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authorMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-12-22 02:30:28 +0300
committerMaurice Raybaud <mauriceraybaud@hotmail.fr>2019-12-22 02:30:28 +0300
commit86e03ba498290f2f6b9ae7a29defc2b290232260 (patch)
tree517639960a1f54cab40e49ed4130ea5a6bae850d /render_povray
parent0046ef0652382b948d34fea8a33a94e92e6350db (diff)
POV: fix specular ui panel
add back specular buttons removed since 2.8
Diffstat (limited to 'render_povray')
-rw-r--r--render_povray/ui.py57
1 files changed, 57 insertions, 0 deletions
diff --git a/render_povray/ui.py b/render_povray/ui.py
index b2194375..dcf84757 100644
--- a/render_povray/ui.py
+++ b/render_povray/ui.py
@@ -1750,6 +1750,62 @@ class MATERIAL_PT_POV_active_node(MaterialButtonsPanel, Panel):
else:
layout.label(text="No active nodes!")
+class MATERIAL_PT_POV_specular(MaterialButtonsPanel, Panel):
+ """Use this class to define standard material specularity (highlights) buttons."""
+
+ bl_label = "Specular"
+ COMPAT_ENGINES = {'POVRAY_RENDER'}
+
+ @classmethod
+ def poll(cls, context):
+ mat = context.material
+ engine = context.scene.render.engine
+ return (
+ check_material(mat)
+ and (mat.pov.type in {'SURFACE', 'WIRE'})
+ and (engine in cls.COMPAT_ENGINES)
+ )
+ def draw(self, context):
+ layout = self.layout
+
+ mat = context.material.pov
+
+ layout.active = (not mat.use_shadeless)
+
+ split = layout.split()
+
+ col = split.column()
+ col.prop(mat, "specular_color", text="")
+ col.prop(mat, "specular_intensity", text="Intensity")
+
+ col = split.column()
+ col.prop(mat, "specular_shader", text="")
+ col.prop(mat, "use_specular_ramp", text="Ramp")
+
+ col = layout.column()
+ if mat.specular_shader in {'COOKTORR', 'PHONG'}:
+ col.prop(mat, "specular_hardness", text="Hardness")
+ elif mat.specular_shader == 'BLINN':
+ row = col.row()
+ row.prop(mat, "specular_hardness", text="Hardness")
+ row.prop(mat, "specular_ior", text="IOR")
+ elif mat.specular_shader == 'WARDISO':
+ col.prop(mat, "specular_slope", text="Slope")
+ elif mat.specular_shader == 'TOON':
+ row = col.row()
+ row.prop(mat, "specular_toon_size", text="Size")
+ row.prop(mat, "specular_toon_smooth", text="Smooth")
+
+ if mat.use_specular_ramp:
+ layout.separator()
+ layout.template_color_ramp(mat, "specular_ramp", expand=True)
+ layout.separator()
+
+ row = layout.row()
+ row.prop(mat, "specular_ramp_input", text="Input")
+ row.prop(mat, "specular_ramp_blend", text="Blend")
+
+ layout.prop(mat, "specular_ramp_factor", text="Factor")
class MATERIAL_PT_POV_mirror(MaterialButtonsPanel, Panel):
"""Use this class to define standard material reflectivity (mirror) buttons."""
@@ -4138,6 +4194,7 @@ classes = (
MATERIAL_PT_strand,
MATERIAL_PT_POV_activate_node,
MATERIAL_PT_POV_active_node,
+ MATERIAL_PT_POV_specular,
MATERIAL_PT_POV_mirror,
MATERIAL_PT_POV_transp,
MATERIAL_PT_POV_reflection,