diff options
author | Campbell Barton <ideasman42@gmail.com> | 2020-01-29 05:51:36 +0300 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2020-01-29 05:51:36 +0300 |
commit | 6598f0a25cb0485c6e6fa66964c2d74bf80ff705 (patch) | |
tree | a15f2b63048bffbfc4e26a1db0800e2b005d4a29 /presets | |
parent | 9dde6b34b254a3882a1366023eca9792033f9b6c (diff) |
Cleanup: trailing space
Diffstat (limited to 'presets')
-rw-r--r-- | presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py | 2 | ||||
-rw-r--r-- | presets/pov/world/4_Cartoony_Sky.py | 2 | ||||
-rw-r--r-- | presets/pov/world/5_Under_Water.py | 2 |
3 files changed, 3 insertions, 3 deletions
diff --git a/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py b/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py index d5e42678..a6486c01 100644 --- a/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py +++ b/presets/pov/light/17_(1700K)_135W_Low_Pressure_Sodium.py @@ -1,5 +1,5 @@ #(1700K) 135W Low Pressure Sodium Vapor Starting from 1932 -#Mostly used for Outdoor city lighting, security lighting, long tunnel lighting +#Mostly used for Outdoor city lighting, security lighting, long tunnel lighting import bpy bpy.context.object.data.type = 'POINT' diff --git a/presets/pov/world/4_Cartoony_Sky.py b/presets/pov/world/4_Cartoony_Sky.py index f38a7b97..90b87bf5 100644 --- a/presets/pov/world/4_Cartoony_Sky.py +++ b/presets/pov/world/4_Cartoony_Sky.py @@ -2,7 +2,7 @@ import bpy scene = bpy.context.scene scene.world.pov.use_sky_blend = True -#below multiplied by two for a better proportion Clear vs Overcast sky +#below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 20000 lux vs 2000 for overcast scene.world.pov.horizon_color = (0.350*2, 0.611*2, 1.0*2) scene.world.pov.zenith_color = (0.05000000074505806*2, 0.125*2, 0.5*2) diff --git a/presets/pov/world/5_Under_Water.py b/presets/pov/world/5_Under_Water.py index 44b33a38..36af4196 100644 --- a/presets/pov/world/5_Under_Water.py +++ b/presets/pov/world/5_Under_Water.py @@ -2,7 +2,7 @@ import bpy scene = bpy.context.scene scene.world.pov.use_sky_blend = True -#below multiplied by two for a better proportion Clear vs Overcast sky +#below multiplied by two for a better proportion Clear vs Overcast sky #since Clear sky is 20000 lux vs 2000 for overcast scene.world.pov.horizon_color = (0.0, 0.0, 0.0) scene.world.pov.zenith_color = (0.250980406999588, 0.6117647290229797, 1.0) |