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authorAmir Shehata <amir.shehata>2018-12-31 15:38:57 +0300
committerJacques Lucke <mail@jlucke.com>2018-12-31 15:41:36 +0300
commit00fc9bddbcf8cef1ebfc29f69166e2d5b919f5dc (patch)
treee53f996b9ce86a029f5c5fdb6f313ef6ea5aee89 /presets
parent75c9dda8224318c56abba1a39687f719eaab2f16 (diff)
Port 'A.N.T. Landscape' addon to Blender 2.8
Differential Revision: https://developer.blender.org/D4122
Diffstat (limited to 'presets')
-rw-r--r--presets/operator/mesh.landscape_add/abstract.py4
-rw-r--r--presets/operator/mesh.landscape_add/another_noise.py4
-rw-r--r--presets/operator/mesh.landscape_add/billow.py4
-rw-r--r--presets/operator/mesh.landscape_add/canyon.py4
-rw-r--r--presets/operator/mesh.landscape_add/canyons.py4
-rw-r--r--presets/operator/mesh.landscape_add/cauliflower_hills.py4
-rw-r--r--presets/operator/mesh.landscape_add/cliff.py4
-rw-r--r--presets/operator/mesh.landscape_add/crystalline.py4
-rw-r--r--presets/operator/mesh.landscape_add/default.py4
-rw-r--r--presets/operator/mesh.landscape_add/default_large.py4
-rw-r--r--presets/operator/mesh.landscape_add/dunes.py4
-rw-r--r--presets/operator/mesh.landscape_add/flatstones.py4
-rw-r--r--presets/operator/mesh.landscape_add/gully.py4
-rw-r--r--presets/operator/mesh.landscape_add/lakes_1.py4
-rw-r--r--presets/operator/mesh.landscape_add/lakes_2.py4
-rw-r--r--presets/operator/mesh.landscape_add/large_terrain.py4
-rw-r--r--presets/operator/mesh.landscape_add/mesa.py4
-rw-r--r--presets/operator/mesh.landscape_add/mounds.py4
-rw-r--r--presets/operator/mesh.landscape_add/mountain_1.py4
-rw-r--r--presets/operator/mesh.landscape_add/mountain_2.py4
-rw-r--r--presets/operator/mesh.landscape_add/planet.py4
-rw-r--r--presets/operator/mesh.landscape_add/planet_noise.py4
-rw-r--r--presets/operator/mesh.landscape_add/ridged.py4
-rw-r--r--presets/operator/mesh.landscape_add/river.py4
-rw-r--r--presets/operator/mesh.landscape_add/rock.py4
-rw-r--r--presets/operator/mesh.landscape_add/slick_rock.py4
-rw-r--r--presets/operator/mesh.landscape_add/tech_effect.py4
-rw-r--r--presets/operator/mesh.landscape_add/techno_cell.py4
-rw-r--r--presets/operator/mesh.landscape_add/vlnoise_turbulence.py4
-rw-r--r--presets/operator/mesh.landscape_add/volcano.py4
-rw-r--r--presets/operator/mesh.landscape_add/voronoi_hills.py4
-rw-r--r--presets/operator/mesh.landscape_add/yin_yang.py4
32 files changed, 64 insertions, 64 deletions
diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py
index 82a240ed..a5acc2bf 100644
--- a/presets/operator/mesh.landscape_add/abstract.py
+++ b/presets/operator/mesh.landscape_add/abstract.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'planet_noise'
-op.basis_type = '3'
-op.vl_basis_type = '6'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'VORONOI_F4'
op.distortion = 1.0299999713897705
op.hard_noise = '0'
op.noise_depth = 1
diff --git a/presets/operator/mesh.landscape_add/another_noise.py b/presets/operator/mesh.landscape_add/another_noise.py
index 0438570d..049ab549 100644
--- a/presets/operator/mesh.landscape_add/another_noise.py
+++ b/presets/operator/mesh.landscape_add/another_noise.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.25
op.noise_type = 'ant_turbulence'
-op.basis_type = '0'
-op.vl_basis_type = '3'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 9
diff --git a/presets/operator/mesh.landscape_add/billow.py b/presets/operator/mesh.landscape_add/billow.py
index bc63a042..f77bc463 100644
--- a/presets/operator/mesh.landscape_add/billow.py
+++ b/presets/operator/mesh.landscape_add/billow.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
-op.basis_type = '2'
-op.vl_basis_type = '0'
+op.basis_type = 'PERLIN_NEW'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 7
diff --git a/presets/operator/mesh.landscape_add/canyon.py b/presets/operator/mesh.landscape_add/canyon.py
index 1d63470c..e3a75315 100644
--- a/presets/operator/mesh.landscape_add/canyon.py
+++ b/presets/operator/mesh.landscape_add/canyon.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.25
op.noise_size_z = 1.0
op.noise_size = 1.5
op.noise_type = 'marble_noise'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'BLENDER'
op.distortion = 2.0
op.hard_noise = '1'
op.noise_depth = 12
diff --git a/presets/operator/mesh.landscape_add/canyons.py b/presets/operator/mesh.landscape_add/canyons.py
index cc0402cb..07475b90 100644
--- a/presets/operator/mesh.landscape_add/canyons.py
+++ b/presets/operator/mesh.landscape_add/canyons.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'hetero_terrain'
-op.basis_type = '2'
-op.vl_basis_type = '9'
+op.basis_type = 'PERLIN_NEW'
+op.vl_basis_type = 'CELLNOISE'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py
index c8f30692..1dcbef58 100644
--- a/presets/operator/mesh.landscape_add/cauliflower_hills.py
+++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'hybrid_multi_fractal'
-op.basis_type = '3'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
diff --git a/presets/operator/mesh.landscape_add/cliff.py b/presets/operator/mesh.landscape_add/cliff.py
index e16e7624..f98caee7 100644
--- a/presets/operator/mesh.landscape_add/cliff.py
+++ b/presets/operator/mesh.landscape_add/cliff.py
@@ -23,8 +23,8 @@ op.noise_size_y = 2.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
-op.basis_type = '7'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_F2F1'
+op.vl_basis_type = 'BLENDER'
op.distortion = 0.4999999701976776
op.hard_noise = '0'
op.noise_depth = 7
diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/crystalline.py
index 1155758b..66a958a7 100644
--- a/presets/operator/mesh.landscape_add/crystalline.py
+++ b/presets/operator/mesh.landscape_add/crystalline.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
-op.basis_type = '6'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_F4'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 1
diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py
index c06fff18..8de3b4e0 100644
--- a/presets/operator/mesh.landscape_add/default.py
+++ b/presets/operator/mesh.landscape_add/default.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'hetero_terrain'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py
index ed3e127e..d05e846d 100644
--- a/presets/operator/mesh.landscape_add/default_large.py
+++ b/presets/operator/mesh.landscape_add/default_large.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 10.0
op.noise_type = 'hetero_terrain'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/dunes.py b/presets/operator/mesh.landscape_add/dunes.py
index b86c0b7e..600dd11c 100644
--- a/presets/operator/mesh.landscape_add/dunes.py
+++ b/presets/operator/mesh.landscape_add/dunes.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.7800002098083496
op.noise_type = 'turbulence_vector'
-op.basis_type = '0'
-op.vl_basis_type = '3'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 2
diff --git a/presets/operator/mesh.landscape_add/flatstones.py b/presets/operator/mesh.landscape_add/flatstones.py
index 2f7a12d2..9da6e467 100644
--- a/presets/operator/mesh.landscape_add/flatstones.py
+++ b/presets/operator/mesh.landscape_add/flatstones.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'slick_rock'
-op.basis_type = '8'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_CRACKLE'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.209999918937683
op.hard_noise = '0'
op.noise_depth = 1
diff --git a/presets/operator/mesh.landscape_add/gully.py b/presets/operator/mesh.landscape_add/gully.py
index 7657ad35..0927dfb7 100644
--- a/presets/operator/mesh.landscape_add/gully.py
+++ b/presets/operator/mesh.landscape_add/gully.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
-op.basis_type = '0'
-op.vl_basis_type = '7'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
diff --git a/presets/operator/mesh.landscape_add/lakes_1.py b/presets/operator/mesh.landscape_add/lakes_1.py
index 146a7dde..eada238c 100644
--- a/presets/operator/mesh.landscape_add/lakes_1.py
+++ b/presets/operator/mesh.landscape_add/lakes_1.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.8500000238418579
op.noise_type = 'turbulence_vector'
-op.basis_type = '2'
-op.vl_basis_type = '0'
+op.basis_type = 'PERLIN_NEW'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/lakes_2.py b/presets/operator/mesh.landscape_add/lakes_2.py
index d8ec2f2b..cf877749 100644
--- a/presets/operator/mesh.landscape_add/lakes_2.py
+++ b/presets/operator/mesh.landscape_add/lakes_2.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'turbulence_vector'
-op.basis_type = '3'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/large_terrain.py b/presets/operator/mesh.landscape_add/large_terrain.py
index f403bfcd..9e6ca64d 100644
--- a/presets/operator/mesh.landscape_add/large_terrain.py
+++ b/presets/operator/mesh.landscape_add/large_terrain.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 4.0
op.noise_type = 'double_multiFractal'
-op.basis_type = '0'
-op.vl_basis_type = '3'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 0.5
op.hard_noise = '1'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/mesa.py b/presets/operator/mesh.landscape_add/mesa.py
index 4d97e97f..ae4a603a 100644
--- a/presets/operator/mesh.landscape_add/mesa.py
+++ b/presets/operator/mesh.landscape_add/mesa.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'shattered_hterrain'
-op.basis_type = '3'
-op.vl_basis_type = '7'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.149999976158142
op.hard_noise = '1'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/mounds.py b/presets/operator/mesh.landscape_add/mounds.py
index 10c4ae32..bd2bf98a 100644
--- a/presets/operator/mesh.landscape_add/mounds.py
+++ b/presets/operator/mesh.landscape_add/mounds.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.33329999446868896
op.noise_type = 'hetero_terrain'
-op.basis_type = '2'
-op.vl_basis_type = '7'
+op.basis_type = 'PERLIN_NEW'
+op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/mountain_1.py b/presets/operator/mesh.landscape_add/mountain_1.py
index 7206a27f..09876fc1 100644
--- a/presets/operator/mesh.landscape_add/mountain_1.py
+++ b/presets/operator/mesh.landscape_add/mountain_1.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.75
op.noise_type = 'ridged_multi_fractal'
-op.basis_type = '0'
-op.vl_basis_type = '7'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 12
diff --git a/presets/operator/mesh.landscape_add/mountain_2.py b/presets/operator/mesh.landscape_add/mountain_2.py
index 97147835..a2331f60 100644
--- a/presets/operator/mesh.landscape_add/mountain_2.py
+++ b/presets/operator/mesh.landscape_add/mountain_2.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'vl_hTerrain'
-op.basis_type = '0'
-op.vl_basis_type = '3'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/planet.py b/presets/operator/mesh.landscape_add/planet.py
index aaba3a5b..7ca0fed9 100644
--- a/presets/operator/mesh.landscape_add/planet.py
+++ b/presets/operator/mesh.landscape_add/planet.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'planet_noise'
-op.basis_type = '1'
-op.vl_basis_type = '8'
+op.basis_type = 'PERLIN_ORIGINAL'
+op.vl_basis_type = 'VORONOI_CRACKLE'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py
index f52ba479..4d296d3d 100644
--- a/presets/operator/mesh.landscape_add/planet_noise.py
+++ b/presets/operator/mesh.landscape_add/planet_noise.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.25
op.noise_type = 'planet_noise'
-op.basis_type = '1'
-op.vl_basis_type = '8'
+op.basis_type = 'PERLIN_ORIGINAL'
+op.vl_basis_type = 'VORONOI_CRACKLE'
op.distortion = 0.7900000214576721
op.hard_noise = '0'
op.noise_depth = 7
diff --git a/presets/operator/mesh.landscape_add/ridged.py b/presets/operator/mesh.landscape_add/ridged.py
index 04b1e25e..1eafda2a 100644
--- a/presets/operator/mesh.landscape_add/ridged.py
+++ b/presets/operator/mesh.landscape_add/ridged.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'ridged_multi_fractal'
-op.basis_type = '0'
-op.vl_basis_type = '3'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/river.py b/presets/operator/mesh.landscape_add/river.py
index f8bbefde..4c783817 100644
--- a/presets/operator/mesh.landscape_add/river.py
+++ b/presets/operator/mesh.landscape_add/river.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/rock.py b/presets/operator/mesh.landscape_add/rock.py
index 528da7b4..738f2a86 100644
--- a/presets/operator/mesh.landscape_add/rock.py
+++ b/presets/operator/mesh.landscape_add/rock.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 2.0
op.noise_type = 'slick_rock'
-op.basis_type = '3'
-op.vl_basis_type = '0'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 6
diff --git a/presets/operator/mesh.landscape_add/slick_rock.py b/presets/operator/mesh.landscape_add/slick_rock.py
index 3c90c7fd..661255e7 100644
--- a/presets/operator/mesh.landscape_add/slick_rock.py
+++ b/presets/operator/mesh.landscape_add/slick_rock.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'slick_rock'
-op.basis_type = '0'
-op.vl_basis_type = '7'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'VORONOI_F2F1'
op.distortion = 1.0
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/tech_effect.py b/presets/operator/mesh.landscape_add/tech_effect.py
index 03c282c8..acf97741 100644
--- a/presets/operator/mesh.landscape_add/tech_effect.py
+++ b/presets/operator/mesh.landscape_add/tech_effect.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'marble_noise'
-op.basis_type = '9'
-op.vl_basis_type = '0'
+op.basis_type = 'CELLNOISE'
+op.vl_basis_type = 'BLENDER'
op.distortion = 1.0
op.hard_noise = '1'
op.noise_depth = 4
diff --git a/presets/operator/mesh.landscape_add/techno_cell.py b/presets/operator/mesh.landscape_add/techno_cell.py
index 84cd2962..6f8fab25 100644
--- a/presets/operator/mesh.landscape_add/techno_cell.py
+++ b/presets/operator/mesh.landscape_add/techno_cell.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'variable_lacunarity'
-op.basis_type = '9'
-op.vl_basis_type = '9'
+op.basis_type = 'CELLNOISE'
+op.vl_basis_type = 'CELLNOISE'
op.distortion = 2.0
op.hard_noise = '1'
op.noise_depth = 3
diff --git a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py
index fb363056..899f919d 100644
--- a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py
+++ b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'vl_noise_turbulence'
-op.basis_type = '2'
-op.vl_basis_type = '3'
+op.basis_type = 'PERLIN_NEW'
+op.vl_basis_type = 'VORONOI_F1'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 3
diff --git a/presets/operator/mesh.landscape_add/volcano.py b/presets/operator/mesh.landscape_add/volcano.py
index e5c3de29..5f52e048 100644
--- a/presets/operator/mesh.landscape_add/volcano.py
+++ b/presets/operator/mesh.landscape_add/volcano.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.0
op.noise_type = 'marble_noise'
-op.basis_type = '0'
-op.vl_basis_type = '1'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'PERLIN_ORIGINAL'
op.distortion = 1.5
op.hard_noise = '0'
op.noise_depth = 8
diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py
index 593fa42b..de4b962d 100644
--- a/presets/operator/mesh.landscape_add/voronoi_hills.py
+++ b/presets/operator/mesh.landscape_add/voronoi_hills.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 0.5
op.noise_type = 'multi_fractal'
-op.basis_type = '3'
-op.vl_basis_type = '4'
+op.basis_type = 'VORONOI_F1'
+op.vl_basis_type = 'VORONOI_F2'
op.distortion = 0.009999999776482582
op.hard_noise = '1'
op.noise_depth = 1
diff --git a/presets/operator/mesh.landscape_add/yin_yang.py b/presets/operator/mesh.landscape_add/yin_yang.py
index 30873f0a..8b238312 100644
--- a/presets/operator/mesh.landscape_add/yin_yang.py
+++ b/presets/operator/mesh.landscape_add/yin_yang.py
@@ -23,8 +23,8 @@ op.noise_size_y = 1.0
op.noise_size_z = 1.0
op.noise_size = 1.5
op.noise_type = 'marble_noise'
-op.basis_type = '0'
-op.vl_basis_type = '0'
+op.basis_type = 'BLENDER'
+op.vl_basis_type = 'BLENDER'
op.distortion = 0.5
op.hard_noise = '0'
op.noise_depth = 8