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authorBastien Montagne <montagne29@wanadoo.fr>2015-06-26 22:52:38 +0300
committerBastien Montagne <montagne29@wanadoo.fr>2015-06-26 22:52:38 +0300
commit4f28fe782db71979cca35fa7f74a96d3b6b77f25 (patch)
tree79940da0b459d6dcf353ec68595af318cef86657 /render_auto_tile_size.py
parent8c41091be72ecbbf5b14d85b0c11a90dcc98db8b (diff)
Fix typo (dimention > dimension), and cleanup the ugly windows EOL (grrrrr).
Diffstat (limited to 'render_auto_tile_size.py')
-rw-r--r--render_auto_tile_size.py857
1 files changed, 428 insertions, 429 deletions
diff --git a/render_auto_tile_size.py b/render_auto_tile_size.py
index 9941dfd9..8aef71dc 100644
--- a/render_auto_tile_size.py
+++ b/render_auto_tile_size.py
@@ -1,429 +1,428 @@
-# BEGIN GPL LICENSE BLOCK #####
-#
-# This program is free software; you can redistribute it and/or
-# modify it under the terms of the GNU General Public License
-# as published by the Free Software Foundation; either version 2
-# of the License, or (at your option) any later version.
-#
-# This program is distributed in the hope that it will be useful,
-# but WITHOUT ANY WARRANTY; without even the implied warranty of
-# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-# GNU General Public License for more details.
-#
-# You should have received a copy of the GNU General Public License
-# along with this program; if not, write to the Free Software Foundation,
-# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
-#
-# END GPL LICENSE BLOCK #####
-
-bl_info = {
- "name": "Auto Tile Size",
- "description": "Estimate and set the tile size that will render the fastest",
- "author": "Greg Zaal",
- "version": (3, 1),
- "blender": (2, 74, 0),
- "location": "Render Settings > Performance",
- "warning": "",
- "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size",
- "category": "Render",
-}
-
-
-import bpy
-from bpy.app.handlers import persistent
-from math import ceil, floor, sqrt
-
-
-SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
-TILE_SIZES = (
- ('16', "16", "16 x 16"),
- ('32', "32", "32 x 32"),
- ('64', "64", "64 x 64"),
- ('128', "128", "128 x 128"),
- ('256', "256", "256 x 256"),
- ('512', "512", "512 x 512"),
- ('1024', "1024", "1024 x 1024"),
-)
-
-
-def _update_tile_size(self, context):
- do_set_tile_size(context)
-
-
-class AutoTileSizeSettings(bpy.types.PropertyGroup):
- gpu_choice = bpy.props.EnumProperty(
- name="Target GPU Tile Size",
- items=TILE_SIZES,
- default='256',
- description="Square dimentions of tiles for GPU rendering",
- update=_update_tile_size)
- cpu_choice = bpy.props.EnumProperty(
- name="Target CPU Tile Size",
- items=TILE_SIZES,
- default='32',
- description="Square dimentions of tiles for CPU rendering",
- update=_update_tile_size)
- bi_choice = bpy.props.EnumProperty(
- name="Target CPU Tile Size",
- items=TILE_SIZES,
- default='64',
- description="Square dimentions of tiles",
- update=_update_tile_size)
-
- gpu_custom = bpy.props.IntProperty(
- name="Target Size",
- default=256,
- min=8, # same as blender's own limits
- max=65536,
- description="Custom target tile size for GPU rendering",
- update=_update_tile_size)
- cpu_custom = bpy.props.IntProperty(
- name="Target Size",
- default=32,
- min=8, # same as blender's own limits
- max=65536,
- description="Custom target tile size for CPU rendering",
- update=_update_tile_size)
- bi_custom = bpy.props.IntProperty(
- name="Target Size",
- default=64,
- min=8, # same as blender's own limits
- max=65536,
- description="Custom target tile size",
- update=_update_tile_size)
-
- target_type = bpy.props.EnumProperty(
- name="Target tile size",
- items=(
- ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
- ('custom', "Custom", "Choose any number as the tile size target")),
- default='po2',
- description="Method of choosing the target tile size",
- update=_update_tile_size)
-
- use_optimal = bpy.props.BoolProperty(
- name="Optimal Tiles",
- default=True,
- description="Try to find a similar tile size for best performance, instead of using exact selected one",
- update=_update_tile_size)
-
- is_enabled = bpy.props.BoolProperty(
- name="Auto Tile Size",
- default=True,
- description="Calculate the best tile size based on factors of the render size and the chosen target",
- update=_update_tile_size)
-
- use_advanced_ui = bpy.props.BoolProperty(
- name="Advanced Settings",
- default=False,
- description="Show extra options for more control over the calculated tile size")
-
- thread_error_correct = bpy.props.BoolProperty(
- name="Fix",
- default=True,
- description="Reduce the tile size so that all your available threads are used",
- update=_update_tile_size)
-
- # Internally used props (not for GUI)
- first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'})
- threads_error = bpy.props.BoolProperty(options={'HIDDEN'})
- num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
- prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'})
- prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'})
- prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'})
- prev_res = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
- prev_border = bpy.props.BoolProperty(default=False, options={'HIDDEN'})
- prev_border_res = bpy.props.FloatVectorProperty(default=(0, 0, 0, 0), size=4, options={'HIDDEN'})
- prev_actual_tile_size = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
- prev_threads = bpy.props.IntProperty(default=0, options={'HIDDEN'})
-
-
-def ats_poll(context):
- scene = context.scene
- if scene.render.engine not in SUPPORTED_RENDER_ENGINES or not scene.ats_settings.is_enabled:
- return False
- return True
-
-
-def engine_is_gpu(engine, device, userpref):
- return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE'
-
-
-def get_tilesize_prop(engine, device, userpref):
- target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom"
- if engine_is_gpu(engine, device, userpref):
- return ("gpu" + target_type)
- elif engine == 'CYCLES':
- return ("cpu" + target_type)
- return ("bi" + target_type)
-
-
-@persistent
-def on_scene_update(scene):
- context = bpy.context
-
- if not ats_poll(context):
- return
-
- userpref = context.user_preferences
-
- settings = scene.ats_settings
- render = scene.render
- engine = render.engine
-
- # scene.cycles might not always exist (Cycles is an addon)...
- device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
- border = render.use_border
- threads = get_threads(context, device)
-
- choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
-
- res = get_actual_res(render)
- actual_ts = (render.tile_x, render.tile_y)
- border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
-
- # detect relevant changes in scene
- do_change = (engine != settings.prev_engine or
- device != settings.prev_device or
- border != settings.prev_border or
- threads != settings.prev_threads or
- str(choice) != settings.prev_choice or
- res != settings.prev_res[:] or
- border_res != settings.prev_border_res[:] or
- actual_ts != settings.prev_actual_tile_size[:])
- if do_change:
- do_set_tile_size(context)
-
-
-def get_actual_res(render):
- rend_percent = render.resolution_percentage * 0.01
- # floor is implicitly done by int conversion...
- return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
-
-def get_threads(context, device):
- render = context.scene.render
- engine = render.engine
- userpref = context.user_preferences
-
- if engine_is_gpu(engine, device, userpref):
- gpu_device_str = userpref.system.compute_device
- if 'MULTI' in gpu_device_str:
- threads = int(gpu_device_str.split('_')[-1])
- else:
- threads = 1
- else:
- threads = render.threads
-
- return threads
-
-def max_tile_size(threads, xres, yres):
- ''' Give the largest tile size that will still use all threads '''
-
- render_area = xres * yres
- tile_area = render_area / threads
- tile_length = sqrt(tile_area)
-
- # lists: num x tiles, num y tiles, squareness, total tiles
- perfect_attempts = [] # attempts with correct number of tiles
- attempts = [] # all attempts, even if incorrect number of tiles
-
- axes = [xres, yres]
- funcs = [floor, ceil]
-
- for axis in axes:
- sec_axis = yres if axis == xres else xres
- for func in funcs:
- primary = func(axis / tile_length)
- if primary > 0:
- secondary = threads / primary
- ts_p = axis/primary
- ts_s = sec_axis/secondary
- squareness = max(ts_p, ts_s) - min(ts_p, ts_s)
- attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary]
- if attempt not in attempts:
- attempts.append(attempt)
- if secondary.is_integer(): # will only be an integer if there are the right number of tiles
- perfect_attempts.append(attempt)
-
- if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles
- attempts = perfect_attempts
-
- attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles
- numtiles_x = round(attempt[0])
- numtiles_y = round(attempt[1])
- tile_x = ceil(xres / numtiles_x)
- tile_y = ceil(yres / numtiles_y)
-
- return (tile_x, tile_y)
-
-def do_set_tile_size(context):
- if not ats_poll(context):
- return False
-
- scene = context.scene
- userpref = context.user_preferences
-
- settings = scene.ats_settings
- render = scene.render
- engine = render.engine
- device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
- border = render.use_border
-
- realxres, realyres = xres, yres = res = get_actual_res(scene.render)
-
- if border:
- xres = round(xres * (render.border_max_x - render.border_min_x))
- yres = round(yres * (render.border_max_y - render.border_min_y))
-
- choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
- target = int(choice)
-
- numtiles_x = ceil(xres / target)
- numtiles_y = ceil(yres / target)
- settings.num_tiles = (numtiles_x, numtiles_y)
- if settings.use_optimal:
- tile_x = ceil(xres / numtiles_x)
- tile_y = ceil(yres / numtiles_y)
- else:
- tile_x = target
- tile_y = target
-
- # Print tile size (for debug purposes)
- # print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y)))
-
- # Detect if there are fewer tiles than available threads
- threads = get_threads(context, device)
- if ((numtiles_x * numtiles_y) < threads):
- settings.threads_error = True
- if settings.thread_error_correct:
- tile_x, tile_y = max_tile_size(threads, xres, yres)
- settings.num_tiles = (ceil(xres/tile_x), ceil(yres/tile_y))
- else:
- settings.threads_error = False
-
- # Make sure tile sizes are within the internal limit
- tile_x = max(8, tile_x)
- tile_y = max(8, tile_y)
- tile_x = min(65536, tile_x)
- tile_y = min(65536, tile_y)
-
- render.tile_x = tile_x
- render.tile_y = tile_y
-
-
- settings.prev_engine = engine
- settings.prev_device = device
- settings.prev_border = border
- settings.prev_threads = threads
- settings.prev_choice = str(choice)
- settings.prev_res = res
- settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
- settings.prev_actual_tile_size = (tile_x, tile_y)
- settings.first_run = False
-
- return True
-
-
-class SetTileSize(bpy.types.Operator):
- """The first render may not obey the tile-size set here"""
- bl_idname = "render.autotilesize_set"
- bl_label = "Set"
-
- @classmethod
- def poll(clss, context):
- return ats_poll(context)
-
- def execute(self, context):
- if do_set_tile_size(context):
- return {'FINISHED'}
- return {'CANCELLED'}
-
-
-# ##### INTERFACE #####
-
-def ui_layout(engine, layout, context):
- scene = context.scene
- userpref = context.user_preferences
-
- settings = scene.ats_settings
- render = scene.render
- engine = render.engine
- device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
-
- col = layout.column(align=True)
- sub = col.column(align=True)
- row = sub.row(align=True)
- row.prop(settings, "is_enabled", toggle=True)
- row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES')
-
- sub = col.column(align=False)
- sub.enabled = settings.is_enabled
-
- if settings.use_advanced_ui:
- row = sub.row(align=True)
- row.label("Target tile size:")
- row.separator()
- row.prop(settings, "target_type", expand=True)
-
- row = sub.row(align=True)
- row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True)
- sub.prop(settings, "use_optimal", text="Calculate Optimal Size")
-
- sub.label("Number of tiles: %s x %s (Total: %s)" % (settings.num_tiles[0], settings.num_tiles[1], settings.num_tiles[0] * settings.num_tiles[1]))
-
- if settings.first_run:
- sub = layout.column(align=True)
- sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR')
- elif settings.prev_device != device:
- sub = layout.column(align=True)
- sub.operator("render.autotilesize_set", text="Device changed - fix", icon='ERROR')
-
- if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile
- sub.label(text="Warning: Tile size is not very square", icon='ERROR')
- sub.label(text=" Try a slightly different resolution")
- if settings.threads_error:
- row = sub.row(align=True)
- row.alignment = 'CENTER'
- row.label(text="Warning: Fewer tiles than threads", icon='ERROR')
- row.prop(settings, 'thread_error_correct')
-
-
-def menu_func_cycles(self, context):
- ui_layout('CYCLES', self.layout, context)
-
-
-def menu_func_bi(self, context):
- ui_layout('BLENDER_RENDER', self.layout, context)
-
-
-# ##### REGISTRATION #####
-
-def register():
- bpy.utils.register_module(__name__)
-
- bpy.types.Scene.ats_settings = bpy.props.PointerProperty(type=AutoTileSizeSettings)
-
- # Note, the Cycles addon must be registered first, otherwise this panel doesn't exist - better be safe here!
- cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
- if cycles_panel is not None:
- cycles_panel.append(menu_func_cycles)
-
- bpy.types.RENDER_PT_performance.append(menu_func_bi)
- bpy.app.handlers.scene_update_post.append(on_scene_update)
-
-
-def unregister():
- bpy.app.handlers.scene_update_post.remove(on_scene_update)
- bpy.types.RENDER_PT_performance.remove(menu_func_bi)
-
- cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
- if cycles_panel is not None:
- cycles_panel.remove(menu_func_cycles)
-
- del bpy.types.Scene.ats_settings
-
- bpy.utils.unregister_module(__name__)
-
-
-if __name__ == "__main__":
- register()
+# BEGIN GPL LICENSE BLOCK #####
+#
+# This program is free software; you can redistribute it and/or
+# modify it under the terms of the GNU General Public License
+# as published by the Free Software Foundation; either version 2
+# of the License, or (at your option) any later version.
+#
+# This program is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU General Public License for more details.
+#
+# You should have received a copy of the GNU General Public License
+# along with this program; if not, write to the Free Software Foundation,
+# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+#
+# END GPL LICENSE BLOCK #####
+
+bl_info = {
+ "name": "Auto Tile Size",
+ "description": "Estimate and set the tile size that will render the fastest",
+ "author": "Greg Zaal",
+ "version": (3, 1, 1),
+ "blender": (2, 74, 0),
+ "location": "Render Settings > Performance",
+ "warning": "",
+ "wiki_url": "http://wiki.blender.org/index.php?title=Extensions:2.6/Py/Scripts/Render/Auto_Tile_Size",
+ "category": "Render",
+}
+
+
+import bpy
+from bpy.app.handlers import persistent
+from math import ceil, floor, sqrt
+
+
+SUPPORTED_RENDER_ENGINES = {'CYCLES', 'BLENDER_RENDER'}
+TILE_SIZES = (
+ ('16', "16", "16 x 16"),
+ ('32', "32", "32 x 32"),
+ ('64', "64", "64 x 64"),
+ ('128', "128", "128 x 128"),
+ ('256', "256", "256 x 256"),
+ ('512', "512", "512 x 512"),
+ ('1024', "1024", "1024 x 1024"),
+)
+
+
+def _update_tile_size(self, context):
+ do_set_tile_size(context)
+
+
+class AutoTileSizeSettings(bpy.types.PropertyGroup):
+ gpu_choice = bpy.props.EnumProperty(
+ name="Target GPU Tile Size",
+ items=TILE_SIZES,
+ default='256',
+ description="Square dimensions of tiles for GPU rendering",
+ update=_update_tile_size)
+ cpu_choice = bpy.props.EnumProperty(
+ name="Target CPU Tile Size",
+ items=TILE_SIZES,
+ default='32',
+ description="Square dimensions of tiles for CPU rendering",
+ update=_update_tile_size)
+ bi_choice = bpy.props.EnumProperty(
+ name="Target CPU Tile Size",
+ items=TILE_SIZES,
+ default='64',
+ description="Square dimensions of tiles",
+ update=_update_tile_size)
+
+ gpu_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=256,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size for GPU rendering",
+ update=_update_tile_size)
+ cpu_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=32,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size for CPU rendering",
+ update=_update_tile_size)
+ bi_custom = bpy.props.IntProperty(
+ name="Target Size",
+ default=64,
+ min=8, # same as blender's own limits
+ max=65536,
+ description="Custom target tile size",
+ update=_update_tile_size)
+
+ target_type = bpy.props.EnumProperty(
+ name="Target tile size",
+ items=(
+ ('po2', "Po2", "A choice between powers of 2 (16, 32, 64...)"),
+ ('custom', "Custom", "Choose any number as the tile size target")),
+ default='po2',
+ description="Method of choosing the target tile size",
+ update=_update_tile_size)
+
+ use_optimal = bpy.props.BoolProperty(
+ name="Optimal Tiles",
+ default=True,
+ description="Try to find a similar tile size for best performance, instead of using exact selected one",
+ update=_update_tile_size)
+
+ is_enabled = bpy.props.BoolProperty(
+ name="Auto Tile Size",
+ default=True,
+ description="Calculate the best tile size based on factors of the render size and the chosen target",
+ update=_update_tile_size)
+
+ use_advanced_ui = bpy.props.BoolProperty(
+ name="Advanced Settings",
+ default=False,
+ description="Show extra options for more control over the calculated tile size")
+
+ thread_error_correct = bpy.props.BoolProperty(
+ name="Fix",
+ default=True,
+ description="Reduce the tile size so that all your available threads are used",
+ update=_update_tile_size)
+
+ # Internally used props (not for GUI)
+ first_run = bpy.props.BoolProperty(default=True, options={'HIDDEN'})
+ threads_error = bpy.props.BoolProperty(options={'HIDDEN'})
+ num_tiles = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
+ prev_choice = bpy.props.StringProperty(default='', options={'HIDDEN'})
+ prev_engine = bpy.props.StringProperty(default='', options={'HIDDEN'})
+ prev_device = bpy.props.StringProperty(default='', options={'HIDDEN'})
+ prev_res = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
+ prev_border = bpy.props.BoolProperty(default=False, options={'HIDDEN'})
+ prev_border_res = bpy.props.FloatVectorProperty(default=(0, 0, 0, 0), size=4, options={'HIDDEN'})
+ prev_actual_tile_size = bpy.props.IntVectorProperty(default=(0, 0), size=2, options={'HIDDEN'})
+ prev_threads = bpy.props.IntProperty(default=0, options={'HIDDEN'})
+
+
+def ats_poll(context):
+ scene = context.scene
+ if scene.render.engine not in SUPPORTED_RENDER_ENGINES or not scene.ats_settings.is_enabled:
+ return False
+ return True
+
+
+def engine_is_gpu(engine, device, userpref):
+ return engine == 'CYCLES' and device == 'GPU' and userpref.system.compute_device_type != 'NONE'
+
+
+def get_tilesize_prop(engine, device, userpref):
+ target_type = "_choice" if bpy.context.scene.ats_settings.target_type == 'po2' else "_custom"
+ if engine_is_gpu(engine, device, userpref):
+ return ("gpu" + target_type)
+ elif engine == 'CYCLES':
+ return ("cpu" + target_type)
+ return ("bi" + target_type)
+
+
+@persistent
+def on_scene_update(scene):
+ context = bpy.context
+
+ if not ats_poll(context):
+ return
+
+ userpref = context.user_preferences
+
+ settings = scene.ats_settings
+ render = scene.render
+ engine = render.engine
+
+ # scene.cycles might not always exist (Cycles is an addon)...
+ device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
+ border = render.use_border
+ threads = get_threads(context, device)
+
+ choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
+
+ res = get_actual_res(render)
+ actual_ts = (render.tile_x, render.tile_y)
+ border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
+
+ # detect relevant changes in scene
+ do_change = (engine != settings.prev_engine or
+ device != settings.prev_device or
+ border != settings.prev_border or
+ threads != settings.prev_threads or
+ str(choice) != settings.prev_choice or
+ res != settings.prev_res[:] or
+ border_res != settings.prev_border_res[:] or
+ actual_ts != settings.prev_actual_tile_size[:])
+ if do_change:
+ do_set_tile_size(context)
+
+
+def get_actual_res(render):
+ rend_percent = render.resolution_percentage * 0.01
+ # floor is implicitly done by int conversion...
+ return (int(render.resolution_x * rend_percent), int(render.resolution_y * rend_percent))
+
+def get_threads(context, device):
+ render = context.scene.render
+ engine = render.engine
+ userpref = context.user_preferences
+
+ if engine_is_gpu(engine, device, userpref):
+ gpu_device_str = userpref.system.compute_device
+ if 'MULTI' in gpu_device_str:
+ threads = int(gpu_device_str.split('_')[-1])
+ else:
+ threads = 1
+ else:
+ threads = render.threads
+
+ return threads
+
+def max_tile_size(threads, xres, yres):
+ ''' Give the largest tile size that will still use all threads '''
+
+ render_area = xres * yres
+ tile_area = render_area / threads
+ tile_length = sqrt(tile_area)
+
+ # lists: num x tiles, num y tiles, squareness, total tiles
+ perfect_attempts = [] # attempts with correct number of tiles
+ attempts = [] # all attempts, even if incorrect number of tiles
+
+ axes = [xres, yres]
+ funcs = [floor, ceil]
+
+ for axis in axes:
+ sec_axis = yres if axis == xres else xres
+ for func in funcs:
+ primary = func(axis / tile_length)
+ if primary > 0:
+ secondary = threads / primary
+ ts_p = axis/primary
+ ts_s = sec_axis/secondary
+ squareness = max(ts_p, ts_s) - min(ts_p, ts_s)
+ attempt = [primary if axis == xres else secondary, primary if axis != xres else secondary, squareness, primary * secondary]
+ if attempt not in attempts:
+ attempts.append(attempt)
+ if secondary.is_integer(): # will only be an integer if there are the right number of tiles
+ perfect_attempts.append(attempt)
+
+ if perfect_attempts: # prefer to use attempt that has exactly the right number of tiles
+ attempts = perfect_attempts
+
+ attempt = sorted(attempts, key=lambda k: k[2])[0] # pick set with most square tiles
+ numtiles_x = round(attempt[0])
+ numtiles_y = round(attempt[1])
+ tile_x = ceil(xres / numtiles_x)
+ tile_y = ceil(yres / numtiles_y)
+
+ return (tile_x, tile_y)
+
+def do_set_tile_size(context):
+ if not ats_poll(context):
+ return False
+
+ scene = context.scene
+ userpref = context.user_preferences
+
+ settings = scene.ats_settings
+ render = scene.render
+ engine = render.engine
+ device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
+ border = render.use_border
+
+ realxres, realyres = xres, yres = res = get_actual_res(scene.render)
+
+ if border:
+ xres = round(xres * (render.border_max_x - render.border_min_x))
+ yres = round(yres * (render.border_max_y - render.border_min_y))
+
+ choice = getattr(settings, get_tilesize_prop(engine, device, userpref))
+ target = int(choice)
+
+ numtiles_x = ceil(xres / target)
+ numtiles_y = ceil(yres / target)
+ settings.num_tiles = (numtiles_x, numtiles_y)
+ if settings.use_optimal:
+ tile_x = ceil(xres / numtiles_x)
+ tile_y = ceil(yres / numtiles_y)
+ else:
+ tile_x = target
+ tile_y = target
+
+ # Print tile size (for debug purposes)
+ # print("Tile size: %dx%d (%dx%d tiles)" % (tile_x, tile_y, ceil(xres / tile_x), ceil(yres / tile_y)))
+
+ # Detect if there are fewer tiles than available threads
+ threads = get_threads(context, device)
+ if ((numtiles_x * numtiles_y) < threads):
+ settings.threads_error = True
+ if settings.thread_error_correct:
+ tile_x, tile_y = max_tile_size(threads, xres, yres)
+ settings.num_tiles = (ceil(xres/tile_x), ceil(yres/tile_y))
+ else:
+ settings.threads_error = False
+
+ # Make sure tile sizes are within the internal limit
+ tile_x = max(8, tile_x)
+ tile_y = max(8, tile_y)
+ tile_x = min(65536, tile_x)
+ tile_y = min(65536, tile_y)
+
+ render.tile_x = tile_x
+ render.tile_y = tile_y
+
+ settings.prev_engine = engine
+ settings.prev_device = device
+ settings.prev_border = border
+ settings.prev_threads = threads
+ settings.prev_choice = str(choice)
+ settings.prev_res = res
+ settings.prev_border_res = (render.border_min_x, render.border_min_y, render.border_max_x, render.border_max_y)
+ settings.prev_actual_tile_size = (tile_x, tile_y)
+ settings.first_run = False
+
+ return True
+
+
+class SetTileSize(bpy.types.Operator):
+ """The first render may not obey the tile-size set here"""
+ bl_idname = "render.autotilesize_set"
+ bl_label = "Set"
+
+ @classmethod
+ def poll(clss, context):
+ return ats_poll(context)
+
+ def execute(self, context):
+ if do_set_tile_size(context):
+ return {'FINISHED'}
+ return {'CANCELLED'}
+
+
+# ##### INTERFACE #####
+
+def ui_layout(engine, layout, context):
+ scene = context.scene
+ userpref = context.user_preferences
+
+ settings = scene.ats_settings
+ render = scene.render
+ engine = render.engine
+ device = scene.cycles.device if engine == 'CYCLES' else settings.prev_device
+
+ col = layout.column(align=True)
+ sub = col.column(align=True)
+ row = sub.row(align=True)
+ row.prop(settings, "is_enabled", toggle=True)
+ row.prop(settings, "use_advanced_ui", toggle=True, text="", icon='PREFERENCES')
+
+ sub = col.column(align=False)
+ sub.enabled = settings.is_enabled
+
+ if settings.use_advanced_ui:
+ row = sub.row(align=True)
+ row.label("Target tile size:")
+ row.separator()
+ row.prop(settings, "target_type", expand=True)
+
+ row = sub.row(align=True)
+ row.prop(settings, get_tilesize_prop(engine, device, userpref), expand=True)
+ sub.prop(settings, "use_optimal", text="Calculate Optimal Size")
+
+ sub.label("Number of tiles: %s x %s (Total: %s)" % (settings.num_tiles[0], settings.num_tiles[1], settings.num_tiles[0] * settings.num_tiles[1]))
+
+ if settings.first_run:
+ sub = layout.column(align=True)
+ sub.operator("render.autotilesize_set", text="First-render fix", icon='ERROR')
+ elif settings.prev_device != device:
+ sub = layout.column(align=True)
+ sub.operator("render.autotilesize_set", text="Device changed - fix", icon='ERROR')
+
+ if (render.tile_x / render.tile_y > 2) or (render.tile_x / render.tile_y < 0.5): # if not very square tile
+ sub.label(text="Warning: Tile size is not very square", icon='ERROR')
+ sub.label(text=" Try a slightly different resolution")
+ if settings.threads_error:
+ row = sub.row(align=True)
+ row.alignment = 'CENTER'
+ row.label(text="Warning: Fewer tiles than threads", icon='ERROR')
+ row.prop(settings, 'thread_error_correct')
+
+
+def menu_func_cycles(self, context):
+ ui_layout('CYCLES', self.layout, context)
+
+
+def menu_func_bi(self, context):
+ ui_layout('BLENDER_RENDER', self.layout, context)
+
+
+# ##### REGISTRATION #####
+
+def register():
+ bpy.utils.register_module(__name__)
+
+ bpy.types.Scene.ats_settings = bpy.props.PointerProperty(type=AutoTileSizeSettings)
+
+ # Note, the Cycles addon must be registered first, otherwise this panel doesn't exist - better be safe here!
+ cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
+ if cycles_panel is not None:
+ cycles_panel.append(menu_func_cycles)
+
+ bpy.types.RENDER_PT_performance.append(menu_func_bi)
+ bpy.app.handlers.scene_update_post.append(on_scene_update)
+
+
+def unregister():
+ bpy.app.handlers.scene_update_post.remove(on_scene_update)
+ bpy.types.RENDER_PT_performance.remove(menu_func_bi)
+
+ cycles_panel = getattr(bpy.types, "CyclesRender_PT_performance", None)
+ if cycles_panel is not None:
+ cycles_panel.remove(menu_func_cycles)
+
+ del bpy.types.Scene.ats_settings
+
+ bpy.utils.unregister_module(__name__)
+
+
+if __name__ == "__main__":
+ register()