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authorNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
committerNBurn <7nburn@gmail.com>2019-01-18 00:48:54 +0300
commitaeabdc02a83a976b2f594cd66873c6d2b537e669 (patch)
tree3ac5922be25219ab666aae4b8d04002bce2e70a6 /paint_palette.py
parentba97e19e5b3df449784a4cc4ed89ce7b511ec3e4 (diff)
Update Add-ons class properties to annotations
This should take care of most of the class property conversions to use the new annotation format (colon instead of equals) for assignment. There may still be a few edge cases that were missed.
Diffstat (limited to 'paint_palette.py')
-rw-r--r--paint_palette.py56
1 files changed, 28 insertions, 28 deletions
diff --git a/paint_palette.py b/paint_palette.py
index 320163ad..0d2f32e5 100644
--- a/paint_palette.py
+++ b/paint_palette.py
@@ -163,12 +163,12 @@ class PALETTE_OT_load_gimp_palette(Operator):
bl_idname = "palette.load_gimp_palette"
bl_label = "Load a Gimp palette"
- filepath = StringProperty(
+ filepath: StringProperty(
name="Path",
description="Path of the .gpl file to load",
default=""
)
- menu_idname = StringProperty(
+ menu_idname: StringProperty(
name="Menu ID Name",
description="ID name of the menu this was called from",
default=""
@@ -263,14 +263,14 @@ class WriteGimpPalette():
- preset_subdir """
bl_options = {'REGISTER'} # only because invoke_props_popup requires
- name = StringProperty(
+ name: StringProperty(
name="Name",
description="Name of the preset, used to make the path name",
maxlen=64,
options={'SKIP_SAVE'},
default=""
)
- remove_active = BoolProperty(
+ remove_active: BoolProperty(
default=False,
options={'HIDDEN'}
)
@@ -444,7 +444,7 @@ class IMAGE_OT_select_color(Operator):
bl_description = "Select this color"
bl_options = {'UNDO'}
- color_index = IntProperty()
+ color_index: IntProperty()
def invoke(self, context, event):
palette_props = context.scene.palette_props
@@ -559,7 +559,7 @@ class VIEW3D_OT_select_weight(Operator):
bl_description = "Select this weight value slot"
bl_options = {'UNDO'}
- weight_index = IntProperty()
+ weight_index: IntProperty()
def current_weight(self):
pp = bpy.context.scene.palette_props
@@ -690,7 +690,7 @@ class VIEW3D_PT_weight_palette(PaintPanel, Panel):
class PALETTE_Colors(PropertyGroup):
"""Class for colors CollectionProperty"""
- color = FloatVectorProperty(
+ color: FloatVectorProperty(
name="",
description="",
default=(0.8, 0.8, 0.8),
@@ -746,54 +746,54 @@ class PALETTE_Props(PropertyGroup):
bpy.context.tool_settings.unified_paint_settings.weight = weight
return None
- palette_name = StringProperty(
+ palette_name: StringProperty(
name="Palette Name",
default="Preset",
subtype='FILE_NAME'
)
- color_name = StringProperty(
+ color_name: StringProperty(
name="",
description="Color Name",
default="Untitled",
update=update_color_name
)
- columns = IntProperty(
+ columns: IntProperty(
name="Columns",
description="Number of Columns",
min=0, max=16,
default=0
)
- index = IntProperty(
+ index: IntProperty(
name="Index",
description="Move Selected Color",
min=0,
update=move_color
)
- notes = StringProperty(
+ notes: StringProperty(
name="Palette Notes",
default="#\n"
)
- current_color_index = IntProperty(
+ current_color_index: IntProperty(
name="Current Color Index",
description="",
default=0,
min=0
)
- current_weight_index = IntProperty(
+ current_weight_index: IntProperty(
name="Current Color Index",
description="",
default=10,
min=-1
)
- presets_folder = StringProperty(name="",
+ presets_folder: StringProperty(name="",
description="Palettes Folder",
subtype="DIR_PATH",
default="//"
)
- colors = CollectionProperty(
+ colors: CollectionProperty(
type=PALETTE_Colors
)
- weight = FloatProperty(
+ weight: FloatProperty(
name="Weight",
description="Modify the active Weight preset slot value",
default=0.0,
@@ -801,57 +801,57 @@ class PALETTE_Props(PropertyGroup):
precision=3,
update=update_weight
)
- weight_0 = FloatProperty(
+ weight_0: FloatProperty(
default=0.0,
min=0.0, max=1.0,
precision=3
)
- weight_1 = FloatProperty(
+ weight_1: FloatProperty(
default=0.1,
min=0.0, max=1.0,
precision=3
)
- weight_2 = FloatProperty(
+ weight_2: FloatProperty(
default=0.25,
min=0.0, max=1.0,
precision=3
)
- weight_3 = FloatProperty(
+ weight_3: FloatProperty(
default=0.333,
min=0.0, max=1.0,
precision=3
)
- weight_4 = FloatProperty(
+ weight_4: FloatProperty(
default=0.4,
min=0.0, max=1.0,
precision=3
)
- weight_5 = FloatProperty(
+ weight_5: FloatProperty(
default=0.5,
min=0.0, max=1.0,
precision=3
)
- weight_6 = FloatProperty(
+ weight_6: FloatProperty(
default=0.6,
min=0.0, max=1.0,
precision=3
)
- weight_7 = FloatProperty(
+ weight_7: FloatProperty(
default=0.6666,
min=0.0, max=1.0,
precision=3
)
- weight_8 = FloatProperty(
+ weight_8: FloatProperty(
default=0.75,
min=0.0, max=1.0,
precision=3
)
- weight_9 = FloatProperty(
+ weight_9: FloatProperty(
default=0.9,
min=0.0, max=1.0,
precision=3
)
- weight_10 = FloatProperty(
+ weight_10: FloatProperty(
default=1.0,
min=0.0, max=1.0,
precision=3