diff options
author | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2019-04-14 23:10:50 +0300 |
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committer | Maurice Raybaud <mauriceraybaud@hotmail.fr> | 2019-04-14 23:10:50 +0300 |
commit | 7340921481ba4ed67c22e36981c6ab87754ec4b3 (patch) | |
tree | 4c557b61cb84b2e56b69100f0ebf684bf38b7157 /render_povray/nodes.py | |
parent | 5fdd91c09edf7c5a4794a3de4fbb1a7603d609f0 (diff) |
Second pass to update properties for 2.8... To be continued
Diffstat (limited to 'render_povray/nodes.py')
-rw-r--r-- | render_povray/nodes.py | 44 |
1 files changed, 22 insertions, 22 deletions
diff --git a/render_povray/nodes.py b/render_povray/nodes.py index 61e59c16..79c38a78 100644 --- a/render_povray/nodes.py +++ b/render_povray/nodes.py @@ -342,17 +342,17 @@ class PovrayMultiplyNode(Node, ObjectNodeTree): bl_label = 'Multiply' bl_icon = 'SOUND' - amount_x = FloatProperty( + amount_x : FloatProperty( name="X", description="Number of repeats", min=1.0, max=10000.0, default=1.0) - amount_y = FloatProperty( + amount_y : FloatProperty( name="Y", description="Number of repeats", min=1.0, max=10000.0, default=1.0) - amount_z = FloatProperty( + amount_z : FloatProperty( name="Z", description="Number of repeats", min=1.0, max=10000.0, default=1.0) @@ -552,7 +552,7 @@ class PovrayBumpMapNode(Node, ObjectNodeTree): bl_label = 'Bump map' bl_icon = 'SOUND' - map_type = bpy.props.EnumProperty( + map_type : bpy.props.EnumProperty( name="Map type", description="", items=( @@ -563,8 +563,8 @@ class PovrayBumpMapNode(Node, ObjectNodeTree): ('5', "Torroidal", "Torus or donut shaped mapping") ), default='0') - image = StringProperty(maxlen=1024) # , subtype="FILE_PATH" - interpolate = EnumProperty( + image : StringProperty(maxlen=1024) # , subtype="FILE_PATH" + interpolate : EnumProperty( name="Interpolate", description="Adding the interpolate keyword can smooth the jagged look of a bitmap", items=( @@ -572,7 +572,7 @@ class PovrayBumpMapNode(Node, ObjectNodeTree): ('4', "Normalized", "Gives normalized distance"), ), default='2') - once = BoolProperty(description="Not to repeat", default=False) + once : BoolProperty(description="Not to repeat", default=False) def init(self, context): @@ -703,7 +703,7 @@ class ShaderPatternNode(Node, ObjectNodeTree): bl_idname = 'ShaderPatternNode' bl_label = 'Other patterns' - pattern = EnumProperty( + pattern : EnumProperty( name="Pattern", description="Agate, Crackle, Gradient, Pavement, Spiral, Tiling", items=(('agate', "Agate", ""),('crackle', "Crackle", ""),('gradient', "Gradient", ""), @@ -713,47 +713,47 @@ class ShaderPatternNode(Node, ObjectNodeTree): ('tiling', "Tiling", "")), default='agate') - agate_turb = FloatProperty( + agate_turb : FloatProperty( name="Agate turb", description="Agate turbulence", min=0.0, max=100.0, default=0.5) - crackle_form_x = FloatProperty( + crackle_form_x : FloatProperty( name="X", description="Form vector X", min=-150.0, max=150.0, default=-1) - crackle_form_y = FloatProperty( + crackle_form_y : FloatProperty( name="Y", description="Form vector Y", min=-150.0, max=150.0, default=1) - crackle_form_z = FloatProperty( + crackle_form_z : FloatProperty( name="Z", description="Form vector Z", min=-150.0, max=150.0, default=0) - crackle_metric = FloatProperty( + crackle_metric : FloatProperty( name="Metric", description="Crackle metric", min=0.0, max=150.0, default=1) - crackle_solid = BoolProperty( + crackle_solid : BoolProperty( name="Solid", description="Crackle solid", default=False) - spiral_arms = FloatProperty( + spiral_arms : FloatProperty( name="Number", description="", min=0.0, max=256.0, default=2.0) - tiling_number = IntProperty( + tiling_number : IntProperty( name="Number", description="", min=1, max=27, default=1) - gradient_orient = EnumProperty( + gradient_orient : EnumProperty( name="Orient", description="", items=(('x', "X", ""), @@ -856,22 +856,22 @@ class ShaderNormalMapNode(Node, ObjectNodeTree): bl_idname = 'ShaderNormalMapNode' bl_label = 'Normal map' - brick_size_x = FloatProperty( + brick_size_x : FloatProperty( name="X", description="", min=0.0000, max=1.0000, default=0.2500) - brick_size_y = FloatProperty( + brick_size_y : FloatProperty( name="Y", description="", min=0.0000, max=1.0000, default=0.0525) - brick_size_z = FloatProperty( + brick_size_z : FloatProperty( name="Z", description="", min=0.0000, max=1.0000, default=0.1250) - brick_mortar = FloatProperty( + brick_mortar : FloatProperty( name="Mortar", description="Mortar", min=0.000, max=1.500, default=0.01) @@ -922,7 +922,7 @@ class IsoPropsNode(Node, CompositorNodeTree): '''ISO Props''' bl_idname = 'IsoPropsNode' bl_label = 'Iso' - node_label = StringProperty(maxlen=1024) + node_label : StringProperty(maxlen=1024) def init(self, context): ob = bpy.context.object self.node_label = ob.name |