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authorBrecht Van Lommel <brecht@blender.org>2022-03-15 20:29:39 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-03-15 20:31:13 +0300
commitdf34f4f1db405c5b8deeb03db0937bee9ba81f42 (patch)
tree7daaac24ea36db57a8ae0095e5b818190dde4910 /mesh_tissue
parent2502531bb4ab4a76a876c003dab34951da31e1eb (diff)
Cleanup: fix source comment typos
Contributed by luzpaz. Differential Revision: https://developer.blender.org/D14312
Diffstat (limited to 'mesh_tissue')
-rw-r--r--mesh_tissue/polyhedra.py4
-rw-r--r--mesh_tissue/tessellate_numpy.py8
-rw-r--r--mesh_tissue/utils.py2
-rw-r--r--mesh_tissue/weight_tools.py16
4 files changed, 15 insertions, 15 deletions
diff --git a/mesh_tissue/polyhedra.py b/mesh_tissue/polyhedra.py
index 394d605a..d58f08aa 100644
--- a/mesh_tissue/polyhedra.py
+++ b/mesh_tissue/polyhedra.py
@@ -174,7 +174,7 @@ class polyhedra_wireframe(Operator):
verts1 = [v.index for v in f1.verts]
va1 = verts1.index(e.verts[0].index)
vb1 = verts1.index(e.verts[1].index)
- # chech if order of the edge matches the order of the face
+ # check if order of the edge matches the order of the face
dir1 = va1 == (vb1+1)%len(verts1)
edge_vec1 = edge_vec if dir1 else -edge_vec
@@ -190,7 +190,7 @@ class polyhedra_wireframe(Operator):
verts2 = [v.index for v in f2.verts]
va2 = verts2.index(e.verts[0].index)
vb2 = verts2.index(e.verts[1].index)
- # chech if order of the edge matches the order of the face
+ # check if order of the edge matches the order of the face
dir2 = va2 == (vb2+1)%len(verts2)
# check for normal consistency
if dir1 != dir2:
diff --git a/mesh_tissue/tessellate_numpy.py b/mesh_tissue/tessellate_numpy.py
index d3c1fc21..50516b2a 100644
--- a/mesh_tissue/tessellate_numpy.py
+++ b/mesh_tissue/tessellate_numpy.py
@@ -576,7 +576,7 @@ def tessellate_patch(props):
for mat_id, _ob1 in enumerate(components):
if _ob1 == None: continue
- # Set original values (for next commponents)
+ # Set original values (for next components)
com_modifiers = _com_modifiers
bool_shapekeys = _bool_shapekeys
@@ -1252,7 +1252,7 @@ class tissue_tessellate(Operator):
min=1,
soft_max=5,
description="Automatically repeat the Tessellation using the "
- + "generated geometry as new base object.\nUsefull for "
+ + "generated geometry as new base object.\nUseful for "
+ "for branching systems. Dangerous!"
)
bool_combine : BoolProperty(
@@ -1567,7 +1567,7 @@ class tissue_tessellate(Operator):
if no_components:
layout = self.layout
layout.label(icon='OUTLINER_COLLECTION', text='Components from Active Collection')
- layout.label(icon='INFO', text="The Active Collection does not containt any Mesh,")
+ layout.label(icon='INFO', text="The Active Collection does not contain any Mesh,")
layout.label(text="Curve, Surface, Meta or Text object.")
return
elif self.component_mode == 'MATERIALS':
@@ -3725,7 +3725,7 @@ def offset_boundary_materials(bm, boundary_mat_offset=0, boundary_variable_offse
bound_verts_value = [0]*len(bm.faces)
bound_edges_value = [0]*len(bm.faces)
shift_faces = [0]*len(bm.faces)
- # store boundaries informations
+ # store boundaries information
for v in bm.verts:
if v.is_boundary:
for f in v.link_faces:
diff --git a/mesh_tissue/utils.py b/mesh_tissue/utils.py
index cf43d609..b617ac93 100644
--- a/mesh_tissue/utils.py
+++ b/mesh_tissue/utils.py
@@ -1432,7 +1432,7 @@ def mod_preserve_shape(mod):
def recurLayerCollection(layerColl, collName):
'''
- Recursivly transverse layer_collection for a particular name.
+ Recursively transverse layer_collection for a particular name.
'''
found = None
if (layerColl.name == collName):
diff --git a/mesh_tissue/weight_tools.py b/mesh_tissue/weight_tools.py
index d58adc6f..ef83f128 100644
--- a/mesh_tissue/weight_tools.py
+++ b/mesh_tissue/weight_tools.py
@@ -18,10 +18,10 @@
#-------------------------- COLORS / GROUPS EXCHANGER -------------------------#
# #
-# Vertex Color to Vertex Group allow you to convert colors channles to weight #
+# Vertex Color to Vertex Group allow you to convert colors channels to weight #
# maps. #
# The main purpose is to use vertex colors to store information when importing #
-# files from other softwares. The script works with the active vertex color #
+# files from other software. The script works with the active vertex color #
# slot. #
# For use the command "Vertex Clors to Vertex Groups" use the search bar #
# (space bar). #
@@ -229,27 +229,27 @@ class reaction_diffusion_prop(PropertyGroup):
update_weight_a : BoolProperty(
name="Update Vertex Group A", default=True,
- description="Tranfer Cache to the Vertex Groups named A")
+ description="Transfer Cache to the Vertex Groups named A")
update_weight_b : BoolProperty(
name="Update Vertex Group B", default=True,
- description="Tranfer Cache to the Vertex Groups named B")
+ description="Transfer Cache to the Vertex Groups named B")
update_colors_a : BoolProperty(
name="Update Vertex Color A", default=False,
- description="Tranfer Cache to the Vertex Color named A")
+ description="Transfer Cache to the Vertex Color named A")
update_colors_b : BoolProperty(
name="Update Vertex Color B", default=False,
- description="Tranfer Cache to the Vertex Color named B")
+ description="Transfer Cache to the Vertex Color named B")
update_colors : BoolProperty(
name="Update Vertex Color AB", default=False,
- description="Tranfer Cache to the Vertex Color named AB")
+ description="Transfer Cache to the Vertex Color named AB")
update_uv : BoolProperty(
name="Update UV", default=False,
- description="Tranfer Cache to the UV Map Layer named AB")
+ description="Transfer Cache to the UV Map Layer named AB")
normalize : BoolProperty(
name="Normalize values", default=False,