Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender-addons.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorBrecht Van Lommel <brecht@blender.org>2022-05-23 15:57:40 +0300
committerBrecht Van Lommel <brecht@blender.org>2022-05-23 15:58:24 +0300
commit651e8dd89423c5a8aa9ae288403dec0de1aa2153 (patch)
tree0d5ba9fc814b560c0379599837d074b9ce916650 /node_wrangler.py
parent8cfa8a53b2ce63d8c5203242c8029e2e9bcb88c8 (diff)
Node Wrangler: update for modified Hue/Saturation node name
Ref D14914
Diffstat (limited to 'node_wrangler.py')
-rw-r--r--node_wrangler.py6
1 files changed, 3 insertions, 3 deletions
diff --git a/node_wrangler.py b/node_wrangler.py
index ba0b33c2..4890c14d 100644
--- a/node_wrangler.py
+++ b/node_wrangler.py
@@ -158,7 +158,7 @@ shaders_texture_nodes_props = (
shaders_color_nodes_props = (
('ShaderNodeBrightContrast', 'BRIGHTCONTRAST', 'Bright Contrast'),
('ShaderNodeGamma', 'GAMMA', 'Gamma'),
- ('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
+ ('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
('ShaderNodeInvert', 'INVERT', 'Invert'),
('ShaderNodeLightFalloff', 'LIGHT_FALLOFF', 'Light Falloff'),
('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
@@ -366,7 +366,7 @@ blender_mat_color_nodes_props = (
('ShaderNodeMixRGB', 'MIX_RGB', 'MixRGB'),
('ShaderNodeRGBCurve', 'CURVE_RGB', 'RGB Curves'),
('ShaderNodeInvert', 'INVERT', 'Invert'),
- ('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
+ ('ShaderNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
)
# (rna_type.identifier, type, rna_type.name)
@@ -420,7 +420,7 @@ texture_color_nodes_props = (
('TextureNodeMixRGB', 'MIX_RGB', 'Mix RGB'),
('TextureNodeCurveRGB', 'CURVE_RGB', 'RGB Curves'),
('TextureNodeInvert', 'INVERT', 'Invert'),
- ('TextureNodeHueSaturation', 'HUE_SAT', 'Hue/Saturation'),
+ ('TextureNodeHueSaturation', 'HUE_SAT', 'Hue Saturation Value'),
('TextureNodeCompose', 'COMPOSE', 'Combine RGBA'),
('TextureNodeDecompose', 'DECOMPOSE', 'Separate RGBA'),
)