diff options
author | Campbell Barton <ideasman42@gmail.com> | 2021-08-11 03:09:25 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2021-08-11 03:09:25 +0300 |
commit | aec02fd095ffaee1a3280e4001cf0f19c4dee2e1 (patch) | |
tree | 533fd7cace8f66b76c659a76fbd580b1aea3779a /node_wrangler.py | |
parent | 2acf22b5932c57f7d29b578fc74542f81d4fb087 (diff) |
Cleanup: strip trailing space, remove BOM
Diffstat (limited to 'node_wrangler.py')
-rw-r--r-- | node_wrangler.py | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/node_wrangler.py b/node_wrangler.py index f9008fbb..09d9b06f 100644 --- a/node_wrangler.py +++ b/node_wrangler.py @@ -1893,7 +1893,7 @@ class NWPreviewNode(Operator, NWBase): # Exit early if not valid: return {'FINISHED'} - + delete_sockets = [] # Scan through all nodes in tree including nodes inside of groups to find viewer sockets @@ -1926,7 +1926,7 @@ class NWPreviewNode(Operator, NWBase): if out_i is None: return {'FINISHED'} socket_type = 'GEOMETRY' - # Find an input socket of the output of type geometry + # Find an input socket of the output of type geometry geometryoutindex = None for i,inp in enumerate(geometryoutput.inputs): if inp.type == socket_type: @@ -2430,13 +2430,13 @@ class NWMergeNodes(Operator, NWBase): # Check if the link connects to a node that is in selected_nodes # If not, then check recursively for each link in the nodes outputs. # If yes, return True. If the recursion stops without finding a node - # in selected_nodes, it returns False. The depth is used to prevent + # in selected_nodes, it returns False. The depth is used to prevent # getting stuck in a loop because of an already present cycle. @staticmethod def link_creates_cycle(link, selected_nodes, depth=0)->bool: if depth > 255: # We're stuck in a cycle, but that cycle was already present, - # so we return False. + # so we return False. # NOTE: The number 255 is arbitrary, but seems to work well. return False node = link.to_node @@ -2451,7 +2451,7 @@ class NWMergeNodes(Operator, NWBase): return True # None of the outputs found a node in selected_nodes, so there is no cycle. return False - + # Merge the nodes in `nodes_list` with a node of type `node_name` that has a multi_input socket. # The parameters `socket_indices` gives the indices of the node sockets in the order that they should # be connected. The last one is assumed to be a multi input socket. @@ -2597,7 +2597,7 @@ class NWMergeNodes(Operator, NWBase): # get maximum loc_x loc_x = nodes_list[0][1] + nodes_list[0][3] + 70 nodes_list.sort(key=lambda k: k[2], reverse=True) - + # Change the node type for math nodes in a geometry node tree. if tree_type == 'GEOMETRY': if nodes_list is selected_math or nodes_list is selected_vector: @@ -2709,7 +2709,7 @@ class NWMergeNodes(Operator, NWBase): add.location = loc_x, loc_y loc_y += offset_y add.select = True - + # This has already been handled separately if was_multi: continue @@ -2721,7 +2721,7 @@ class NWMergeNodes(Operator, NWBase): last_add = nodes[count_before] # Create list of invalid indexes. invalid_nodes = [nodes[n[0]] for n in (selected_mix + selected_math + selected_shader + selected_z + selected_geometry)] - + # Special case: # Two nodes were selected and first selected has no output links, second selected has output links. # Then add links from last add to all links 'to_socket' of out links of second selected. @@ -4385,7 +4385,7 @@ class NWConnectionListOutputs(Menu, NWBase): n1 = nodes[context.scene.NWLazySource] index=0 for o in n1.outputs: - # Only show sockets that are exposed. + # Only show sockets that are exposed. if o.enabled: layout.operator(NWCallInputsMenu.bl_idname, text=o.name, icon="RADIOBUT_OFF").from_socket=index index+=1 @@ -4406,7 +4406,7 @@ class NWConnectionListInputs(Menu, NWBase): # Only show sockets that are exposed. # This prevents, for example, the scale value socket # of the vector math node being added to the list when - # the mode is not 'SCALE'. + # the mode is not 'SCALE'. if i.enabled: op = layout.operator(NWMakeLink.bl_idname, text=i.name, icon="FORWARD") op.from_socket = context.scene.NWSourceSocket |