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authorBartek Skorupa <bartekskorupa@bartekskorupa.com>2014-01-24 16:27:07 +0400
committerBartek Skorupa <bartekskorupa@bartekskorupa.com>2014-01-24 16:27:07 +0400
commit73e24b24ebbb56474f31d399847185917c59e67a (patch)
treef2b1f30f21dba26fb90f90efe4ff99b974319e5d /node_efficiency_tools.py
parent852fc1ecceae722b33a627284184ad4332fc4b16 (diff)
Added new shader types to be used in "Switch Node Type"
Diffstat (limited to 'node_efficiency_tools.py')
-rw-r--r--node_efficiency_tools.py5
1 files changed, 4 insertions, 1 deletions
diff --git a/node_efficiency_tools.py b/node_efficiency_tools.py
index 95260877..84c85788 100644
--- a/node_efficiency_tools.py
+++ b/node_efficiency_tools.py
@@ -19,7 +19,7 @@
bl_info = {
'name': "Node Wrangler (aka Nodes Efficiency Tools)",
'author': "Bartek Skorupa, Greg Zaal",
- 'version': (3, 00),
+ 'version': (3, 1),
'blender': (2, 69, 0),
'location': "Node Editor Properties Panel or Ctrl-SPACE",
'description': "Various tools to enhance and speed up node-based workflow",
@@ -117,9 +117,12 @@ shaders_shader_nodes_props = (
('ShaderNodeBsdfToon', 'BSDF_TOON', 'Toon BSDF'),
('ShaderNodeSubsurfaceScattering', 'SUBSURFACE_SCATTERING', 'Subsurface Scattering'),
('ShaderNodeEmission', 'EMISSION', 'Emission'),
+ ('ShaderNodeBsdfHair', 'BSDF_HAIR', 'Hair BSDF'),
('ShaderNodeBackground', 'BACKGROUND', 'Background'),
('ShaderNodeAmbientOcclusion', 'AMBIENT_OCCLUSION', 'Ambient Occlusion'),
('ShaderNodeHoldout', 'HOLDOUT', 'Holdout'),
+ ('ShaderNodeVolumeAbsorption', 'VOLUME_ABSORPTION', 'Volume Absorption'),
+ ('ShaderNodeVolumeScatter', 'VOLUME_SCATTER', 'Volume Scatter'),
)
# (rna_type.identifier, type, rna_type.name)
# Keeping mixed case to avoid having to translate entries when adding new nodes in operators.