diff options
author | Amir Shehata <amir.shehata> | 2018-12-31 15:38:57 +0300 |
---|---|---|
committer | Jacques Lucke <mail@jlucke.com> | 2018-12-31 15:41:36 +0300 |
commit | 00fc9bddbcf8cef1ebfc29f69166e2d5b919f5dc (patch) | |
tree | e53f996b9ce86a029f5c5fdb6f313ef6ea5aee89 /presets | |
parent | 75c9dda8224318c56abba1a39687f719eaab2f16 (diff) |
Port 'A.N.T. Landscape' addon to Blender 2.8
Differential Revision: https://developer.blender.org/D4122
Diffstat (limited to 'presets')
32 files changed, 64 insertions, 64 deletions
diff --git a/presets/operator/mesh.landscape_add/abstract.py b/presets/operator/mesh.landscape_add/abstract.py index 82a240ed..a5acc2bf 100644 --- a/presets/operator/mesh.landscape_add/abstract.py +++ b/presets/operator/mesh.landscape_add/abstract.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'planet_noise' -op.basis_type = '3' -op.vl_basis_type = '6' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'VORONOI_F4' op.distortion = 1.0299999713897705 op.hard_noise = '0' op.noise_depth = 1 diff --git a/presets/operator/mesh.landscape_add/another_noise.py b/presets/operator/mesh.landscape_add/another_noise.py index 0438570d..049ab549 100644 --- a/presets/operator/mesh.landscape_add/another_noise.py +++ b/presets/operator/mesh.landscape_add/another_noise.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.25 op.noise_type = 'ant_turbulence' -op.basis_type = '0' -op.vl_basis_type = '3' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 9 diff --git a/presets/operator/mesh.landscape_add/billow.py b/presets/operator/mesh.landscape_add/billow.py index bc63a042..f77bc463 100644 --- a/presets/operator/mesh.landscape_add/billow.py +++ b/presets/operator/mesh.landscape_add/billow.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'turbulence_vector' -op.basis_type = '2' -op.vl_basis_type = '0' +op.basis_type = 'PERLIN_NEW' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 7 diff --git a/presets/operator/mesh.landscape_add/canyon.py b/presets/operator/mesh.landscape_add/canyon.py index 1d63470c..e3a75315 100644 --- a/presets/operator/mesh.landscape_add/canyon.py +++ b/presets/operator/mesh.landscape_add/canyon.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.25 op.noise_size_z = 1.0 op.noise_size = 1.5 op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'BLENDER' op.distortion = 2.0 op.hard_noise = '1' op.noise_depth = 12 diff --git a/presets/operator/mesh.landscape_add/canyons.py b/presets/operator/mesh.landscape_add/canyons.py index cc0402cb..07475b90 100644 --- a/presets/operator/mesh.landscape_add/canyons.py +++ b/presets/operator/mesh.landscape_add/canyons.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'hetero_terrain' -op.basis_type = '2' -op.vl_basis_type = '9' +op.basis_type = 'PERLIN_NEW' +op.vl_basis_type = 'CELLNOISE' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/cauliflower_hills.py b/presets/operator/mesh.landscape_add/cauliflower_hills.py index c8f30692..1dcbef58 100644 --- a/presets/operator/mesh.landscape_add/cauliflower_hills.py +++ b/presets/operator/mesh.landscape_add/cauliflower_hills.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'hybrid_multi_fractal' -op.basis_type = '3' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 6 diff --git a/presets/operator/mesh.landscape_add/cliff.py b/presets/operator/mesh.landscape_add/cliff.py index e16e7624..f98caee7 100644 --- a/presets/operator/mesh.landscape_add/cliff.py +++ b/presets/operator/mesh.landscape_add/cliff.py @@ -23,8 +23,8 @@ op.noise_size_y = 2.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'marble_noise' -op.basis_type = '7' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_F2F1' +op.vl_basis_type = 'BLENDER' op.distortion = 0.4999999701976776 op.hard_noise = '0' op.noise_depth = 7 diff --git a/presets/operator/mesh.landscape_add/crystalline.py b/presets/operator/mesh.landscape_add/crystalline.py index 1155758b..66a958a7 100644 --- a/presets/operator/mesh.landscape_add/crystalline.py +++ b/presets/operator/mesh.landscape_add/crystalline.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'turbulence_vector' -op.basis_type = '6' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_F4' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 1 diff --git a/presets/operator/mesh.landscape_add/default.py b/presets/operator/mesh.landscape_add/default.py index c06fff18..8de3b4e0 100644 --- a/presets/operator/mesh.landscape_add/default.py +++ b/presets/operator/mesh.landscape_add/default.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'hetero_terrain' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/default_large.py b/presets/operator/mesh.landscape_add/default_large.py index ed3e127e..d05e846d 100644 --- a/presets/operator/mesh.landscape_add/default_large.py +++ b/presets/operator/mesh.landscape_add/default_large.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 10.0 op.noise_type = 'hetero_terrain' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/dunes.py b/presets/operator/mesh.landscape_add/dunes.py index b86c0b7e..600dd11c 100644 --- a/presets/operator/mesh.landscape_add/dunes.py +++ b/presets/operator/mesh.landscape_add/dunes.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.7800002098083496 op.noise_type = 'turbulence_vector' -op.basis_type = '0' -op.vl_basis_type = '3' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 2 diff --git a/presets/operator/mesh.landscape_add/flatstones.py b/presets/operator/mesh.landscape_add/flatstones.py index 2f7a12d2..9da6e467 100644 --- a/presets/operator/mesh.landscape_add/flatstones.py +++ b/presets/operator/mesh.landscape_add/flatstones.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'slick_rock' -op.basis_type = '8' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_CRACKLE' +op.vl_basis_type = 'BLENDER' op.distortion = 1.209999918937683 op.hard_noise = '0' op.noise_depth = 1 diff --git a/presets/operator/mesh.landscape_add/gully.py b/presets/operator/mesh.landscape_add/gully.py index 7657ad35..0927dfb7 100644 --- a/presets/operator/mesh.landscape_add/gully.py +++ b/presets/operator/mesh.landscape_add/gully.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '7' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F2F1' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 6 diff --git a/presets/operator/mesh.landscape_add/lakes_1.py b/presets/operator/mesh.landscape_add/lakes_1.py index 146a7dde..eada238c 100644 --- a/presets/operator/mesh.landscape_add/lakes_1.py +++ b/presets/operator/mesh.landscape_add/lakes_1.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.8500000238418579 op.noise_type = 'turbulence_vector' -op.basis_type = '2' -op.vl_basis_type = '0' +op.basis_type = 'PERLIN_NEW' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/lakes_2.py b/presets/operator/mesh.landscape_add/lakes_2.py index d8ec2f2b..cf877749 100644 --- a/presets/operator/mesh.landscape_add/lakes_2.py +++ b/presets/operator/mesh.landscape_add/lakes_2.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'turbulence_vector' -op.basis_type = '3' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/large_terrain.py b/presets/operator/mesh.landscape_add/large_terrain.py index f403bfcd..9e6ca64d 100644 --- a/presets/operator/mesh.landscape_add/large_terrain.py +++ b/presets/operator/mesh.landscape_add/large_terrain.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 4.0 op.noise_type = 'double_multiFractal' -op.basis_type = '0' -op.vl_basis_type = '3' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 0.5 op.hard_noise = '1' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/mesa.py b/presets/operator/mesh.landscape_add/mesa.py index 4d97e97f..ae4a603a 100644 --- a/presets/operator/mesh.landscape_add/mesa.py +++ b/presets/operator/mesh.landscape_add/mesa.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'shattered_hterrain' -op.basis_type = '3' -op.vl_basis_type = '7' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'VORONOI_F2F1' op.distortion = 1.149999976158142 op.hard_noise = '1' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/mounds.py b/presets/operator/mesh.landscape_add/mounds.py index 10c4ae32..bd2bf98a 100644 --- a/presets/operator/mesh.landscape_add/mounds.py +++ b/presets/operator/mesh.landscape_add/mounds.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.33329999446868896 op.noise_type = 'hetero_terrain' -op.basis_type = '2' -op.vl_basis_type = '7' +op.basis_type = 'PERLIN_NEW' +op.vl_basis_type = 'VORONOI_F2F1' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/mountain_1.py b/presets/operator/mesh.landscape_add/mountain_1.py index 7206a27f..09876fc1 100644 --- a/presets/operator/mesh.landscape_add/mountain_1.py +++ b/presets/operator/mesh.landscape_add/mountain_1.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.75 op.noise_type = 'ridged_multi_fractal' -op.basis_type = '0' -op.vl_basis_type = '7' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F2F1' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 12 diff --git a/presets/operator/mesh.landscape_add/mountain_2.py b/presets/operator/mesh.landscape_add/mountain_2.py index 97147835..a2331f60 100644 --- a/presets/operator/mesh.landscape_add/mountain_2.py +++ b/presets/operator/mesh.landscape_add/mountain_2.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'vl_hTerrain' -op.basis_type = '0' -op.vl_basis_type = '3' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/planet.py b/presets/operator/mesh.landscape_add/planet.py index aaba3a5b..7ca0fed9 100644 --- a/presets/operator/mesh.landscape_add/planet.py +++ b/presets/operator/mesh.landscape_add/planet.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'planet_noise' -op.basis_type = '1' -op.vl_basis_type = '8' +op.basis_type = 'PERLIN_ORIGINAL' +op.vl_basis_type = 'VORONOI_CRACKLE' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/planet_noise.py b/presets/operator/mesh.landscape_add/planet_noise.py index f52ba479..4d296d3d 100644 --- a/presets/operator/mesh.landscape_add/planet_noise.py +++ b/presets/operator/mesh.landscape_add/planet_noise.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.25 op.noise_type = 'planet_noise' -op.basis_type = '1' -op.vl_basis_type = '8' +op.basis_type = 'PERLIN_ORIGINAL' +op.vl_basis_type = 'VORONOI_CRACKLE' op.distortion = 0.7900000214576721 op.hard_noise = '0' op.noise_depth = 7 diff --git a/presets/operator/mesh.landscape_add/ridged.py b/presets/operator/mesh.landscape_add/ridged.py index 04b1e25e..1eafda2a 100644 --- a/presets/operator/mesh.landscape_add/ridged.py +++ b/presets/operator/mesh.landscape_add/ridged.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'ridged_multi_fractal' -op.basis_type = '0' -op.vl_basis_type = '3' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/river.py b/presets/operator/mesh.landscape_add/river.py index f8bbefde..4c783817 100644 --- a/presets/operator/mesh.landscape_add/river.py +++ b/presets/operator/mesh.landscape_add/river.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/rock.py b/presets/operator/mesh.landscape_add/rock.py index 528da7b4..738f2a86 100644 --- a/presets/operator/mesh.landscape_add/rock.py +++ b/presets/operator/mesh.landscape_add/rock.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 2.0 op.noise_type = 'slick_rock' -op.basis_type = '3' -op.vl_basis_type = '0' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 6 diff --git a/presets/operator/mesh.landscape_add/slick_rock.py b/presets/operator/mesh.landscape_add/slick_rock.py index 3c90c7fd..661255e7 100644 --- a/presets/operator/mesh.landscape_add/slick_rock.py +++ b/presets/operator/mesh.landscape_add/slick_rock.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'slick_rock' -op.basis_type = '0' -op.vl_basis_type = '7' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'VORONOI_F2F1' op.distortion = 1.0 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/tech_effect.py b/presets/operator/mesh.landscape_add/tech_effect.py index 03c282c8..acf97741 100644 --- a/presets/operator/mesh.landscape_add/tech_effect.py +++ b/presets/operator/mesh.landscape_add/tech_effect.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'marble_noise' -op.basis_type = '9' -op.vl_basis_type = '0' +op.basis_type = 'CELLNOISE' +op.vl_basis_type = 'BLENDER' op.distortion = 1.0 op.hard_noise = '1' op.noise_depth = 4 diff --git a/presets/operator/mesh.landscape_add/techno_cell.py b/presets/operator/mesh.landscape_add/techno_cell.py index 84cd2962..6f8fab25 100644 --- a/presets/operator/mesh.landscape_add/techno_cell.py +++ b/presets/operator/mesh.landscape_add/techno_cell.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'variable_lacunarity' -op.basis_type = '9' -op.vl_basis_type = '9' +op.basis_type = 'CELLNOISE' +op.vl_basis_type = 'CELLNOISE' op.distortion = 2.0 op.hard_noise = '1' op.noise_depth = 3 diff --git a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py index fb363056..899f919d 100644 --- a/presets/operator/mesh.landscape_add/vlnoise_turbulence.py +++ b/presets/operator/mesh.landscape_add/vlnoise_turbulence.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'vl_noise_turbulence' -op.basis_type = '2' -op.vl_basis_type = '3' +op.basis_type = 'PERLIN_NEW' +op.vl_basis_type = 'VORONOI_F1' op.distortion = 1.5 op.hard_noise = '0' op.noise_depth = 3 diff --git a/presets/operator/mesh.landscape_add/volcano.py b/presets/operator/mesh.landscape_add/volcano.py index e5c3de29..5f52e048 100644 --- a/presets/operator/mesh.landscape_add/volcano.py +++ b/presets/operator/mesh.landscape_add/volcano.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.0 op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '1' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'PERLIN_ORIGINAL' op.distortion = 1.5 op.hard_noise = '0' op.noise_depth = 8 diff --git a/presets/operator/mesh.landscape_add/voronoi_hills.py b/presets/operator/mesh.landscape_add/voronoi_hills.py index 593fa42b..de4b962d 100644 --- a/presets/operator/mesh.landscape_add/voronoi_hills.py +++ b/presets/operator/mesh.landscape_add/voronoi_hills.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 0.5 op.noise_type = 'multi_fractal' -op.basis_type = '3' -op.vl_basis_type = '4' +op.basis_type = 'VORONOI_F1' +op.vl_basis_type = 'VORONOI_F2' op.distortion = 0.009999999776482582 op.hard_noise = '1' op.noise_depth = 1 diff --git a/presets/operator/mesh.landscape_add/yin_yang.py b/presets/operator/mesh.landscape_add/yin_yang.py index 30873f0a..8b238312 100644 --- a/presets/operator/mesh.landscape_add/yin_yang.py +++ b/presets/operator/mesh.landscape_add/yin_yang.py @@ -23,8 +23,8 @@ op.noise_size_y = 1.0 op.noise_size_z = 1.0 op.noise_size = 1.5 op.noise_type = 'marble_noise' -op.basis_type = '0' -op.vl_basis_type = '0' +op.basis_type = 'BLENDER' +op.vl_basis_type = 'BLENDER' op.distortion = 0.5 op.hard_noise = '0' op.noise_depth = 8 |