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authorNBurn <7nburn@gmail.com>2019-01-23 23:03:09 +0300
committerNBurn <7nburn@gmail.com>2019-01-23 23:03:09 +0300
commit49c1b409286937d00a63fbf4cfb1f820a75a80c0 (patch)
treee85be0be22a3929aa28e4f3b4d3b16741eb26ebc /render_povray
parent54f2341bdee0e6e5dfacd65a38740f99996efa52 (diff)
addons: add missing text= keyword after label
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/__init__.py6
-rw-r--r--render_povray/nodes.py6
-rw-r--r--render_povray/ui.py2
3 files changed, 7 insertions, 7 deletions
diff --git a/render_povray/__init__.py b/render_povray/__init__.py
index b8b2f4e5..a5a152d2 100644
--- a/render_povray/__init__.py
+++ b/render_povray/__init__.py
@@ -821,7 +821,7 @@ class PovraySocketFloat_0_10(bpy.types.NodeSocket):
default_value: bpy.props.FloatProperty(description="Input node Value_0_10",min=0,max=10,default=0)
def draw(self, context, layout, node, text):
if node.bl_idname == 'ShaderNormalMapNode' and node.inputs[2].is_linked:
- layout.label('')
+ layout.label(text='')
self.hide_value=True
if self.is_linked:
layout.label(text)
@@ -836,7 +836,7 @@ class PovraySocketFloat_10(bpy.types.NodeSocket):
default_value: bpy.props.FloatProperty(description="Input node Value_10",min=-10,max=10,default=0)
def draw(self, context, layout, node, text):
if node.bl_idname == 'ShaderNormalMapNode' and node.inputs[2].is_linked:
- layout.label('')
+ layout.label(text='')
self.hide_value=True
if self.is_linked:
layout.label(text)
@@ -923,7 +923,7 @@ class PovraySocketPattern(bpy.types.NodeSocket):
def draw(self, context, layout, node, text):
if self.is_output or self.is_linked:
- layout.label("Pattern")
+ layout.label(text="Pattern")
else:
layout.prop(self, "default_value", text=text)
diff --git a/render_povray/nodes.py b/render_povray/nodes.py
index 17ff2285..ed31df90 100644
--- a/render_povray/nodes.py
+++ b/render_povray/nodes.py
@@ -834,7 +834,7 @@ class ShaderTextureMapNode(Node, ObjectNodeTree):
if self.inputs[0].default_value =='brick':
layout.prop(self, "brick_mortar")
- layout.label("Brick size:")
+ layout.label(text="Brick size:")
layout.prop(self, "brick_size_x")
layout.prop(self, "brick_size_y")
layout.prop(self, "brick_size_z")
@@ -843,7 +843,7 @@ class ShaderTextureMapNode(Node, ObjectNodeTree):
if self.inputs[0].default_value =='brick':
layout.prop(self, "brick_mortar")
- layout.label("Brick size:")
+ layout.label(text="Brick size:")
layout.prop(self, "brick_size_x")
layout.prop(self, "brick_size_y")
layout.prop(self, "brick_size_z")
@@ -1015,7 +1015,7 @@ class TextureOutputNode(Node, TextureNodeTree):
def draw_buttons(self, context, layout):
- layout.label("Color Ramps:")
+ layout.label(text="Color Ramps:")
def draw_label(self):
return "Color Map"
diff --git a/render_povray/ui.py b/render_povray/ui.py
index 9691630d..64fbf792 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -767,7 +767,7 @@ class RENDER_PT_povray_photons(RenderButtonsPanel, bpy.types.Panel):
box = layout.box()
- box.label('Photon Map File:')
+ box.label(text='Photon Map File:')
row = box.row()
row.prop(scene.pov, "photon_map_file_save_load",expand = True)
if scene.pov.photon_map_file_save_load in {'save'}: