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authorEugenio Pignataro <info@oscurart.com.ar>2019-02-28 20:53:07 +0300
committerEugenio Pignataro <info@oscurart.com.ar>2019-02-28 20:53:07 +0300
commitcded9f1783b1a06c4e731276a9e8b1c70243da27 (patch)
treef2a1be77d29c8193ce39439dfe8495c83b0cd088 /oscurart_tools
parent96a51679699c75e1a08f2d91b2b055bf6430e9d1 (diff)
add new tool: Create vertex color mask random ID
Diffstat (limited to 'oscurart_tools')
-rw-r--r--oscurart_tools/__init__.py7
-rw-r--r--oscurart_tools/mesh/vertex_color_id.py70
2 files changed, 75 insertions, 2 deletions
diff --git a/oscurart_tools/__init__.py b/oscurart_tools/__init__.py
index 4986ef82..383d5eaa 100644
--- a/oscurart_tools/__init__.py
+++ b/oscurart_tools/__init__.py
@@ -42,6 +42,7 @@ from oscurart_tools.mesh import overlap_island
from oscurart_tools.mesh import select_doubles
from oscurart_tools.mesh import shapes_to_objects
from oscurart_tools.mesh import remove_modifiers
+from oscurart_tools.mesh import vertex_color_id
from oscurart_tools.object import distribute
from oscurart_tools.object import selection
from oscurart_tools.object import search_and_select
@@ -110,7 +111,8 @@ class VIEW3D_MT_object_oscurarttools(Menu):
def draw(self, context):
layout = self.layout
-
+
+ layout.operator("mesh.vertex_color_mask")
layout.operator("object.distribute_osc")
layout.operator("mesh.remove_modifiers")
layout.operator("object.search_and_select_osc")
@@ -146,7 +148,8 @@ classes = (
search_and_select.SearchAndSelectOt,
apply_linked_meshes.ApplyLRT,
batch_maker.oscBatchMaker,
- remove_modifiers.RemoveModifiers
+ remove_modifiers.RemoveModifiers,
+ vertex_color_id.createVCMask
)
def register():
diff --git a/oscurart_tools/mesh/vertex_color_id.py b/oscurart_tools/mesh/vertex_color_id.py
new file mode 100644
index 00000000..3937366e
--- /dev/null
+++ b/oscurart_tools/mesh/vertex_color_id.py
@@ -0,0 +1,70 @@
+# ##### BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# ##### END GPL LICENSE BLOCK #####
+
+# <pep8 compliant>
+
+
+import bpy
+import bmesh
+from random import uniform
+
+def vertexColorMask(self,context):
+ obj = bpy.context.active_object
+ mesh= obj.data
+ bpy.ops.object.mode_set(mode='EDIT', toggle=False)
+ bpy.ops.mesh.select_all(action="DESELECT")
+ bm = bmesh.from_edit_mesh(mesh)
+ bm.faces.ensure_lookup_table()
+ islands = []
+ faces = bm.faces
+ try:
+ color_layer = bm.loops.layers.color["RGBMask"]
+ except:
+ color_layer = bm.loops.layers.color.new("RGBMask")
+ while faces:
+ faces[0].select_set(True)
+ bpy.ops.mesh.select_linked()
+ islands.append([f for f in faces if f.select])
+ bpy.ops.mesh.hide(unselected=False)
+ faces = [f for f in bm.faces if not f.hide]
+ bpy.ops.mesh.reveal()
+ for island in islands:
+ color = (uniform(0,1),uniform(0,1),uniform(0,1),1)
+ for face in island:
+ for loop in face.loops:
+ loop[color_layer] = color
+ bpy.ops.object.mode_set(mode="VERTEX_PAINT")
+
+
+class createVCMask(bpy.types.Operator):
+ bl_idname = "mesh.vertex_color_mask"
+ bl_label = "Vertex Color Mask"
+ bl_description = ("Create a Vertex Color Mask")
+ bl_options = {"REGISTER", "UNDO"}
+
+ @classmethod
+ def poll(cls, context):
+ obj = context.active_object
+ return obj is not None
+
+ def execute(self, context):
+ vertexColorMask(self, context)
+ return {'FINISHED'}
+
+
+