diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2018-01-28 15:47:02 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2018-01-28 15:47:02 +0300 |
commit | 1df44726b049543330d033fd7685771007eae06d (patch) | |
tree | 72b2893b646722e5fa732a297d3984531ebb0089 /presets/pov/world/1_Clear_Blue_Sky.py | |
parent | 87579bd164c60ac7e6861be49bc7bcd4b84641ce (diff) |
Added Lamp , Radiosity, and World presets
Diffstat (limited to 'presets/pov/world/1_Clear_Blue_Sky.py')
-rw-r--r-- | presets/pov/world/1_Clear_Blue_Sky.py | 36 |
1 files changed, 36 insertions, 0 deletions
diff --git a/presets/pov/world/1_Clear_Blue_Sky.py b/presets/pov/world/1_Clear_Blue_Sky.py new file mode 100644 index 00000000..0dcd5e05 --- /dev/null +++ b/presets/pov/world/1_Clear_Blue_Sky.py @@ -0,0 +1,36 @@ +import bpy +scene = bpy.context.scene + +scene.world.use_sky_blend = True +#below multiplied by two for a better proportion Clear vs Overcast sky +#since Clear sky is 19807 lux vs 2000 for overcast (sun is min 32000 max 100000) +#http://www.pssurvival.com/PS/Lighting/Typical_LUX_Intensities_for_Day_and_Night-2017.pdf +#https://en.wikipedia.org/wiki/Daylight +#https://www.engineeringtoolbox.com/light-level-rooms-d_708.html +#https://www.cactus2000.de/fr/unit/masslux.shtml +#https://blendergrid.com/news/cycles-physically-correct-brightness +#researched result blue is + #Hue: 0.6 + #Saturation: 0.533 + #Lightness: 0.7 +#put scattering scale at 0.0002 and scattering color rgb <0.2061, 0.3933, 1.0> +#with very small value like round rgb 0.00002 0.00002 0.00008 +#Sky color at zenith, sun 90° elevation = hsl <0.6, 0.533, 0.698> +#Ground color = rgb <0.996, 0.965, 0.855> = hsl <0.128, 0.141, 0.996> +#Ground Brighness = 0.996 + +scene.world.horizon_color = (0.047, 0.034, 0.025) #24000 or 22000 lux roughly equals (sun+sky)/5 +scene.world.zenith_color = (0.006, 0.013, 0.033) #19807 lux roughly equals hign noon Sun / 5 +scene.world.ambient_color = (0.0, 0.0, 0.0) +scene.world.mist_settings.use_mist = False +scene.world.mist_settings.intensity = 0.0 +scene.world.mist_settings.depth = 25.0 +scene.world.mist_settings.start = 5.0 +scene.pov.media_enable = True +scene.pov.media_scattering_type = '4' +scene.pov.media_samples = 35 +scene.pov.media_diffusion_scale = (0.00002) +scene.pov.media_diffusion_color = (0.000001, 0.000002, 0.000005) +scene.pov.media_absorption_scale = (0.00002) +scene.pov.media_absorption_color = (0.0000006067, 0.0000007939, 0.0)#up to 0.00007 +scene.pov.media_eccentricity = 0.0 |