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authorCampbell Barton <ideasman42@gmail.com>2021-12-01 01:58:31 +0300
committerCampbell Barton <ideasman42@gmail.com>2021-12-01 02:43:38 +0300
commit1d91e8c12a25618c308fcd25108bf36af0f27094 (patch)
tree362f198e4a2d891cffdcd38d9b8c8463cc160c65 /real_snow.py
parent7aa99631512454831c639353bb1ed9886a7d0694 (diff)
Cleanup: trailing space & tabs to spaces
Diffstat (limited to 'real_snow.py')
-rw-r--r--real_snow.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/real_snow.py b/real_snow.py
index 8f1b9ffd..c0c51aeb 100644
--- a/real_snow.py
+++ b/real_snow.py
@@ -238,13 +238,13 @@ def add_material(obj: bpy.types.Object):
mat_name = "Snow"
# If material doesn't exist, create it
if mat_name in bpy.data.materials:
- bpy.data.materials[mat_name].name = mat_name+".001"
+ bpy.data.materials[mat_name].name = mat_name+".001"
mat = bpy.data.materials.new(mat_name)
mat.use_nodes = True
nodes = mat.node_tree.nodes
# Delete all nodes
for node in nodes:
- nodes.remove(node)
+ nodes.remove(node)
# Add nodes
output = nodes.new('ShaderNodeOutputMaterial')
principled = nodes.new('ShaderNodeBsdfPrincipled')