diff options
author | Santeri Salmijärvi <sndels> | 2020-02-12 12:29:17 +0300 |
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committer | Philipp Oeser <info@graphics-engineer.com> | 2020-02-12 12:33:15 +0300 |
commit | 79f241abe001bd8c43b94043c83d236c0a32309f (patch) | |
tree | 5b0adfd6b5c88826f570c0637fafa5a5d5780a9a /node_wrangler.py | |
parent | 0eb6dea51864668d80948f9cafda81372b46a2e1 (diff) |
Fix T63635: Node Wrangler does not set relative paths for images using Add Texture Setup (Ctrl+Shift+T)
Using absolute paths for texture images break materials if the project is moved to another location or computer. Relative paths are also the default option in Image Texture Node's file view.
This adds a toggle to use relative paths when adding a texture setup for Principled BSDF. The option is selected by default to match Image Texture Node's behavior.
Tested on Blender v2.81.16 (Windows)
Reviewed By: lichtwerk, mont29
Maniphest Tasks: T63635
Differential Revision: https://developer.blender.org/D6756
Diffstat (limited to 'node_wrangler.py')
-rw-r--r-- | node_wrangler.py | 25 |
1 files changed, 23 insertions, 2 deletions
diff --git a/node_wrangler.py b/node_wrangler.py index 519868d0..f1aa1e0c 100644 --- a/node_wrangler.py +++ b/node_wrangler.py @@ -2661,11 +2661,23 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper): options={'HIDDEN', 'SKIP_SAVE'} ) + relative_path: BoolProperty( + name='Relative Path', + description='Select the file relative to the blend file', + default=True + ) + order = [ "filepath", "files", ] + def draw(self, context): + layout = self.layout + layout.alignment = 'LEFT' + + layout.prop(self, 'relative_path') + @classmethod def poll(cls, context): valid = False @@ -2747,6 +2759,15 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper): print('No matching images found') return {'CANCELLED'} + # Don't override path earlier as os.path is used to check the absolute path + import_path = self.directory + if self.relative_path: + if bpy.data.filepath: + import_path = bpy.path.relpath(self.directory) + else: + self.report({'WARNING'}, 'Relative paths cannot be used with unsaved scenes!') + print('Relative paths cannot be used with unsaved scenes!') + # Add found images print('\nMatched Textures:') texture_nodes = [] @@ -2759,7 +2780,7 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper): # DISPLACEMENT NODES if sname[0] == 'Displacement': disp_texture = nodes.new(type='ShaderNodeTexImage') - img = bpy.data.images.load(self.directory+sname[2]) + img = bpy.data.images.load(path.join(import_path, sname[2])) disp_texture.image = img disp_texture.label = 'Displacement' if disp_texture.image: @@ -2784,7 +2805,7 @@ class NWAddPrincipledSetup(Operator, NWBase, ImportHelper): if not active_node.inputs[sname[0]].is_linked: # No texture node connected -> add texture node with new image texture_node = nodes.new(type='ShaderNodeTexImage') - img = bpy.data.images.load(self.directory+sname[2]) + img = bpy.data.images.load(path.join(import_path, sname[2])) texture_node.image = img # NORMAL NODES |