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authorFolkert de Vries <flokkievids@gmail.com>2016-04-11 23:17:24 +0300
committerFolkert de Vries <flokkievids@gmail.com>2016-04-11 23:22:29 +0300
commit051629de3efae2234dcc520658ba1e1537cf0218 (patch)
tree33444e28f6dddc0f87db27bdd94a12bebf49f911 /render_freestyle_svg.py
parentc964103c1bd0698281e6bf8cd8d05f85947c0546 (diff)
Freestyle SVG Exporter: extract color from individual strokes
This commit adds an option to use the color of the first or final vertex of a stroke as the color of the extracted SVG path. This setting can be found in `Render Layers > Freestyle Line Style SVG Export`.
Diffstat (limited to 'render_freestyle_svg.py')
-rw-r--r--render_freestyle_svg.py58
1 files changed, 47 insertions, 11 deletions
diff --git a/render_freestyle_svg.py b/render_freestyle_svg.py
index 88634062..d88e0deb 100644
--- a/render_freestyle_svg.py
+++ b/render_freestyle_svg.py
@@ -123,6 +123,10 @@ def render_width(scene):
return int(scene.render.resolution_x * scene.render.resolution_percentage / 100)
+def format_rgb(color):
+ return 'rgb({}, {}, {})'.format(*(int(v * 255) for v in color))
+
+
# stores the state of the render, used to differ between animation and single frame renders.
class RenderState:
@@ -176,10 +180,15 @@ class SVGExporterLinesetPanel(bpy.types.Panel):
row = layout.row()
column = row.column()
column.prop(linestyle, 'use_export_strokes')
+
column = row.column()
column.active = svg.object_fill
column.prop(linestyle, 'use_export_fills')
+ row = layout.row()
+ row.prop(linestyle, "stroke_color_mode", expand=True)
+
+
class SVGExport(bpy.types.PropertyGroup):
"""Implements the properties for the SVG exporter"""
bl_idname = "RENDER_PT_svg_export"
@@ -307,7 +316,7 @@ def write_animation(filepath, frame_begin, fps):
# - StrokeShaders - #
class SVGPathShader(StrokeShader):
"""Stroke Shader for writing stroke data to a .svg file."""
- def __init__(self, name, style, filepath, res_y, split_at_invisible, frame_current):
+ def __init__(self, name, style, filepath, res_y, split_at_invisible, stroke_color_mode, frame_current):
StrokeShader.__init__(self)
# attribute 'name' of 'StrokeShader' objects is not writable, so _name is used
self._name = name
@@ -316,11 +325,12 @@ class SVGPathShader(StrokeShader):
self.frame_current = frame_current
self.elements = []
self.split_at_invisible = split_at_invisible
- # put style attributes into a single svg path definition
- self.path = '\n<path ' + "".join('{}="{}" '.format(k, v) for k, v in style.items()) + 'd=" M '
+ self.stroke_color_mode = stroke_color_mode # BASE | FIRST | LAST
+ self.style = style
+
@classmethod
- def from_lineset(cls, lineset, filepath, res_y, split_at_invisible, frame_current, *, name=""):
+ def from_lineset(cls, lineset, filepath, res_y, split_at_invisible, use_stroke_color, frame_current, *, name=""):
"""Builds a SVGPathShader using data from the given lineset"""
name = name or lineset.name
linestyle = lineset.linestyle
@@ -331,19 +341,35 @@ class SVGPathShader(StrokeShader):
'stroke-width': linestyle.thickness,
'stroke-linecap': linestyle.caps.lower(),
'stroke-opacity': linestyle.alpha,
- 'stroke': 'rgb({}, {}, {})'.format(*(int(c * 255) for c in linestyle.color)),
+ 'stroke': format_rgb(linestyle.color),
'stroke-linejoin': svg.line_join_type.lower(),
}
# get dashed line pattern (if specified)
if linestyle.use_dashed_line:
style['stroke-dasharray'] = ",".join(str(elem) for elem in get_dashed_pattern(linestyle))
# return instance
- return cls(name, style, filepath, res_y, split_at_invisible, frame_current)
+ return cls(name, style, filepath, res_y, split_at_invisible, use_stroke_color, frame_current)
@staticmethod
- def pathgen(stroke, path, height, split_at_invisible, f=lambda v: not v.attribute.visible):
+ def pathgen(stroke, style, height, split_at_invisible, stroke_color_mode, f=lambda v: not v.attribute.visible):
"""Generator that creates SVG paths (as strings) from the current stroke """
+ if len(stroke) <= 1:
+ return ""
+
+ if stroke_color_mode != 'BASE':
+ # try to use the color of the first or last vertex
+ try:
+ index = 0 if stroke_color_mode == 'FIRST' else -1
+ color = format_rgb(stroke[index].attribute.color)
+ style["stroke"] = color
+ except (ValueError, IndexError):
+ # default is linestyle base color
+ pass
+
+ # put style attributes into a single svg path definition
+ path = '\n<path ' + "".join('{}="{}" '.format(k, v) for k, v in style.items()) + 'd=" M '
+
it = iter(stroke)
# start first path
yield path
@@ -365,9 +391,9 @@ class SVGPathShader(StrokeShader):
yield '" />'
def shade(self, stroke):
- stroke_to_paths = "".join(self.pathgen(stroke, self.path, self.h, self.split_at_invisible)).split("\n")
- # convert to actual XML, check to prevent empty paths
- self.elements.extend(et.XML(elem) for elem in stroke_to_paths if len(elem.strip()) > len(self.path))
+ stroke_to_paths = "".join(self.pathgen(stroke, self.style, self.h, self.split_at_invisible, self.stroke_color_mode)).split("\n")
+ # convert to actual XML. Empty strokes are empty strings; they are ignored.
+ self.elements.extend(et.XML(elem) for elem in stroke_to_paths if elem) # if len(elem.strip()) > len(self.path))
def write(self):
"""Write SVG data tree to file """
@@ -567,9 +593,10 @@ class SVGPathShaderCallback(ParameterEditorCallback):
return []
split = scene.svg_export.split_at_invisible
+ stroke_color_mode = lineset.linestyle.stroke_color_mode
cls.shader = SVGPathShader.from_lineset(
lineset, create_path(scene),
- render_height(scene), split, scene.frame_current, name=layer.name + '_' + lineset.name)
+ render_height(scene), split, stroke_color_mode, scene.frame_current, name=layer.name + '_' + lineset.name)
return [cls.shader]
@classmethod
@@ -656,6 +683,15 @@ def register():
description="Export strokes for this Line Style",
default=True,
)
+ linestyle.stroke_color_mode = EnumProperty(
+ name="Stroke Color Mode",
+ items=(
+ ('BASE', "Base Color", "Use the linestyle's base color", 0),
+ ('FIRST', "First Vertex", "Use the color of a stroke's first vertex", 1),
+ ('FINAL', "Final Vertex", "Use the color of a stroke's final vertex", 2),
+ ),
+ default='BASE',
+ )
linestyle.use_export_fills = BoolProperty(
name="Export Fills",
description="Export fills for this Line Style",