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authorDaniel Salazar <zanqdo@gmail.com>2012-09-28 05:49:01 +0400
committerDaniel Salazar <zanqdo@gmail.com>2012-09-28 05:49:01 +0400
commitd8021c611ee4dc42ee1ac6459fb7ece0c7c8d3d1 (patch)
treed1cf8728c694d9dbe1dcce7436d7cab75660a237 /object_fracture_cell
parent4a3b1aab38cf1f316b6f853a42325efe6b4e67f3 (diff)
typos in object fracture. Patch by sergof
Diffstat (limited to 'object_fracture_cell')
-rw-r--r--object_fracture_cell/__init__.py20
1 files changed, 10 insertions, 10 deletions
diff --git a/object_fracture_cell/__init__.py b/object_fracture_cell/__init__.py
index 779ead17..ee33648d 100644
--- a/object_fracture_cell/__init__.py
+++ b/object_fracture_cell/__init__.py
@@ -251,12 +251,12 @@ class FractureCell(Operator):
source = EnumProperty(
name="Source",
items=(('VERT_OWN', "Own Verts", "Use own vertices"),
- ('VERT_CHILD', "Child Verts", "Use own vertices"),
+ ('VERT_CHILD', "Child Verts", "Use child object vertices"),
('PARTICLE_OWN', "Own Particles", ("All particle systems of the "
"source object")),
('PARTICLE_CHILD', "Child Particles", ("All particle systems of the "
"child objects")),
- ('PENCIL', "Grease Pencil", "This objects grease pencil"),
+ ('PENCIL', "Grease Pencil", "This object's grease pencil"),
),
options={'ENUM_FLAG'},
default={'PARTICLE_OWN'},
@@ -271,7 +271,7 @@ class FractureCell(Operator):
source_noise = FloatProperty(
name="Noise",
- description="Randomize point distrobution",
+ description="Randomize point distribution",
min=0.0, max=1.0,
default=0.0,
)
@@ -289,7 +289,7 @@ class FractureCell(Operator):
recursion = IntProperty(
name="Recursion",
- description="Break shards resursively",
+ description="Break shards recursively",
min=0, max=5000,
default=0,
)
@@ -310,7 +310,7 @@ class FractureCell(Operator):
recursion_chance = FloatProperty(
name="Random Factor",
- description="Likelyhood of recursion",
+ description="Likelihood of recursion",
min=0.0, max=1.0,
default=0.25,
)
@@ -319,9 +319,9 @@ class FractureCell(Operator):
name="Recurse Over",
items=(('RANDOM', "Random", ""),
('SIZE_MIN', "Small", "Recursively subdivide smaller objects"),
- ('SIZE_MAX', "Big", "Recursively subdivide smaller objects"),
+ ('SIZE_MAX', "Big", "Recursively subdivide bigger objects"),
('CURSOR_MIN', "Cursor Close", "Recursively subdivide objects closer to the cursor"),
- ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects closer to the cursor"),
+ ('CURSOR_MAX', "Cursor Far", "Recursively subdivide objects farther from the cursor"),
),
default='SIZE_MIN',
)
@@ -382,8 +382,8 @@ class FractureCell(Operator):
mass_mode = EnumProperty(
name="Mass Mode",
- items=(('VOLUME', "Volume", "All objects get the same volume"),
- ('UNIFORM', "Uniform", "All objects get the same volume"),
+ items=(('VOLUME', "Volume", "Objects get part of specified mass based on their volume"),
+ ('UNIFORM', "Uniform", "All objects get the specified mass"),
),
default='VOLUME',
)
@@ -414,7 +414,7 @@ class FractureCell(Operator):
# -------------------------------------------------------------------------
# Scene Options
#
- # .. dirreferent from object options in that this controls how the objects
+ # .. different from object options in that this controls how the objects
# are setup in the scene.
use_layer_index = IntProperty(