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author | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-15 17:31:12 +0300 |
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committer | Bastien Montagne <montagne29@wanadoo.fr> | 2015-06-15 17:31:12 +0300 |
commit | 15ec348c417d7fc7dd47216d55b1b16926cb67e4 (patch) | |
tree | 907611ded69470349f3627ea2e449e66d25e30a6 /mesh_inset | |
parent | 6ee73835f0f448008ff69a2ac8eb0b6a20567c62 (diff) |
Fix T45080: Scale of exported .fbx is wrong in 2.75.
Man... this scaling issue becomes ridiculous!
Tried to fix it again also regarding (what is supposed to be) FBX scale/units handling.
Since we store Blender's unit system (with 1BU == 1m in case of none) as the UnitScaleFactor
element, we actually *do not* have to also scale objects themselves... In theory.
Since I have to wait hours here to get my UE4 repo updated and rebuild the monster,
comitting this now, we'll see later for FBXSDK behavior.
Diffstat (limited to 'mesh_inset')
0 files changed, 0 insertions, 0 deletions