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author | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 16:01:17 +0300 |
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committer | Sergey Sharybin <sergey.vfx@gmail.com> | 2019-05-16 17:43:14 +0300 |
commit | 901868a4b2fc6e70d9c74119d97c57de132859a3 (patch) | |
tree | 94f96b6fd5f8a1ec509c6551f504cad958c1688f /object_scatter | |
parent | 2e5b7a4a044ab982af66def583ae16bb563a1357 (diff) |
Update for Depsgraph API changes
Addresses new behavior of object.to_mesh().
This is corresponding part for D4875.
Reviewers: brecht
Reviewed By: brecht
Differential Revision: https://developer.blender.org/D4876
Diffstat (limited to 'object_scatter')
-rw-r--r-- | object_scatter/operator.py | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/object_scatter/operator.py b/object_scatter/operator.py index eb5d4f9b..e040ef15 100644 --- a/object_scatter/operator.py +++ b/object_scatter/operator.py @@ -461,12 +461,13 @@ def bvhtree_from_object(object): bm = bmesh.new() depsgraph = context.evaluated_depsgraph_get() - mesh = object.evaluated_get(depsgraph).to_mesh() + object_eval = object.evaluated_get(depsgraph) + mesh = object_eval.to_mesh() bm.from_mesh(mesh) bm.transform(object.matrix_world) bvhtree = BVHTree.FromBMesh(bm) - bpy.data.meshes.remove(mesh) + object_eval.to_mesh_clear() return bvhtree def shoot_region_2d_ray(bvhtree, position_2d): |