Y, Z = 0, 0, 0
+ if auto_m.axis == 'x':
X = 1
- elif bpy.context.scene.AutoMirror_axis == 'y':
+ elif auto_m.axis == 'y':
Y = 1
- elif bpy.context.scene.AutoMirror_axis == 'z':
+ elif auto_m.axis == 'z':
Z = 1
- current_mode = bpy.context.object.mode # Save the current mode
+ current_mode = bpy.context.object.mode # Save the current mode
if bpy.context.object.mode != "EDIT":
- bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
- bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
- if bpy.context.scene.AutoMirror_orientation == 'positive':
+ bpy.ops.object.mode_set(mode="EDIT") # Go to edit mode
+
+ bpy.ops.mesh.select_all(action='SELECT') # Select all the vertices
+ if auto_m.orientation == 'positive':
orientation = 1
else:
orientation = -1
cut_normal = self.get_local_axis_vector(context, X, Y, Z, orientation)
- bpy.ops.mesh.bisect(plane_co=(bpy.context.object.location[0],
- bpy.context.object.location[1],
- bpy.context.object.location[2]),
- plane_no=cut_normal,
- use_fill= False,
- clear_inner= bpy.context.scene.AutoMirror_cut,
- clear_outer= 0,
- threshold= bpy.context.scene.AutoMirror_threshold) # Cut the mesh
-
- bpy.ops.object.align_vertices() # Use to align the vertices on the origin, needed by the "threshold"
-
- if not bpy.context.scene.AutoMirror_toggle_edit:
- bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
-
- if bpy.context.scene.AutoMirror_cut:
- bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
- bpy.context.object.modifiers[-1].use_x = X # Choose the axis to use, based on the cut's axis
+ # Cut the mesh
+ bpy.ops.mesh.bisect(
+ plane_co=(
+ bpy.context.object.location[0],
+ bpy.context.object.location[1],
+ bpy.context.object.location[2]
+ ),
+ plane_no=cut_normal,
+ use_fill=False,
+ clear_inner=auto_m.cut,
+ clear_outer=0,
+ threshold=auto_m.threshold
+ )
+
+ # Use to align the vertices on the origin, needed by the "threshold"
+ bpy.ops.object.align_vertices()
+
+ if not auto_m.toggle_edit:
+ bpy.ops.object.mode_set(mode=current_mode) # Reload previous mode
+
+ if auto_m.cut:
+ bpy.ops.object.modifier_add(type='MIRROR') # Add a mirror modifier
+ bpy.context.object.modifiers[-1].use_x = X # Choose the axis to use, based on the cut's axis
bpy.context.object.modifiers[-1].use_y = Y
bpy.context.object.modifiers[-1].use_z = Z
- bpy.context.object.modifiers[-1].use_clip = context.scene.AutoMirror_use_clip
- bpy.context.object.modifiers[-1].show_on_cage = context.scene.AutoMirror_show_on_cage
- if bpy.context.scene.AutoMirror_apply_mirror:
+ bpy.context.object.modifiers[-1].use_clip = auto_m.use_clip
+ bpy.context.object.modifiers[-1].show_on_cage = auto_m.show_on_cage
+
+ if auto_m.apply_mirror:
bpy.ops.object.mode_set(mode='OBJECT')
- bpy.ops.object.modifier_apply(apply_as= 'DATA', modifier= bpy.context.object.modifiers[-1].name)
- if bpy.context.scene.AutoMirror_toggle_edit:
+ bpy.ops.object.modifier_apply(
+ apply_as='DATA',
+ modifier=bpy.context.object.modifiers[-1].name
+ )
+ if auto_m.toggle_edit:
bpy.ops.object.mode_set(mode='EDIT')
else:
bpy.ops.object.mode_set(mode=current_mode)
return {'FINISHED'}
-#################### Panel
-class BisectMirror(bpy.types.Panel):
- """ The AutoMirror panel on the toolbar tab 'Tools' """
+# Panel
+class BisectMirror(Panel):
bl_label = "Auto Mirror"
bl_space_type = 'VIEW_3D'
bl_region_type = 'TOOLS'
@@ -211,33 +185,94 @@ class BisectMirror(bpy.types.Panel):
def draw(self, context):
layout = self.layout
- if bpy.context.object and bpy.context.object.type == 'MESH':
- layout.operator("object.automirror")
- layout.prop(context.scene, "AutoMirror_axis", text="Mirror Axis", expand=True)
- layout.prop(context.scene, "AutoMirror_orientation", text="Orientation")
- layout.prop(context.scene, "AutoMirror_threshold", text="Threshold")
- layout.prop(context.scene, "AutoMirror_toggle_edit", text="Toggle Edit")
- layout.prop(context.scene, "AutoMirror_cut", text="Cut and Mirror")
- if bpy.context.scene.AutoMirror_cut:
- row = layout.row()
- row.prop(context.scene, "AutoMirror_use_clip", text="Use Clip")
- row.prop(context.scene, "AutoMirror_show_on_cage", text="Editable")
- layout.prop(context.scene, "AutoMirror_apply_mirror", text="Apply Mirror")
-
+ auto_m = context.scene.auto_mirror
+ obj = context.active_object
+
+ if obj and obj.type == 'MESH':
+ layout.operator("object.automirror", icon="MOD_MIRROR")
+ layout.label("Options:")
+ layout.prop(auto_m, "axis", text="Mirror Axis", expand=True)
+ layout.prop(auto_m, "orientation", text="Orientation")
+ layout.prop(auto_m, "threshold", text="Threshold")
+ layout.prop(auto_m, "toggle_edit", text="Toggle Edit")
+ layout.prop(auto_m, "cut", text="Cut and Mirror", toggle=True, icon="MOD_REMESH")
+
+ if auto_m.cut:
+ col = layout.column(align=True)
+ row = col.row(align=True)
+ row.prop(auto_m, "use_clip", text="Use Clip", toggle=True)
+ row.prop(auto_m, "show_on_cage", text="Editable", toggle=True)
+ col.prop(auto_m, "apply_mirror", text="Apply Mirror", toggle=True)
else:
- layout.label(icon="ERROR", text="No mesh selected")
+ layout.label(icon="INFO", text="No Mesh selected")
+
+
+class AutoMirrorProperties(PropertyGroup):
+ axis = EnumProperty(
+ name="Axis",
+ items=[
+ ("x", "X", "", 1),
+ ("y", "Y", "", 2),
+ ("z", "Z", "", 3)
+ ],
+ description="Axis used by the mirror modifier"
+ )
+ orientation = EnumProperty(
+ name="Orientation",
+ items=[
+ ("positive", "Positive", "", 1),
+ ("negative", "Negative", "", 2)
+ ],
+ description="Choose the side along the axis of the editable part (+/- coordinates)"
+ )
+ threshold = FloatProperty(
+ default=0.001,
+ min=0.001,
+ description="Vertices closer than this distance are merged on the loopcut"
+ )
+ toggle_edit = BoolProperty(
+ name="Toggle Edit Mode",
+ default=True,
+ description="If not in Edit mode, change mode to it"
+ )
+ cut = BoolProperty(
+ name="Cut",
+ default=True,
+ description="If enabled, cut the mesh in two parts and mirror it\n"
+ "If not, just make a loopcut"
+ )
+ clipping = BoolProperty(
+ default=True
+ )
+ use_clip = BoolProperty(
+ default=True,
+ description="Use clipping for the mirror modifier"
+ )
+ show_on_cage = BoolProperty(
+ default=True,
+ description="Enable editing the cage (it's the classical modifier's option)"
+ )
+ apply_mirror = BoolProperty(
+ description="Apply the mirror modifier (useful to symmetrise the mesh)"
+ )
def register():
bpy.utils.register_class(BisectMirror)
bpy.utils.register_class(AutoMirror)
bpy.utils.register_class(AlignVertices)
+ bpy.utils.register_class(AutoMirrorProperties)
+ bpy.types.Scene.auto_mirror = PointerProperty(
+ type=AutoMirrorProperties
+ )
def unregister():
bpy.utils.unregister_class(BisectMirror)
bpy.utils.unregister_class(AutoMirror)
bpy.utils.unregister_class(AlignVertices)
+ bpy.utils.unregister_class(AutoMirrorProperties)
+ del bpy.types.Scene.auto_mirror
if __name__ == "__main__":