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authorflorianfelix <florianfelixmeyer@gmail.com>2018-10-24 13:05:57 +0300
committerflorianfelix <florianfelixmeyer@gmail.com>2018-10-24 13:05:57 +0300
commit2e14c2aa69726b472f8758f62ad839eddaf63bfe (patch)
tree09f6b49806f212283cda69e17e696604582302af /mesh_looptools.py
parent917a4925829af43aebe9629b3ab70f136e6e6b07 (diff)
LoopTools: Update for 2.8
Diffstat (limited to 'mesh_looptools.py')
-rw-r--r--mesh_looptools.py290
1 files changed, 146 insertions, 144 deletions
diff --git a/mesh_looptools.py b/mesh_looptools.py
index 9c2943f6..6e7d2b14 100644
--- a/mesh_looptools.py
+++ b/mesh_looptools.py
@@ -20,7 +20,7 @@ bl_info = {
"name": "LoopTools",
"author": "Bart Crouch",
"version": (4, 6, 7),
- "blender": (2, 72, 2),
+ "blender": (2, 80, 0),
"location": "View3D > Toolbar and View3D > Specials (W-key)",
"warning": "",
"description": "Mesh modelling toolkit. Several tools to aid modelling",
@@ -110,10 +110,11 @@ loops, derived, mapping):
del looptools_cache[tool]
# prepare values to be saved to cache
input = [v.index for v in bm.verts if v.select and not v.hide]
- modifiers = [mod.name for mod in object.modifiers if mod.show_viewport and
- mod.type == 'MIRROR']
+ modifiers = [mod.name for mod in object.modifiers if mod.show_viewport
+ and mod.type == 'MIRROR']
# update cache
- looptools_cache[tool] = {"input": input, "object": object.name,
+ looptools_cache[tool] = {
+ "input": input, "object": object.name,
"input_method": input_method, "boundaries": boundaries,
"single_loops": single_loops, "loops": loops,
"derived": derived, "mapping": mapping, "modifiers": modifiers}
@@ -276,7 +277,7 @@ def calculate_plane(bm_mod, loop, method="best_fit", object=False):
vec2 = mathutils.Vector((1.0, 1.0, 1.0))
for i in range(itermax):
vec = vec2
- vec2 = mat * vec
+ vec2 = mat @ vec
if vec2.length != 0:
vec2 /= vec2.length
if vec2 == vec:
@@ -1043,11 +1044,11 @@ def bridge_calculate_lines(bm, loops, mode, twist, reverse):
itermax = 500
iter = 0
vec = mathutils.Vector((1.0, 1.0, 1.0))
- vec2 = (mat * vec) / (mat * vec).length
+ vec2 = (mat @ vec) / (mat @ vec).length
while vec != vec2 and iter < itermax:
iter += 1
vec = vec2
- vec2 = mat * vec
+ vec2 = mat @ vec
if vec2.length != 0:
vec2 /= vec2.length
if vec2.length == 0:
@@ -1079,7 +1080,7 @@ def bridge_calculate_lines(bm, loops, mode, twist, reverse):
# match start vertex of loop1 with loop2
target_vector = bm.verts[loop2[0]].co - center2
- dif_angles = [[(rotation_matrix * (bm.verts[vertex].co - center1)
+ dif_angles = [[(rotation_matrix @ (bm.verts[vertex].co - center1)
).angle(target_vector, 0), False, i] for
i, vertex in enumerate(loop1)]
dif_angles.sort()
@@ -1161,7 +1162,7 @@ def bridge_calculate_lines(bm, loops, mode, twist, reverse):
shifting = False
break
to_last, to_first = [
- (rotation_matrix * (bm.verts[loop1[-1]].co - center1)).angle(
+ (rotation_matrix @ (bm.verts[loop1[-1]].co - center1)).angle(
(bm.verts[loop2[i]].co - center2), 0) for i in [-1, 0]
]
if to_first < to_last:
@@ -1802,7 +1803,7 @@ def circle_calculate_best_fit(locs_2d):
jmat2.invert()
except:
pass
- dx0, dy0, dr = jmat2 * k2
+ dx0, dy0, dr = jmat2 @ k2
x0 += dx0
y0 += dy0
r += dr
@@ -2610,7 +2611,7 @@ def gstretch_align_pairs(ls_pairs, object, bm_mod, method):
else:
relative_distance = relative_lengths[i]
- loc1 = object.matrix_world * bm_mod.verts[v_index].co
+ loc1 = object.matrix_world @ bm_mod.verts[v_index].co
loc2, stroke_lengths_cache = gstretch_eval_stroke(stroke,
relative_distance, stroke_lengths_cache)
total_distance += (loc2 - loc1).length
@@ -2683,7 +2684,7 @@ def gstretch_calculate_verts(loop, stroke, object, bm_mod, method):
relative_distance = relative_lengths[i]
loc, stroke_lengths_cache = gstretch_eval_stroke(stroke,
relative_distance, stroke_lengths_cache)
- loc = matrix_inverse * loc
+ loc = matrix_inverse @ loc
move.append([v_index, loc])
return(move)
@@ -2828,8 +2829,8 @@ def gstretch_eval_stroke(stroke, distance, stroke_lengths_cache=False):
def gstretch_get_fake_strokes(object, bm_mod, loops):
strokes = []
for loop in loops:
- p1 = object.matrix_world * bm_mod.verts[loop[0][0]].co
- p2 = object.matrix_world * bm_mod.verts[loop[0][-1]].co
+ p1 = object.matrix_world @ bm_mod.verts[loop[0][0]].co
+ p2 = object.matrix_world @ bm_mod.verts[loop[0][-1]].co
strokes.append(gstretch_fake_stroke([p1, p2]))
return(strokes)
@@ -2866,7 +2867,7 @@ def gstretch_match_loops_strokes(loops, strokes, object, bm_mod):
for v_index in loop[0]:
center += bm_mod.verts[v_index].co
center /= len(loop[0])
- center = object.matrix_world * center
+ center = object.matrix_world @ center
loop_centers.append([center, loop])
# calculate stroke centers
@@ -3189,14 +3190,14 @@ class Bridge(Operator):
bl_description = "Bridge two, or loft several, loops of vertices"
bl_options = {'REGISTER', 'UNDO'}
- cubic_strength = FloatProperty(
+ cubic_strength: FloatProperty(
name="Strength",
description="Higher strength results in more fluid curves",
default=1.0,
soft_min=-3.0,
soft_max=3.0
)
- interpolation = EnumProperty(
+ interpolation: EnumProperty(
name="Interpolation mode",
items=(('cubic', "Cubic", "Gives curved results"),
('linear', "Linear", "Basic, fast, straight interpolation")),
@@ -3204,18 +3205,18 @@ class Bridge(Operator):
"segments",
default='cubic'
)
- loft = BoolProperty(
+ loft: BoolProperty(
name="Loft",
description="Loft multiple loops, instead of considering them as "
"a multi-input for bridging",
default=False
)
- loft_loop = BoolProperty(
+ loft_loop: BoolProperty(
name="Loop",
description="Connect the first and the last loop with each other",
default=False
)
- min_width = IntProperty(
+ min_width: IntProperty(
name="Minimum width",
description="Segments with an edge smaller than this are merged "
"(compared to base edge)",
@@ -3224,32 +3225,32 @@ class Bridge(Operator):
max=100,
subtype='PERCENTAGE'
)
- mode = EnumProperty(
+ mode: EnumProperty(
name="Mode",
items=(('basic', "Basic", "Fast algorithm"),
('shortest', "Shortest edge", "Slower algorithm with better vertex matching")),
description="Algorithm used for bridging",
default='shortest'
)
- remove_faces = BoolProperty(
+ remove_faces: BoolProperty(
name="Remove faces",
description="Remove faces that are internal after bridging",
default=True
)
- reverse = BoolProperty(
+ reverse: BoolProperty(
name="Reverse",
description="Manually override the direction in which the loops "
"are bridged. Only use if the tool gives the wrong result",
default=False
)
- segments = IntProperty(
+ segments: IntProperty(
name="Segments",
description="Number of segments used to bridge the gap (0=automatic)",
default=1,
min=0,
soft_max=20
)
- twist = IntProperty(
+ twist: IntProperty(
name="Twist",
description="Twist what vertices are connected to each other",
default=0
@@ -3384,24 +3385,24 @@ class Circle(Operator):
bl_description = "Move selected vertices into a circle shape"
bl_options = {'REGISTER', 'UNDO'}
- custom_radius = BoolProperty(
+ custom_radius: BoolProperty(
name="Radius",
description="Force a custom radius",
default=False
)
- fit = EnumProperty(
+ fit: EnumProperty(
name="Method",
items=(("best", "Best fit", "Non-linear least squares"),
("inside", "Fit inside", "Only move vertices towards the center")),
description="Method used for fitting a circle to the vertices",
default='best'
)
- flatten = BoolProperty(
+ flatten: BoolProperty(
name="Flatten",
description="Flatten the circle, instead of projecting it on the mesh",
default=True
)
- influence = FloatProperty(
+ influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -3410,28 +3411,28 @@ class Circle(Operator):
precision=1,
subtype='PERCENTAGE'
)
- lock_x = BoolProperty(
+ lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- lock_y = BoolProperty(
+ lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- lock_z = BoolProperty(name="Lock Z",
+ lock_z: BoolProperty(name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- radius = FloatProperty(
+ radius: FloatProperty(
name="Radius",
description="Custom radius for circle",
default=1.0,
min=0.0,
soft_max=1000.0
)
- regular = BoolProperty(
+ regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the circle",
default=True
@@ -3557,12 +3558,12 @@ class Curve(Operator):
bl_description = "Turn a loop into a smooth curve"
bl_options = {'REGISTER', 'UNDO'}
- boundaries = BoolProperty(
+ boundaries: BoolProperty(
name="Boundaries",
description="Limit the tool to work within the boundaries of the selected vertices",
default=False
)
- influence = FloatProperty(
+ influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -3571,34 +3572,34 @@ class Curve(Operator):
precision=1,
subtype='PERCENTAGE'
)
- interpolation = EnumProperty(
+ interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Simple and fast linear algorithm")),
description="Algorithm used for interpolation",
default='cubic'
)
- lock_x = BoolProperty(
+ lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- lock_y = BoolProperty(
+ lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- lock_z = BoolProperty(
+ lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- regular = BoolProperty(
+ regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the curve",
default=True
)
- restriction = EnumProperty(
+ restriction: EnumProperty(
name="Restriction",
items=(("none", "None", "No restrictions on vertex movement"),
("extrude", "Extrude only", "Only allow extrusions (no indentations)"),
@@ -3702,7 +3703,7 @@ class Flatten(Operator):
bl_description = "Flatten vertices on a best-fitting plane"
bl_options = {'REGISTER', 'UNDO'}
- influence = FloatProperty(
+ influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -3711,21 +3712,21 @@ class Flatten(Operator):
precision=1,
subtype='PERCENTAGE'
)
- lock_x = BoolProperty(
+ lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- lock_y = BoolProperty(
+ lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- lock_z = BoolProperty(name="Lock Z",
+ lock_z: BoolProperty(name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- plane = EnumProperty(
+ plane: EnumProperty(
name="Plane",
items=(("best_fit", "Best fit", "Calculate a best fitting plane"),
("normal", "Normal", "Derive plane from averaging vertex normals"),
@@ -3733,7 +3734,7 @@ class Flatten(Operator):
description="Plane on which vertices are flattened",
default='best_fit'
)
- restriction = EnumProperty(
+ restriction: EnumProperty(
name="Restriction",
items=(("none", "None", "No restrictions on vertex movement"),
("bounding_box", "Bounding box", "Vertices are restricted to "
@@ -3841,7 +3842,7 @@ class GStretch(Operator):
bl_description = "Stretch selected vertices to Grease Pencil stroke"
bl_options = {'REGISTER', 'UNDO'}
- conversion = EnumProperty(
+ conversion: EnumProperty(
name="Conversion",
items=(("distance", "Distance", "Set the distance between vertices "
"of the converted grease pencil stroke"),
@@ -3856,7 +3857,7 @@ class GStretch(Operator):
"use this simplification method",
default='limit_vertices'
)
- conversion_distance = FloatProperty(
+ conversion_distance: FloatProperty(
name="Distance",
description="Absolute distance between vertices along the converted "
"grease pencil stroke",
@@ -3865,7 +3866,7 @@ class GStretch(Operator):
soft_min=0.01,
soft_max=100
)
- conversion_max = IntProperty(
+ conversion_max: IntProperty(
name="Max Vertices",
description="Maximum number of vertices grease pencil strokes will "
"have, when they are converted to geomtery",
@@ -3874,7 +3875,7 @@ class GStretch(Operator):
soft_max=500,
update=gstretch_update_min
)
- conversion_min = IntProperty(
+ conversion_min: IntProperty(
name="Min Vertices",
description="Minimum number of vertices grease pencil strokes will "
"have, when they are converted to geomtery",
@@ -3883,7 +3884,7 @@ class GStretch(Operator):
soft_max=500,
update=gstretch_update_max
)
- conversion_vertices = IntProperty(
+ conversion_vertices: IntProperty(
name="Vertices",
description="Number of vertices grease pencil strokes will "
"have, when they are converted to geometry. If strokes have less "
@@ -3892,13 +3893,13 @@ class GStretch(Operator):
min=3,
soft_max=500
)
- delete_strokes = BoolProperty(
+ delete_strokes: BoolProperty(
name="Delete strokes",
description="Remove Grease Pencil strokes if they have been used "
"for Gstretch. WARNING: DOES NOT SUPPORT UNDO",
default=False
)
- influence = FloatProperty(
+ influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -3907,22 +3908,22 @@ class GStretch(Operator):
precision=1,
subtype='PERCENTAGE'
)
- lock_x = BoolProperty(
+ lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- lock_y = BoolProperty(
+ lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- lock_z = BoolProperty(
+ lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- method = EnumProperty(
+ method: EnumProperty(
name="Method",
items=(("project", "Project", "Project vertices onto the stroke, "
"using vertex normals and connected edges"),
@@ -4104,7 +4105,7 @@ class Relax(Operator):
bl_description = "Relax the loop, so it is smoother"
bl_options = {'REGISTER', 'UNDO'}
- input = EnumProperty(
+ input: EnumProperty(
name="Input",
items=(("all", "Parallel (all)", "Also use non-selected "
"parallel loops as input"),
@@ -4112,14 +4113,14 @@ class Relax(Operator):
description="Loops that are relaxed",
default='selected'
)
- interpolation = EnumProperty(
+ interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Simple and fast linear algorithm")),
description="Algorithm used for interpolation",
default='cubic'
)
- iterations = EnumProperty(
+ iterations: EnumProperty(
name="Iterations",
items=(("1", "1", "One"),
("3", "3", "Three"),
@@ -4129,7 +4130,7 @@ class Relax(Operator):
description="Number of times the loop is relaxed",
default="1"
)
- regular = BoolProperty(
+ regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the loop",
default=True
@@ -4203,7 +4204,7 @@ class Space(Operator):
bl_description = "Space the vertices in a regular distrubtion on the loop"
bl_options = {'REGISTER', 'UNDO'}
- influence = FloatProperty(
+ influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -4212,7 +4213,7 @@ class Space(Operator):
precision=1,
subtype='PERCENTAGE'
)
- input = EnumProperty(
+ input: EnumProperty(
name="Input",
items=(("all", "Parallel (all)", "Also use non-selected "
"parallel loops as input"),
@@ -4220,24 +4221,24 @@ class Space(Operator):
description="Loops that are spaced",
default='selected'
)
- interpolation = EnumProperty(
+ interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Vertices are projected on existing edges")),
description="Algorithm used for interpolation",
default='cubic'
)
- lock_x = BoolProperty(
+ lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- lock_y = BoolProperty(
+ lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- lock_z = BoolProperty(
+ lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
@@ -4347,8 +4348,8 @@ class VIEW3D_MT_edit_mesh_looptools(Menu):
# panel containing all tools
class VIEW3D_PT_tools_looptools(Panel):
bl_space_type = 'VIEW_3D'
- bl_region_type = 'TOOLS'
- bl_category = 'Tools'
+ bl_region_type = 'UI'
+ bl_category = 'View'
bl_context = "mesh_edit"
bl_label = "LoopTools"
bl_options = {'DEFAULT_CLOSED'}
@@ -4359,7 +4360,7 @@ class VIEW3D_PT_tools_looptools(Panel):
lt = context.window_manager.looptools
# bridge - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_bridge:
split.prop(lt, "display_bridge", text="", icon='DOWNARROW_HLT')
else:
@@ -4395,7 +4396,7 @@ class VIEW3D_PT_tools_looptools(Panel):
row.prop(lt, "bridge_reverse")
# circle - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_circle:
split.prop(lt, "display_circle", text="", icon='DOWNARROW_HLT')
else:
@@ -4433,7 +4434,7 @@ class VIEW3D_PT_tools_looptools(Panel):
col_move.prop(lt, "circle_influence")
# curve - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_curve:
split.prop(lt, "display_curve", text="", icon='DOWNARROW_HLT')
else:
@@ -4465,7 +4466,7 @@ class VIEW3D_PT_tools_looptools(Panel):
col_move.prop(lt, "curve_influence")
# flatten - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_flatten:
split.prop(lt, "display_flatten", text="", icon='DOWNARROW_HLT')
else:
@@ -4495,7 +4496,7 @@ class VIEW3D_PT_tools_looptools(Panel):
col_move.prop(lt, "flatten_influence")
# gstretch - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_gstretch:
split.prop(lt, "display_gstretch", text="", icon='DOWNARROW_HLT')
else:
@@ -4536,7 +4537,7 @@ class VIEW3D_PT_tools_looptools(Panel):
box.operator("remove.gp", text="Delete GP Strokes")
# loft - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_loft:
split.prop(lt, "display_loft", text="", icon='DOWNARROW_HLT')
else:
@@ -4573,7 +4574,7 @@ class VIEW3D_PT_tools_looptools(Panel):
row.prop(lt, "bridge_reverse")
# relax - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_relax:
split.prop(lt, "display_relax", text="", icon='DOWNARROW_HLT')
else:
@@ -4588,7 +4589,7 @@ class VIEW3D_PT_tools_looptools(Panel):
box.prop(lt, "relax_regular")
# space - first line
- split = col.split(percentage=0.15, align=True)
+ split = col.split(factor=0.15, align=True)
if lt.display_space:
split.prop(lt, "display_space", text="", icon='DOWNARROW_HLT')
else:
@@ -4625,74 +4626,74 @@ class LoopToolsProps(PropertyGroup):
bpy.context.window_manager.looptools
"""
# general display properties
- display_bridge = BoolProperty(
+ display_bridge: BoolProperty(
name="Bridge settings",
description="Display settings of the Bridge tool",
default=False
)
- display_circle = BoolProperty(
+ display_circle: BoolProperty(
name="Circle settings",
description="Display settings of the Circle tool",
default=False
)
- display_curve = BoolProperty(
+ display_curve: BoolProperty(
name="Curve settings",
description="Display settings of the Curve tool",
default=False
)
- display_flatten = BoolProperty(
+ display_flatten: BoolProperty(
name="Flatten settings",
description="Display settings of the Flatten tool",
default=False
)
- display_gstretch = BoolProperty(
+ display_gstretch: BoolProperty(
name="Gstretch settings",
description="Display settings of the Gstretch tool",
default=False
)
- display_loft = BoolProperty(
+ display_loft: BoolProperty(
name="Loft settings",
description="Display settings of the Loft tool",
default=False
)
- display_relax = BoolProperty(
+ display_relax: BoolProperty(
name="Relax settings",
description="Display settings of the Relax tool",
default=False
)
- display_space = BoolProperty(
+ display_space: BoolProperty(
name="Space settings",
description="Display settings of the Space tool",
default=False
)
# bridge properties
- bridge_cubic_strength = FloatProperty(
+ bridge_cubic_strength: FloatProperty(
name="Strength",
description="Higher strength results in more fluid curves",
default=1.0,
soft_min=-3.0,
soft_max=3.0
)
- bridge_interpolation = EnumProperty(
+ bridge_interpolation: EnumProperty(
name="Interpolation mode",
items=(('cubic', "Cubic", "Gives curved results"),
('linear', "Linear", "Basic, fast, straight interpolation")),
description="Interpolation mode: algorithm used when creating segments",
default='cubic'
)
- bridge_loft = BoolProperty(
+ bridge_loft: BoolProperty(
name="Loft",
description="Loft multiple loops, instead of considering them as "
"a multi-input for bridging",
default=False
)
- bridge_loft_loop = BoolProperty(
+ bridge_loft_loop: BoolProperty(
name="Loop",
description="Connect the first and the last loop with each other",
default=False
)
- bridge_min_width = IntProperty(
+ bridge_min_width: IntProperty(
name="Minimum width",
description="Segments with an edge smaller than this are merged "
"(compared to base edge)",
@@ -4701,7 +4702,7 @@ class LoopToolsProps(PropertyGroup):
max=100,
subtype='PERCENTAGE'
)
- bridge_mode = EnumProperty(
+ bridge_mode: EnumProperty(
name="Mode",
items=(('basic', "Basic", "Fast algorithm"),
('shortest', "Shortest edge", "Slower algorithm with "
@@ -4709,49 +4710,49 @@ class LoopToolsProps(PropertyGroup):
description="Algorithm used for bridging",
default='shortest'
)
- bridge_remove_faces = BoolProperty(
+ bridge_remove_faces: BoolProperty(
name="Remove faces",
description="Remove faces that are internal after bridging",
default=True
)
- bridge_reverse = BoolProperty(
+ bridge_reverse: BoolProperty(
name="Reverse",
description="Manually override the direction in which the loops "
"are bridged. Only use if the tool gives the wrong result",
default=False
)
- bridge_segments = IntProperty(
+ bridge_segments: IntProperty(
name="Segments",
description="Number of segments used to bridge the gap (0=automatic)",
default=1,
min=0,
soft_max=20
)
- bridge_twist = IntProperty(
+ bridge_twist: IntProperty(
name="Twist",
description="Twist what vertices are connected to each other",
default=0
)
# circle properties
- circle_custom_radius = BoolProperty(
+ circle_custom_radius: BoolProperty(
name="Radius",
description="Force a custom radius",
default=False
)
- circle_fit = EnumProperty(
+ circle_fit: EnumProperty(
name="Method",
items=(("best", "Best fit", "Non-linear least squares"),
("inside", "Fit inside", "Only move vertices towards the center")),
description="Method used for fitting a circle to the vertices",
default='best'
)
- circle_flatten = BoolProperty(
+ circle_flatten: BoolProperty(
name="Flatten",
description="Flatten the circle, instead of projecting it on the mesh",
default=True
)
- circle_influence = FloatProperty(
+ circle_influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -4760,41 +4761,41 @@ class LoopToolsProps(PropertyGroup):
precision=1,
subtype='PERCENTAGE'
)
- circle_lock_x = BoolProperty(
+ circle_lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- circle_lock_y = BoolProperty(
+ circle_lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- circle_lock_z = BoolProperty(
+ circle_lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- circle_radius = FloatProperty(
+ circle_radius: FloatProperty(
name="Radius",
description="Custom radius for circle",
default=1.0,
min=0.0,
soft_max=1000.0
)
- circle_regular = BoolProperty(
+ circle_regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the circle",
default=True
)
# curve properties
- curve_boundaries = BoolProperty(
+ curve_boundaries: BoolProperty(
name="Boundaries",
description="Limit the tool to work within the boundaries of the "
"selected vertices",
default=False
)
- curve_influence = FloatProperty(
+ curve_influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -4803,34 +4804,34 @@ class LoopToolsProps(PropertyGroup):
precision=1,
subtype='PERCENTAGE'
)
- curve_interpolation = EnumProperty(
+ curve_interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Simple and fast linear algorithm")),
description="Algorithm used for interpolation",
default='cubic'
)
- curve_lock_x = BoolProperty(
+ curve_lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- curve_lock_y = BoolProperty(
+ curve_lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- curve_lock_z = BoolProperty(
+ curve_lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- curve_regular = BoolProperty(
+ curve_regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the curve",
default=True
)
- curve_restriction = EnumProperty(
+ curve_restriction: EnumProperty(
name="Restriction",
items=(("none", "None", "No restrictions on vertex movement"),
("extrude", "Extrude only", "Only allow extrusions (no indentations)"),
@@ -4840,7 +4841,7 @@ class LoopToolsProps(PropertyGroup):
)
# flatten properties
- flatten_influence = FloatProperty(
+ flatten_influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -4849,20 +4850,20 @@ class LoopToolsProps(PropertyGroup):
precision=1,
subtype='PERCENTAGE'
)
- flatten_lock_x = BoolProperty(
+ flatten_lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False)
- flatten_lock_y = BoolProperty(name="Lock Y",
+ flatten_lock_y: BoolProperty(name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- flatten_lock_z = BoolProperty(
+ flatten_lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- flatten_plane = EnumProperty(
+ flatten_plane: EnumProperty(
name="Plane",
items=(("best_fit", "Best fit", "Calculate a best fitting plane"),
("normal", "Normal", "Derive plane from averaging vertex "
@@ -4872,7 +4873,7 @@ class LoopToolsProps(PropertyGroup):
description="Plane on which vertices are flattened",
default='best_fit'
)
- flatten_restriction = EnumProperty(
+ flatten_restriction: EnumProperty(
name="Restriction",
items=(("none", "None", "No restrictions on vertex movement"),
("bounding_box", "Bounding box", "Vertices are restricted to "
@@ -4882,7 +4883,7 @@ class LoopToolsProps(PropertyGroup):
)
# gstretch properties
- gstretch_conversion = EnumProperty(
+ gstretch_conversion: EnumProperty(
name="Conversion",
items=(("distance", "Distance", "Set the distance between vertices "
"of the converted grease pencil stroke"),
@@ -4897,7 +4898,7 @@ class LoopToolsProps(PropertyGroup):
"use this simplification method",
default='limit_vertices'
)
- gstretch_conversion_distance = FloatProperty(
+ gstretch_conversion_distance: FloatProperty(
name="Distance",
description="Absolute distance between vertices along the converted "
"grease pencil stroke",
@@ -4906,7 +4907,7 @@ class LoopToolsProps(PropertyGroup):
soft_min=0.01,
soft_max=100
)
- gstretch_conversion_max = IntProperty(
+ gstretch_conversion_max: IntProperty(
name="Max Vertices",
description="Maximum number of vertices grease pencil strokes will "
"have, when they are converted to geomtery",
@@ -4915,7 +4916,7 @@ class LoopToolsProps(PropertyGroup):
soft_max=500,
update=gstretch_update_min
)
- gstretch_conversion_min = IntProperty(
+ gstretch_conversion_min: IntProperty(
name="Min Vertices",
description="Minimum number of vertices grease pencil strokes will "
"have, when they are converted to geomtery",
@@ -4924,7 +4925,7 @@ class LoopToolsProps(PropertyGroup):
soft_max=500,
update=gstretch_update_max
)
- gstretch_conversion_vertices = IntProperty(
+ gstretch_conversion_vertices: IntProperty(
name="Vertices",
description="Number of vertices grease pencil strokes will "
"have, when they are converted to geometry. If strokes have less "
@@ -4933,13 +4934,13 @@ class LoopToolsProps(PropertyGroup):
min=3,
soft_max=500
)
- gstretch_delete_strokes = BoolProperty(
+ gstretch_delete_strokes: BoolProperty(
name="Delete strokes",
description="Remove Grease Pencil strokes if they have been used "
"for Gstretch. WARNING: DOES NOT SUPPORT UNDO",
default=False
)
- gstretch_influence = FloatProperty(
+ gstretch_influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -4948,22 +4949,22 @@ class LoopToolsProps(PropertyGroup):
precision=1,
subtype='PERCENTAGE'
)
- gstretch_lock_x = BoolProperty(
+ gstretch_lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- gstretch_lock_y = BoolProperty(
+ gstretch_lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- gstretch_lock_z = BoolProperty(
+ gstretch_lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
)
- gstretch_method = EnumProperty(
+ gstretch_method: EnumProperty(
name="Method",
items=(("project", "Project", "Project vertices onto the stroke, "
"using vertex normals and connected edges"),
@@ -4977,21 +4978,21 @@ class LoopToolsProps(PropertyGroup):
)
# relax properties
- relax_input = EnumProperty(name="Input",
+ relax_input: EnumProperty(name="Input",
items=(("all", "Parallel (all)", "Also use non-selected "
"parallel loops as input"),
("selected", "Selection", "Only use selected vertices as input")),
description="Loops that are relaxed",
default='selected'
)
- relax_interpolation = EnumProperty(
+ relax_interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Simple and fast linear algorithm")),
description="Algorithm used for interpolation",
default='cubic'
)
- relax_iterations = EnumProperty(name="Iterations",
+ relax_iterations: EnumProperty(name="Iterations",
items=(("1", "1", "One"),
("3", "3", "Three"),
("5", "5", "Five"),
@@ -5000,14 +5001,14 @@ class LoopToolsProps(PropertyGroup):
description="Number of times the loop is relaxed",
default="1"
)
- relax_regular = BoolProperty(
+ relax_regular: BoolProperty(
name="Regular",
description="Distribute vertices at constant distances along the loop",
default=True
)
# space properties
- space_influence = FloatProperty(
+ space_influence: FloatProperty(
name="Influence",
description="Force of the tool",
default=100.0,
@@ -5016,7 +5017,7 @@ class LoopToolsProps(PropertyGroup):
precision=1,
subtype='PERCENTAGE'
)
- space_input = EnumProperty(
+ space_input: EnumProperty(
name="Input",
items=(("all", "Parallel (all)", "Also use non-selected "
"parallel loops as input"),
@@ -5024,24 +5025,24 @@ class LoopToolsProps(PropertyGroup):
description="Loops that are spaced",
default='selected'
)
- space_interpolation = EnumProperty(
+ space_interpolation: EnumProperty(
name="Interpolation",
items=(("cubic", "Cubic", "Natural cubic spline, smooth results"),
("linear", "Linear", "Vertices are projected on existing edges")),
description="Algorithm used for interpolation",
default='cubic'
)
- space_lock_x = BoolProperty(
+ space_lock_x: BoolProperty(
name="Lock X",
description="Lock editing of the x-coordinate",
default=False
)
- space_lock_y = BoolProperty(
+ space_lock_y: BoolProperty(
name="Lock Y",
description="Lock editing of the y-coordinate",
default=False
)
- space_lock_z = BoolProperty(
+ space_lock_z: BoolProperty(
name="Lock Z",
description="Lock editing of the z-coordinate",
default=False
@@ -5083,7 +5084,7 @@ class LoopPreferences(AddonPreferences):
# when defining this in a submodule of a python package.
bl_idname = __name__
- category = StringProperty(
+ category: StringProperty(
name="Tab Category",
description="Choose a name for the category of the panel",
default="Tools",
@@ -5127,12 +5128,13 @@ def register():
# unregistering and removing menus
def unregister():
- for cls in classes:
+ for cls in reversed(classes):
bpy.utils.unregister_class(cls)
bpy.types.VIEW3D_MT_edit_mesh_specials.remove(menu_func)
try:
del bpy.types.WindowManager.looptools
- except:
+ except Exception as e:
+ print('unregister fail:\n', e)
pass